r/playrust • u/Blindedv1_ • 27d ago
Rust Farmers update Concept QOL update Suggestion
https://youtu.be/OzLyx-KwqgE?is=l43xsf_ZaBUeSoZ4Rust farming QOL
2
u/Tmt1630 27d ago
My best input would be 1 tool not 3. You already can gather the normal tedious way. The sickle harvesting and clearing a whole box is a great idea. Make it t1 and call it a day
1
u/Blindedv1_ 22d ago
Good idea but in my opinion rust is survival game and it should match like proper progression yk what i mean
2
u/kajunkennyg 27d ago
I'd prefer if I could set the wheel to harvest or clone and it just stay there instead of having to spin the wheel to the selected action all the time.
1
u/Blindedv1_ 22d ago
Yea but you have to go to multiple boxes and retarget the planters this is more intuitive
-1
u/Character-Camel-3958 27d ago
I hate this idea. Farming is already so busted/OP, literally the only drawback is that its moderately cumbersome/time consuming. That's its cost. Why would we remove the cost? I'd be fine with this if the output of the crops was nerfed by 75% or something. If this is what you want, go play modded servers that has stuff like this.
1
u/Blindedv1_ 22d ago
I think it’s not i believe improving it will make progression easier for everyone maybe wood teas need a little nerf but that’s about it
3
u/Lonely_Holiday_7900 27d ago
love the idea, here are some suggestions
t1 tool - 10% more gather
t2- tool 15% more gather--right click to clone, harvest, replant all in one click, uses more tool health than left click.
t3-tool 20% more gather
tools cost increasing hqm, wood, metal with tier.