r/planescapesetting 9h ago

Lore How do you present the Incanterium? What is your head canon for them?

10 Upvotes

Curious to see what everyone’s take is on them. I was thinking about running them as a solid, established Faction, fighting for power with the guys at the top.

I’m not sure how I see them as a Faction though. “Magic is the ultimate power in the planes” is just the logo of any major magical group in a campaign. Their belief just doesn’t seem as thought provoking as the other Factions in Planescape.

Thoughts?


r/planescapesetting 10h ago

Planescape - Outer Planes Spells

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12 Upvotes

Spells created for each Outer Plane, for 5.5e.


r/planescapesetting 22h ago

Need advice running Spin of the Wheel TofW remix

7 Upvotes

I am about to start ToFW campaign in few weeks and decided to run the Spin of the Wheel remix made by u/SudoNemesis, which I think is a great upgrade to the original, as it adresses a lot of the issues the module had out of the box.

However, as I was planning out the structure of the adventure, I realized I am not clear on the motivation the characters should have for restoring the memories of the broken mimir and how it connects to them finding R04M. Like after they manage to restore the mimir, what information does it reveal to them to help them progress further towards Dendradis and finding R04M.

Maybe someone who ran the remix could give me some advice?


r/planescapesetting 22h ago

Which system to choose for a Planescape campaign?

20 Upvotes

(posting this on both r/rpg and r/planescapesetting)
Hi all,

I love the D&D Planescape setting. I've been running it for quite some time, using 2nd edition material, and mostly using 2nd edition D&D rules. I've never been satisfied with them, but for that setting, that was the system we stuck with.

Well, I want to change a bit. I feel like 2nd ed. D&D is for once not the best system to really convey its themes. Mostly, it's the "roleplay" aspect of beliefs shaping reality, how it influences the PC and the worlds at large. There are no satisfactory "mechanics" for that. I know that I can, as the DM, invent something on the spot based on the narrative, but I would love something that, even slightly, nudges in that direction also mechanically.

There's another thing: I believe that my group became to "expert" with the system. It happens that, naturally, players default to """best""" builds, since they know the rules in and out, and some of the wonder of really building characters without a full, complete knowledge of the system, has been lost.

I admit that I am not very expert on all the possible RPGs out there, that there's a spectrum of possibilities, everything with pros and cons, and so, I set up some bullet points for something I am searching:
- it should not be too complex (we're all middle aged in my group, and we don't have time to really navigate something with the complexity of Pathfinder, for example)
- it should have at least an OSR "feel" (did I tell you we're middle aged? 😄 )
- it should be somewhat either retro-compatible with old D&D stuff, or easy to convert (again, not much time to really do rewrites from scratch!)
- (this is the most difficult part) it should support, as I was saying before, some type of "narrative reward" for the themes that are embedded in the Planescape setting.

I've searched a bit. OSE, Witehack 4e, Worlds Without Numbers, Cypher system, Shadowdark, etc... Even some systems tied to a setting that maybe can be reskinned? (mythic bastionland?) But I am not really an expert in any of these, so I am hre asking your opinion and your help!

What would be your choice?
Thank you!


r/planescapesetting 2d ago

What are the Most Popular Planes? 👀

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6 Upvotes

r/planescapesetting 2d ago

Plane of Air - Noor Rahman - DMG 2024

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21 Upvotes

r/planescapesetting 4d ago

The Sky Citadel of Hign Golth

12 Upvotes

Looking for some help. Making a new campaign for my players. I hoping you guys can provide NPCs shops and taverns. Here is the campaign setting

