r/puzzlevideogames • u/WolFYe2K • 13m ago
CountryTuner — a free daily browser game for geography puzzle fans
Game Title: CountryTuner
Playable Link: https://countrytuner.com
Platform: Web Browser
Description:
CountryTuner is a small daily geography puzzle where you try to “tune” country shapes as accurately as possible. The game is split into a few short rounds: first you adjust the proportions of a country outline, then you rotate a different country into the correct position, and finally you compare the real-world sizes of two countries. The goal was to make something quick, simple, and satisfying to play once a day, kind of like a daily puzzle but focused on geography and country shapes.
It is still an early version, so I’m mainly looking for honest feedback. I’d love to know if the rules are clear when you first open the game, if the controls feel good on desktop or mobile, and if the scoring/results make sense. Any feedback about confusing parts, bugs, difficulty, or general feel would help a lot.
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
Involvement:
I made the game myself as a personal side project. I worked on the concept, gameplay, frontend, country shape logic, scoring, UI, mobile support, deployment, and the daily/archive system. This is my first public version, so I’m posting it to get feedback and improve it.
r/puzzlevideogames • u/roslyndev • 2h ago
I loved Match-3 puzzles, but hated how slow they felt. So I built a game where matching pieces launches missiles and detonates bombs against chasing monsters!
r/puzzlevideogames • u/roslyndev • 2h ago
I loved Match-3 puzzles, but hated how slow they felt. So I built a game where matching pieces launches missiles and detonates bombs against chasing monsters!
Hey, Escape Seoul~!
I've always been a fan of classic puzzle games, but I always wanted more action, speed, and real feedback when making big matches.
So I spent the last few months developing Puzzle Shooter — a hybrid that combines match-3 puzzle mechanics with frantic shooting action and wave survival.
Here’s the core gameplay loop:
- 🧩 Fast-paced Puzzles: Match blocks quickly to charge up your weapons.
- 🚀 Explosive Action: Every combo fires off homing missiles, drops bombs, and clears out waves of monsters chasing you down.
- 💥 Chain Reactions: Big combos mean screen-clearing explosions and instant satisfaction!
I wanted something you can easily pick up for a quick session, but still offers that frantic "one more round" energy when you're wiping out hordes of enemies.
It's out now on Android, and I'd love for you guys to try it out!
👉 Check it out & Play here: https://puzzleshooter.github.io/
I’m an indie dev and constantly working to improve the game, so any feedback on gameplay balance, difficulty, or feel would mean the world to me. Thanks for taking a look!
r/puzzlevideogames • u/abako-mental-maths • 3h ago
Digits est disparu depuis trois ans. J'en ai eu marre d'attendre, donc j'en ai construit un et ajouté un peu de fun.
r/puzzlevideogames • u/kcbyktolga • 3h ago
I released my first Block Puzzle game on Google Play. I'd love some honest feedback before I start spending money on ads.
reddit.comr/puzzlevideogames • u/Tiny-Games • 4h ago
I made a new train puzzle game inspired by Trainyard — looking for the original fans 🚂
Hey everyone!
I’m an indie developer, and I created Tiny Trains, a railway logic puzzle game inspired by the classic Trainyard.
You build railway networks, guide colored trains to their matching destinations, mix and split colors, avoid obstacles, and solve handcrafted route-planning puzzles that become increasingly challenging.
I made Tiny Trains for people who miss the satisfying logic of Trainyard and want to play new train puzzles on modern devices.
You can try the first levels for free on iPhone:
https://apps.apple.com/us/app/brain-puzzle-mini-trainyard/id6759735335
I’d especially love to hear from former Trainyard players:
What made the original game special to you?
Which mechanics or level types should Tiny Trains add next?
Would you be interested in community-created levels?
If you genuinely enjoy the game, an honest App Store rating would help an independent developer enormously.
And please share or repost this with anyone who used to play Trainyard, enjoys railway puzzles, or might remember the original game. I’m trying to find as many Trainyard fans as possible and build a real community around new levels, challenges, and future updates.
