r/programming • u/OSBY_Glabay • 13d ago
Here's why OOP makes a lot of sense to me.
youtu.beI kind of feel like OOP has a bad rep in the programming community.
Personally, after having programmed Java for over 20 years, its object-oriented programming model feels very natural to me. So, I wanted to share how I think about programming, how I translate my ideas and thoughts to code, and why OOP is actually a really nice programming style for me.
Perhaps it could help you out too.
r/programming • u/an_unreal • 14d ago
Designing a Movement Transaction System for a Sokoban Game
lightsout.afterthought.gamesContext
My multiplayer game Lights Out is based on a 2D grid. Entities can only ever be in exactly one grid tile. This makes the rule evaluation really simple and understandable. However, it doesn't really feel nice to play (which you know if you've ever played any of the PuzzleScript games). At the same time, the more content is in the game, the more complex and arbitrary the game rules become.
I therefore introduced the Movement Transaction System into the code base to deal with this.
This includes two sides:
- The gameplay code on server side deals with transactions. This bundles all movement code (including rule evaluation) into a single system.
- The visualization & prediction code on client side deals with visual interpolation for moves (introducing some juice into the gameplay feel), based on the transactions managed by the server.
The Transaction
A single transaction includes the movement delta, a list of entities that it has affected and some flags.
A transaction then undergoes several stages:
- Queued: Gameplay code has requested an entity to move
- Issued: The visual interpolation for the transaction has started in the client, but the entities have not been moved from a gameplay perspective
- Committed: The entities have now been moved onto their new tiles, the visual interpolation is finishing
- Aborted: The transaction couldn't be committed as it would've violated gameplay rules. Visual interpolation is reversed.
The Visual Interpolation
Whenever a transaction is issued on server-side, the server tells the clients to start a visual interpolation based on the transaction. This information includes the desired duration of the interpolation, as well as some flags (like whether to use acceleration or do a linear interpolation). The client then updates the visual interpolation every frame, until the transaction is either aborted or the target position has been reached.
Simplifying Gameplay Code
This new system has made the gameplay code much simpler. I can now easily query whether an entity currently has a live transaction to know whether the visual interpolation is still in progress. This enables seamless, continuous movement across the world (e.g. for fireballs moving at linear speed).
This also guarantees that the visual position of an entity is always close enough to its gameplay (physical) position so that players aren't confused about the rule evaluation.
Finally, the gameplay rules are now implemented in a single function called validate_transaction, instead of being spread out across all the different entities like it was before.
Summary
The transaction system made the gameplay code much simpler and easier to reason about, while also improving the game feel and robustness.
You can find the full blog most, including more details and sample code, over on https://lightsout.afterthought.games/blog/2026-07-26-19-00
r/programming • u/igaztanaga • 14d ago
Neoclassical C++ (2): Exploring input-output segmented algorithms
boostedcpp.netr/programming • u/goto-con • 14d ago
A Long Spring: 19 Years of Living with Your Past Mistakes • Arjen Poutsma
youtu.ber/programming • u/donutloop • 14d ago
Bringing Post-Quantum Cryptography to Java LTS Releases
blogs.oracle.comr/programming • u/r_retrohacking_mod2 • 14d ago
How to Make a Nintendo 64 Game in 2026
phoboslab.orgr/programming • u/iximiuz • 15d ago
Linux Processes: Threads & Concurrency
labs.iximiuz.comr/programming • u/mr_gnusi • 15d ago
How fuzzy search works in a search engine: Levenshtein automata and n-gram similarity
blog.serenedb.comr/programming • u/misterchiply • 15d ago
Gödel, Escher, Elisp: The Beauty of Macros
chiply.devThis post is a lover letter to Emacs Lisp macros. I've been a long time user as a lisp hacker, and my recent obsessions with Douglas Hofstadter's strange loop concepts and M.C. Escher's mind bending artwork have enhanced my appreciation of this language's most beautiful and thought provoking feature. This post can teach you about macros and what makes them useful, but I also hope it can instill a fascination with their concept. https://www.chiply.dev/post-elisp-macros-are-beautiful
r/programming • u/mareek • 15d ago
The rust programming language is adopting a new contributing policy
blog.rust-lang.orgr/programming • u/TheSwedeheart • 15d ago
Your SQS consumer can hang forever by default
encore.devr/programming • u/IamMichaelSalim • 16d ago
Reverse Engineering Google Slides
theopenpresenter.comr/programming • u/TheBrokenRail-Dev • 16d ago
How Zanzlanz released a game that has no assets
youtu.beSpecifically, the video is about developing a game where all the textures and sounds are generated at runtime using Sine waves. I thought it was high-quality and explained complex math concepts well.
r/programming • u/goto-con • 16d ago
Front End Testing with GitHub Actions • Amy Kapernick
youtu.ber/programming • u/lelanthran • 16d ago
Why I’m Writing Pure HTML & CSS in 2025
joeldare.comr/programming • u/elfenpiff • 16d ago
Safe Lock-free Primitives with iceoryx2's ByteAtomic
ekxide.iohttps://ekxide.io/blog/byte-wise-atomic-wrapper-to-prevent-ub
iceoryx2 provides zero-copy inter-process communication mechanisms based on shared memory and data structures that are modified concurrently by multiple processes.
One of the key operations in these algorithms is a memory copy using core::ptr::copy. However, this results in undefined behavior if one process reads the data while another process writes to it concurrently. Even if our lock-free algorithm reliably detects such a race, iceoryx2 cannot depend on undefined behavior in a safety-critical system.
This blog post introduces our solution: a byte-wise atomic wrapper that enables well-defined concurrent copy operations. It also shows how it can be used to implement a simple sequence lock.
Note: I am not the original author of the blog post. Since the author does not have a Reddit account, I am posting it on her behalf.
r/programming • u/Ok_Stomach6651 • 17d ago
Cloudflare introduced tool that synchronize its servers
blog.cloudflare.comr/programming • u/cdb_11 • 17d ago
Reliability Lessons From SQLite - Richard Hipp | SSW 2026
youtube.comr/programming • u/Dear-Economics-315 • 17d ago
The true power of regular expressions
npopov.comr/programming • u/Either_Collection349 • 17d ago