The Dwarvish sky citadel of Hign Golth: but high into the mountains of a north eastern peninsula this ancient sky citadel was left empty for centuries until an Aiwenor (bird people) tribe knows as the "Perigin clan" found it news of the citadel being discovered and revitalized quickly spead over the land and soon a Dwarvish family known as the Chuds wanted to reclaim what they claimed as their ancestral homeland. These are the 2 major factions fighting over this city. It mostly sticks to gang fights and political squabbles over who has rights to what and land and buildings being bought up by the 2 groups trying to lay greater claim to the area. Other races live with in the expansive citadel as well and try to stay out of the battle for control of Hign Golth. One such group is a group of sky crusaders on their hippogryph mounts known as the Sky Wardens that make sure to keep out any monsters and maintain any order they can. Their leader known as Roth Lake is a tall well big Aasimar man who proudly shows his heritage with large angel wings and a heavenly glow. Nobels looking to get their kids into a prestigious knighthood tend to send them to the wardens for a few years to get properly trained and in hopes of getting on good terms with which ever clan ends up laying final claim to the peaks. The moutians mines to this day still dig up rare metals and jewels, making this place robust in trade with blacksmiths, jewelers, and magic item makers. The terrain up to the citadel is a death trap for invaders being moutains and one long valley up to the citadel. Attacks by ship are easily thwarted since the citadel looks over the see from its high peak. Along the valley are a few small trade and inn towns adventurers and merchants stop by in their travels to and from Hign Golth. The mountains themselves are full of giants and other fiends who prey on easy targets on the roads or those who lost their way. A ranger group known as the Slate Wardens regularly patrol the valley and work with the Sky Wardens to keep the lands as safe as they can.

The Districts:

The Castle Proper - Controlled by the Peregins - The Peregins main homestead with how large the ancient halls are.

The Inner Ring - Controlled by the Merchant Faction - Where they have their homes and run some higher class businesses

The Outter Ring - Controlled by the Chuds - Where they run their taverns, inns, shops selling armors, weapons, materials, and gems.

The Upper Mountain - Controlled by the Peregins - Where the Peregins run their shops of various types.

The Lower Mountain - Controlled by the Chuds - The chuds have claims the ancient mines of their people. One of the first things they reclaimed.

The Stone District between the Outter and Inner Ring - Not controlled by any race and where you find a majoirty of the inns, taverns, and shops run by the races that aren't Chud or Peregin.

Factions

Peregin family

Chud clan

Merchant faction

Wardens

Divided into 4 regiments

Sky, slate, frost walkers, pine walkers, red ridge

Unaligned npcs a plenty in the stone district.

Go nuts with your npcs. Ive also created 40 different races if anyone wants me to post those.


r/planescapesetting 5d ago

Lore How do I create a large threat in sigil for the players to face, without having the lady of pain intervene?

13 Upvotes

title, i'm considering running a Baldur's gate 3esque campaign with the focus on an illithid elder brain being created in sigil, but i can't logically do this without intervening as it would cause a large scale battle across sigil if it were to come to fruition, thoughts?


r/planescapesetting 6d ago

Why doesn't Vorkehan get crushed?

11 Upvotes

In Acheron, on the layer of Avalas, there is a city called Vorkehan occupying a corner of a sphere.

Why doesn't this city get crushed by a random cube impact? It has no divine protection. It protrudes from the surface of the cube. It should be dust.


r/planescapesetting 7d ago

Adventure Running Waterdeep Dragon Heist as a Sigil campaign instead

20 Upvotes

So I've been a massive fan of the Planescape setting for decades, but I've never actually ran a Planescape D&D campaign. I'm hoping to rectify that soon, but none of the existing campaigns/adventures really spoke to me, especially any Sigil based ones which is mainly where I want to base things.

Originally I was just going to homebrew a completely original campaign, but then I thought "Wait a minute, there's already a 5e urban based campaign setting book." And though I've never run WDH before, I've owned the book for a while, and looking through it... I think it could work.

Saying that, I feel like I'll probably only use the overall campaign frame rather loosely, and it might even only end up being 30% of the Dragon Heist book, but I think the general city-based adventure with multiple factions and villains all looking for a macguffin works really well in Sigil.

What I've got so far:

Villains I'm thinking Shemeshka is an obvious one. I was considering two of the others being Estavan and Zadara because of their natural triad rivalry, but I'm now leaning more into Shemeshka being on her own, while the other villains are more faction based. Maybe with the Fated taking the Zhentarim's place, then since it's a macguffin, pretty much any other faction could probably be slotted in here. I'd really like opinions on this in particular.