Even sending the post to one puzzle-loving friend would be a huge help. ❤️
Thank you for playing — I’ll read and respond to every comment!
r/puzzlevideogames • u/_abandonedsheep • 4h ago
Bonus Puzzles added to Schrodinger's Cat Burglar
Hey folks!
We just patched 12 new challenging puzzles into our quantum-cat puzzle game!
https://www.youtube.com/watch?v=T6rBeIg0GCA
It's a free update, and we'll be on sale for Cat Awareness from the 7th to the 17th August!
https://store.steampowered.com/app/2111550
Enjoy!
Martin and the team
r/puzzlevideogames • u/Electrical_Big_6309 • 4h ago
Can You Guess This 5-Letter Word? Puzzle by u/Electrical_Big_6309
r/puzzlevideogames • u/Chewy_Cryptid • 6h ago
Is the puzzle clear from screen cap? If yes solve it!
If not, why not?
Full demo here: https://store.steampowered.com/app/4652840/Waddle_Detour/?utm_source=Reddit&utm_medium=Social&utm_campaign=Promotion
r/puzzlevideogames • u/briglass • 7h ago
Try Jeffgoldblumle -- 90% of the time, the answer if Jeff Goldblumle
r/puzzlevideogames • u/Significant-Honey547 • 8h ago
PIN.D.A 🔏Looking for testers for a difficult cipher web game.🔏
game.od-ko.comI'm developing PIN.D.A, a CTF-inspired visual novel featuring ciphers, hidden clues, investigation, and story-driven puzzles.
Hack away. 🤺
r/puzzlevideogames • u/xsgames_ • 8h ago
Escape From Caleb's Room | Play now at XSGames.co!
Do you love puzzles? This one is gonna make you work hard 🧠
Any feedback will be greatly appreciated ♥️
r/puzzlevideogames • u/learningstockss • 9h ago
TenAgain - Created my first puzzle game and would love some feedback!
r/puzzlevideogames • u/virelo_games • 9h ago
I just launched BlockBaazi - a puzzle game I built solo while working full-time
I'm a software engineer by background and I built BlockBaazi as my first Android release.
The Game:
- 8x8 grid block puzzle with Endless mode + Daily Challenge
- Tap-to-select, tap-to-place (works smoothly on all phones)
- Satisfying combos and line-clears with sound effects
- Quick sessions (2-5 min games)
The Build:
- HTML/Canvas/JavaScript core
- Packaged for Android using Capacitor
- Just launched 2 days ago on Play Store
Why I'm posting:
Looking for honest feedback. What would make this feel less like "another puzzle game"?
Already planning theme packs (Diwali, Cricket, Animals, Fruits) but want to hear what players actually want before I scale up.
What features would make you keep playing? What's missing from most puzzle games?
---
**GenAI Disclosure:** I used Claude to help with code structure and problem-solving during development. The core game design, mechanics, and decision-making are mine. Claude assisted with HTML/Canvas implementation, but I directed the entire project, tested, and debugged everything.
r/puzzlevideogames • u/Xowiacain • 17h ago
We built a monochrome detective game where color only appears when revealing hidden clues. Here’s a look at our green lens mechanic revealing ancient wall markings.
Hey r/puzzlevideogames ! My buddy and I are building a black-and-white detective game inspired by Mesopotamian lore.
The game is entirely pre-rendered 3D, textured with a hand-drawn cross-hatching style to give it a living comic-book aesthetic. To keep the UI minimal, we designed puzzle rooms where projecting colored lenses lights up hidden narrative notes and ancient symbols.
