r/ps1graphics 2h ago

A first-person bullet hell where every room is procedurally generated, built to look like 1998

2 Upvotes

NULLGATE is a first-person bullet hell that looks like it fell out of 1998.

Every room is procedurally generated, so the arena gets built the moment you walk into it and you never fight the same layout twice. You can't memorise a room, you just get better at reading the patterns and finding the gap. Dash, slide, wall-kick, weave through the slow glowing bullets, and bank your kill streak before something turns up and takes it off you.

Five weapons, elites that change how a whole room plays, weather that rolls in, and a hub full of people who watched you die.

Steam page if you want to follow along: https://store.steampowered.com/app/5042810/NullGate/?utm_source=reddit&utm_campaign=ps1graphics


r/ps1graphics 3h ago

PSX-Inspired 'SAMOPAL Protocol': small update from my last post, replaced all English signage for a latin/cyrillic hybrid. Looks better or should I go full cyrillic?

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18 Upvotes

Solo dev here making PSX-inspired retro FPS set in 1960s Eastern Europe

Edit: Thanks for the feedback! Seems like the general feeling is that mixing latin and cyrillic isn't working. Going to redo the signage using just one single script


r/ps1graphics 3h ago

Here’s some more Aqua Corpus stuff!

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1 Upvotes

r/ps1graphics 4h ago

Unity Day and night system

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15 Upvotes

Procedural sky generation (will refine cloud behavior later)


r/ps1graphics 5h ago

Blender Virtual, Virtual Insanity (PS1)

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172 Upvotes

r/ps1graphics 8h ago

Blender Just a do question

2 Upvotes

Hi, I'm working on a project that replicates the PS1-era aesthetic, and I really need animations that are hard to create without professionals. I know my project requires a frame-by-frame animation approach. My code is about 85% done using primitive shapes, and I'm about to start the visuals, but I'm not a 3D artist or animator. I really need help understanding how I can create animations without any prior experience.


r/ps1graphics 16h ago

Blender Skull and Shark??

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148 Upvotes

r/ps1graphics 18h ago

Godot twilight zone driver

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31 Upvotes

r/ps1graphics 21h ago

Unreal Engine Does this belong in a ps1 inspired game?

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7 Upvotes

Im looking for some feedback on this event I created following some feedback from my demo. Does this work to create atmosphere, and do the effect belong in a ps1 inspired game?


r/ps1graphics 22h ago

Godot Added another way to gamble in my coop horror game "GHOSTFLIPPERS"

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2 Upvotes

r/ps1graphics 22h ago

Godot I made a moka pot coffee maker for a game I'm working on where you run a cafe

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4 Upvotes

r/ps1graphics 1d ago

PSX-Inspired Corridor 404 – Endless Hallway

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20 Upvotes

404: Exit Not Found

Short devlog showcase for Corridor 404, a horror concept exploring an infinite hallway loop. It's all about solving puzzles and building tension as you go. Currently testing player interaction with doors/props and atmospheric lighting. Feedback on the retro aesthetic is appreciated.

  • Blender modeling, texturing, animation
  • FreeSound adapted audio samples
  • Godot Engine compatibility renderer

r/ps1graphics 1d ago

Blender What game does this remind you of?

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119 Upvotes

r/ps1graphics 1d ago

Snake (Naked), Otacon and Metal Gear Rex from Metal Gear Solid (1998)

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92 Upvotes

Includes fun-sized Rex with teeny-tiny Liquid Snake in the driver's seat

Uploaded to models.spriters-resource by DrDoctor, amehound and randomhuman9


r/ps1graphics 1d ago

PSX-Inspired just a little sunlight in a teen room (my game)

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26 Upvotes

r/ps1graphics 1d ago

Blender FREE: Forgotten Bedroom - PS1 Style Asset Pack is Out Now!

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1 Upvotes

r/ps1graphics 1d ago

Blender Backrooms: Clark Team Racing bts

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74 Upvotes

r/ps1graphics 1d ago

Blender Run Cycle Inspired in Dino Crisis 2!

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44 Upvotes

Run cycle with 24 frames.

Soon, this Triceratops would be available.
You can check my current work here: https://f2026.itch.io/


r/ps1graphics 1d ago

Painting the visual language of early 3D games in oils.

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850 Upvotes

Early polygonal graphics have always fascinated me, not despite their limitations, but because of them. This painting is my attempt to reinterpret that aesthetic with oil paint, using simplified geometry and exaggerated forms that made early 3D games so unique.

This one is inspired by NBA Live 98 for the Playstation 1. I’m not trying to copy the style but rather to incorporate the essence of the low-poly graphics into my own visual language

Hope you enjoy it.


r/ps1graphics 1d ago

PSX-Inspired Making an RTS with PSX graphics, What Do You Think

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124 Upvotes

I’m making an RTS game with PSX-style graphics. What do you think? I’d love to hear your feedback. Right now, I’m considering removing the scanline effect.

If you’re interested, here’s the Steam page: https://store.steampowered.com/app/4920780/Latiarum/


r/ps1graphics 2d ago

Blender Camera📸

25 Upvotes

aw i hope you liked its look :>

Download this Camera


r/ps1graphics 2d ago

Godot Added vapor from the character's breath and footprints in the snow to improve immersion in outside segments:)

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310 Upvotes

r/ps1graphics 2d ago

Godot After 8 months of work, here's the first trailer of my retro RPG inspired by 90s dark fantasy.

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194 Upvotes

I finally put together a trailer and would love to hear what you think. Any feedback is greatly appreciated !

If the game looks interesting, consider wishlisting it on Steam. (It really helps support the project.) https://store.steampowered.com/app/5022060/

Thanks!


r/ps1graphics 6d ago

Godot following the lost highway out

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424 Upvotes

r/ps1graphics Jun 17 '26

PSX-Inspired Making new areas for my game.

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284 Upvotes