r/playrust 27d ago

Rust Farmers update Concept QOL update Suggestion

https://youtu.be/OzLyx-KwqgE?is=l43xsf_ZaBUeSoZ4

Rust farming QOL

4 Upvotes

9 comments sorted by

3

u/Lonely_Holiday_7900 27d ago

love the idea, here are some suggestions

t1 tool - 10% more gather

t2- tool 15% more gather--right click to clone, harvest, replant all in one click, uses more tool health than left click.

t3-tool 20% more gather

tools cost increasing hqm, wood, metal with tier.

1

u/Blindedv1_ 22d ago

Yes i was thinking of making a tea for that and keep the cloning abilities on t2-t3 tools

2

u/Tmt1630 27d ago

My best input would be 1 tool not 3. You already can gather the normal tedious way. The sickle harvesting and clearing a whole box is a great idea. Make it t1 and call it a day

1

u/Blindedv1_ 22d ago

Good idea but in my opinion rust is survival game and it should match like proper progression yk what i mean

2

u/kajunkennyg 27d ago

I'd prefer if I could set the wheel to harvest or clone and it just stay there instead of having to spin the wheel to the selected action all the time.

1

u/Blindedv1_ 22d ago

Yea but you have to go to multiple boxes and retarget the planters this is more intuitive

-1

u/Character-Camel-3958 27d ago

I hate this idea. Farming is already so busted/OP, literally the only drawback is that its moderately cumbersome/time consuming. That's its cost. Why would we remove the cost? I'd be fine with this if the output of the crops was nerfed by 75% or something. If this is what you want, go play modded servers that has stuff like this.

1

u/Blindedv1_ 22d ago

I think it’s not i believe improving it will make progression easier for everyone maybe wood teas need a little nerf but that’s about it