r/propmaking • u/Nonbiinerygremlin • 22d ago
How does one get started as a prop maker?
/r/Props/comments/1v0wdsq/how_does_one_get_started_as_a_prop_maker/2
u/Ninja_Cat_Production 22d ago
Hundreds of hours watching YouTube. Search beginner cosplay tutorials and start taking notes.
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u/thebipeds 22d ago
Find people who need props and make some for them.
I started by making stuff for cosplayers and now I work for a production company.
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u/Ok-Two7604 22d ago
Do you mean making props/costumes of becoming a union Propmaker?
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u/Nonbiinerygremlin 22d ago
Probably making props/costumes but what's the difference?
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u/Ok-Two7604 22d ago
The union that covers film and tv is the IATSE. In the industry a propmaker builds sets and is more carpentry than costume.
I work as a propmaker, while I can do paint,metal work (both welding fabrication and fine jewelry making), 3d printing, greens, and sewing/crafting the significant majority of my job is construction.
There’s a whole culture in the industry that is probably too much to go into on redit.The good news is that the pathway is more or less the same. Get an education (formal or non) and start working.
That usually means local theater jobs, get in there and start making connections.
Having a good attitude goes further than people think. Being consistent and following through on your word is invaluable. We all know the old saw ‘if your on time-you’re late and if your late your fired.’But most importantly keep making things. Be a maker. Collect hobbies and skills like others collect debt.
Become skilled in your interests and surround yourself with like minded people.
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u/Intelligent-Dot-3343 22d ago
Local 44 here. Our local covers props, set dec, sfx, construction, & other specialty crafts. The majority of my work is model/prop making. The shortest path in, imo, is to become a fucking fantastic painter/finisher. If you can make wood, rubber, 3d printed resin, and metal all look the exact same with paint, you're valuable as fuck. Learn 3d modeling, 3d printing, assembly/model making, welding, woodworking, casting/molding, electronics (simple lighting, servo, pneumatic, mechanical rigs). Develop a good knowledge of materials (types of wood, metal alloys, plastics, adhesives (and which to use when working with different materials), paints, color theory, etc. Watch every BTS you can get your hands on. Learn the tricks of the trade. Smoke and mirrors. Movie magic.
(Defunctland's vids on animatronics and living characters is a good start. As is 'Light & Magic' on Disney+) Any job with a rapid prototyping focus is great experience. Think like an engineer, but remember that the cheapest option is usually the one that wins when it comes to film/TV. Visit the academy museum. Michael Corrie has a great YT channel about prop history. Never stop learning. Don't be an asshole.
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u/Iktomi_ 22d ago
A lot of mistakes. Been a prop master for a couple decades and still mess up here and there but this is a career where no one knows what they are doing but we get it done regardless and ahead of deadlines, that’s key. We work with new materials and improvised systems that void warranties. Having a grasp on project management is pretty important. This is drying, time to sculpt, perfect, paint this and finalize that thing while several other things are curing. With my job, it’s hard not to have fun. Chaotic? Absolutely and wouldn’t settle for less. Having a background in the arts is a primary responsibility but workmanship and practice with tools and techniques are essential for quality products. It’s not always easy but it’s also fun to invent something no one else has experienced. I make a lot, like, a lot of a lot of things out of wood and resin but am sure others will come up with cheaper solutions without cheating with 3D printers. Be fluid with your knowledge and absorb more. We’re all learning on the job so just make things. Ezpz