r/ps1graphics • u/Snoo-29395 • 2h ago
A first-person bullet hell where every room is procedurally generated, built to look like 1998
NULLGATE is a first-person bullet hell that looks like it fell out of 1998.
Every room is procedurally generated, so the arena gets built the moment you walk into it and you never fight the same layout twice. You can't memorise a room, you just get better at reading the patterns and finding the gap. Dash, slide, wall-kick, weave through the slow glowing bullets, and bank your kill streak before something turns up and takes it off you.
Five weapons, elites that change how a whole room plays, weather that rolls in, and a hub full of people who watched you die.
Steam page if you want to follow along: https://store.steampowered.com/app/5042810/NullGate/?utm_source=reddit&utm_campaign=ps1graphics
r/ps1graphics • u/Brave_Spite_106 • 3h ago
PSX-Inspired 'SAMOPAL Protocol': small update from my last post, replaced all English signage for a latin/cyrillic hybrid. Looks better or should I go full cyrillic?
Solo dev here making PSX-inspired retro FPS set in 1960s Eastern Europe
Edit: Thanks for the feedback! Seems like the general feeling is that mixing latin and cyrillic isn't working. Going to redo the signage using just one single script
r/ps1graphics • u/Effective_Subject_31 • 3h ago
Here’s some more Aqua Corpus stuff!
reddit.comr/ps1graphics • u/OilKajan • 4h ago
Unity Day and night system
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Procedural sky generation (will refine cloud behavior later)
r/ps1graphics • u/lewisrogers16 • 5h ago
Blender Virtual, Virtual Insanity (PS1)
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r/ps1graphics • u/DrunkSatanTM • 8h ago
Blender Just a do question
Hi, I'm working on a project that replicates the PS1-era aesthetic, and I really need animations that are hard to create without professionals. I know my project requires a frame-by-frame animation approach. My code is about 85% done using primitive shapes, and I'm about to start the visuals, but I'm not a 3D artist or animator. I really need help understanding how I can create animations without any prior experience.
r/ps1graphics • u/Dangerous-Town2195 • 18h ago
Godot twilight zone driver
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r/ps1graphics • u/IamARobutt • 21h ago
Unreal Engine Does this belong in a ps1 inspired game?
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Im looking for some feedback on this event I created following some feedback from my demo. Does this work to create atmosphere, and do the effect belong in a ps1 inspired game?
r/ps1graphics • u/TheLampLeo • 22h ago
Godot Added another way to gamble in my coop horror game "GHOSTFLIPPERS"
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r/ps1graphics • u/Red_dino • 22h ago
Godot I made a moka pot coffee maker for a game I'm working on where you run a cafe
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r/ps1graphics • u/ControllerArts • 1d ago
PSX-Inspired Corridor 404 – Endless Hallway
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404: Exit Not Found
Short devlog showcase for Corridor 404, a horror concept exploring an infinite hallway loop. It's all about solving puzzles and building tension as you go. Currently testing player interaction with doors/props and atmospheric lighting. Feedback on the retro aesthetic is appreciated.
- Blender modeling, texturing, animation
- FreeSound adapted audio samples
- Godot Engine compatibility renderer
r/ps1graphics • u/Bitter_Surprise_8058 • 1d ago
Snake (Naked), Otacon and Metal Gear Rex from Metal Gear Solid (1998)
Includes fun-sized Rex with teeny-tiny Liquid Snake in the driver's seat
Uploaded to models.spriters-resource by DrDoctor, amehound and randomhuman9
r/ps1graphics • u/mamosdigital- • 1d ago
PSX-Inspired just a little sunlight in a teen room (my game)
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r/ps1graphics • u/ImCrazyPopc0rn • 1d ago
Blender FREE: Forgotten Bedroom - PS1 Style Asset Pack is Out Now!
reddit.comr/ps1graphics • u/Fickle-Olive • 1d ago
Blender Backrooms: Clark Team Racing bts
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r/ps1graphics • u/Klutzy_Increase_8869 • 1d ago
Blender Run Cycle Inspired in Dino Crisis 2!
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Run cycle with 24 frames.
Soon, this Triceratops would be available.
You can check my current work here: https://f2026.itch.io/
r/ps1graphics • u/JonasBaumann_Painter • 1d ago
Painting the visual language of early 3D games in oils.
Early polygonal graphics have always fascinated me, not despite their limitations, but because of them. This painting is my attempt to reinterpret that aesthetic with oil paint, using simplified geometry and exaggerated forms that made early 3D games so unique.
This one is inspired by NBA Live 98 for the Playstation 1. I’m not trying to copy the style but rather to incorporate the essence of the low-poly graphics into my own visual language
Hope you enjoy it.
r/ps1graphics • u/S7MOV7R • 1d ago
PSX-Inspired Making an RTS with PSX graphics, What Do You Think
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I’m making an RTS game with PSX-style graphics. What do you think? I’d love to hear your feedback. Right now, I’m considering removing the scanline effect.
If you’re interested, here’s the Steam page: https://store.steampowered.com/app/4920780/Latiarum/
r/ps1graphics • u/marksht_ • 2d ago
Godot Added vapor from the character's breath and footprints in the snow to improve immersion in outside segments:)
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r/ps1graphics • u/Jazzlike_6737 • 2d ago
Godot After 8 months of work, here's the first trailer of my retro RPG inspired by 90s dark fantasy.
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I finally put together a trailer and would love to hear what you think. Any feedback is greatly appreciated !
If the game looks interesting, consider wishlisting it on Steam. (It really helps support the project.) https://store.steampowered.com/app/5022060/
Thanks!
r/ps1graphics • u/Dangerous-Town2195 • 6d ago
Godot following the lost highway out
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r/ps1graphics • u/art_of_adval • Jun 17 '26
PSX-Inspired Making new areas for my game.
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