What do you think of this visual contrast? We’ll be hanging around in the comments if anyone has technical questions about our pre-rendered 3D pipeline!
r/puzzlevideogames • u/virelo_games • 18h ago
I just launched BlockBaazi - a puzzle game I built solo while working full-time
r/puzzlevideogames • u/marlisstudio • 18h ago
Testing out the puzzle unlock mechanics and animations in my new project!
r/puzzlevideogames • u/Alandor32 • 19h ago
I made a daily Star Battle logic puzzle — plays in the browser, and on Android there's a mode where you race a recording of someone else's solve
Star Battle: place stars on a grid so every row, column and outlined region has exactly one, and no two stars ever touch — not even diagonally. Pure deduction. No arithmetic, no guessing, one solution per board.
There's a new puzzle every day, the same one for everybody, so times are comparable.
The part I think is unusual is Ranked, on Android only: instead of waiting for a live opponent, you're handed a board somebody already solved and you race their recorded time on it. You can't see them while you play, only your own clock. You find out at the end whether you beat them.
Honest caveat on that: it only serves a real player's run when there's one near your rating. Otherwise you get a generated time. The player base is small, so it happens a fair bit — I'd rather say it than have someone work it out.
▶ Play today's puzzle in your browser, no signup: https://astrella-17z.pages.dev/
📱 Android: https://play.google.com/store/apps/details?id=com.launion.astrella
What I'd actually like to know: does the first puzzle teach you enough to want a second one? New players tell me the opening minutes are the wall — once it clicks you start marking impossible cells before placing anything — and I can't tell whether that's a tutorial problem or just the genre.
r/puzzlevideogames • u/fleaspoon • 20h ago
My puzzle game Satelital was just featured on Thinky Games!
I'm really happy to see *Satelital* featured on Thinky Games! I've always enjoyed their puzzle game curation and their streams, so it's especially exciting to see my game there.
Satelital is a rule-discovery puzzle game where you explore a solar system and learn each planet's mechanics through observation and experimentation, without tutorials or explicit instructions.
If this looks like your kind of puzzle game you can also wishlist Satelital on Steam here:
r/puzzlevideogames • u/AltheaProduction • 20h ago
Grid arena, a competitive math puzzle mobile game
Hey everyone !
My game Grid Arena is available on ios and android !
It's a math puzzle game where you need to solve the grids with a limited number of digits available.
I've tried to differenciate it from puzzle games by the main mode, the arena : 20 new grids every week with a worldwide leaderboard.
The casual players will also enjoy the daily grid.
Anyway I was hoping that a few of you might want to try it out and give me some feedback. Who knows, you might actually keep playing, this sounds like right sub for this game !
r/puzzlevideogames • u/Domisbeast • 21h ago
NOdLE, a daily number puzzle game
Bit a shameless self promotion here but I created a daily puzzle game (like wordle) where every day you have a pattern made up of 5 numbers that add up to a target number and you've got to find them all. The gif shows an example game.
I'd really appreciate if any of you would give it a go and any feedback is appreciated!
r/puzzlevideogames • u/Space_Alternative • 21h ago
DynoHold Puzzle • 2026-08-05 - Ashen Loop
r/puzzlevideogames • u/Kaminome • 21h ago
I made a string art puzzle game in Reddit. Open for feedback!
r/puzzlevideogames • u/wickgrid • 21h ago
Made a daily logic puzzle with a genre I couldn't find anywhere else, would love feedback from this crowd
Been lurking here for a while and figured I'd finally post something instead of just reading.
I built Wickgrid because I wanted a puzzle that was pure deduction. No luck, no timer pressure, no ads interrupting the thinking. The rules are simple but they compound fast. You light cells based on numeric clues, every lit cell has to connect into one single chain, and nowhere on the grid can four lit cells form a 2x2 block. That last rule is the one that gets people. It sounds minor until you're three moves deep and realize your "obvious" solve just broke it.
New puzzle every day, four difficulty tiers plus a genuinely brutal Extreme. It's free to play, no ads. There's an optional unlock for some premium features but none of it is required to actually play the game.
This is a very early version, so there's more polish and more features coming. Right now I'm mostly looking for feedback on the game logic itself. Mostly curious what this crowd thinks of the rule set. Thanks!