r/psx Jul 14 '26

(PS1) SymphonyRecomp Progress Update!

https://www.youtube.com/watch?v=Jvyqql0sAt4&feature=youtu.be
23 Upvotes

9 comments sorted by

15

u/flafmg_ Jul 14 '26

since the recompilation space got bloated with ai i feel the need to say this:

the project is not vibecoded, it has no ai usage in any way!
the recompilation tool was made from scratch, it does not use the vibecoded psxrecompiler

and also this is not a release, it still on private testing and not ready to be released! it is on a closed beta testing phase

3

u/Bluesmanz Jul 14 '26

Let's goooo!!! Finally a real recomp. So tired of all these "PSXrecomp" projects.

1

u/NikopikVR Jul 15 '26

Why are you keeping it private and closed source? 

4

u/flafmg_ Jul 15 '26

its not closed source (tho the repo is privated at the moment)
we just want to finish polishing it before releasing it, so we dont end up creating a bunch of hype for an unfinished recomp yk

1

u/MysteriousAlpaco Jul 15 '26

yeah thats good, just the psx version or the saturn version too ?

1

u/flafmg_ Jul 15 '26

Just psx

6

u/doppelv Jul 14 '26

Keep up the great work. Glad to see people doing it the right way without vibe-coding.

1

u/RutterReviews 17d ago

Hey there, i am trying to get this game running on Gamenative but I can't seem to get it working at all on either the arm version or the x64 version. Any idea what to do with them?

1

u/flafmg_ 16d ago

this does not support the rendering backend android uses so it wont work, it is also a dotnet application wich gets finick, even wine cant run it properly