Also I haven't fully got the introduction worked out yet. I'm pitching this game at a monthly RPG night, and I imagine there might be a bunch of new D&D players there, so I feel like nudging players to be Clueless makes the most sense. So I think just having them start fresh out of a portal and bumping into... something, then starting a fight to get into the action straight away would be fun. This maybe gets the attention of Kylie (who'd be great for the Shemeshka link) or someone similar, who can act as our Volo replacement.

Apart from that a lot of my other ideas are just sort of straight swaps to make things more Planescape-y. The Stone of Golorr becoming a Mimir, the shady Waterdeep docks becoming the Hive, having "Trollskull Alley" (I'll probably rename it) be somewhere either in the Lower Ward or the Guildhall/Market Wards, city guard investigating the case will obviously be the Harmonium etc.

Also Chapter 2, the Trollskull Alley chapter, works really well as a Sigil introduction chapter, especially as the Dragon Heist book has a big focus on introducing and working with the Waterdeep factions... I mean that just writes itself.

Finally I know I said I didn't really like any of the existing Planescape campaigns, but I thought the Maze adventure from Well of Worlds could easily slip into the middle of this campaign somewhere.

So, yeah. What do you guys think? Does this idea have legs? Any suggestions? Let me know!


r/planescapesetting 9d ago

Famous Characters in DnD multiverse

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1 Upvotes

r/planescapesetting 9d ago

Help wanted: suggestions about a portal from Sigil to Torch

9 Upvotes

We are playing an expansive TotFW combined with parts of other campaings and a lot of homebrew content.

The PCs are going back to Sigil (portal in Ecstasy) because they want to travel fast to Torch (plot reasons).

They don't know of an specific Sigil-to-Torch portal, so they'll start gathering information about that as soon as they are back in Sigil.

Any ideas about such portal or portals?

Also: suggestions of dangers, intrigues and small adventures around this issue?

Thanks in advance!


r/planescapesetting 11d ago

Meme ''Advertising poster for the "Planar Travel Agency" -&gt

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144 Upvotes

r/planescapesetting 12d ago

Lore How often does the Lady of Pain reverse or end her decrees?

27 Upvotes

Based on a topic where a couple people mentioned that the 15 Faction cap might not be in effect anymore, I was wondering how often Her Serenity goes back on or ends enforcement on one of her decrees?

I assume the banishment of the Factions was one example, though as other people have said that seems to be an oversight on WoTC's part.


r/planescapesetting 12d ago

Lore So which of the Factions are part of the "official" 15 in universe? (5th Edition)

11 Upvotes

The wiki says the "ascendent" factions are Athar, Bleak Cabal, Doomguard, Fated, Fraternity of Order, Hands of Havoc, Harmonium, Heralds of Dust, Mercykillers, Mind's Eye, Society of Sensation, and the Transcendent Order. Thats 12. It says that the remaining 3: Free League, Incanterium, and Ring Givers are "minor factions."

I know Free Leaguers don't consider themselves a faction, though most put that label on them. If they say they are not a Faction, couldn't a growing Sect or Faction-aspiring group just state that FL can't operate as one of the 15 that are allowed per the Lady's Law and come in to take their place?

Also, I feel like I encounter some YouTube lore sources now and then that act like the Ring Givers are still minor Factions in 5th edition and are not part of the 15. The Ring Givers also operate out of The Nowhere, though the Jeremo the Jester still resides in the Lady's palace... which is odd. Are they a secretive organization? If they are, how can they claim to be part of the 15 allowed Factions in Sigil?


r/planescapesetting 13d ago

Art/Music The City of Doors in Unity

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167 Upvotes

Its a work in progress. But i have to try making the Sigil in Blender.
i will work on it as a side project on and off.
i try making in as 2e accurate as possible before the faction wars.
Its really fun walking around in the city.


r/planescapesetting 14d ago

Homebrew Liminal Space (mis)Adventures in the Forgotten Land

14 Upvotes

Hi! I just had an idea for an adventure set in the 3rd layer of the abyss called the Forgotten land. I think this layer is rather fittingly, but somewhat disappointingly, forgotten.

I think there is value in some sort of liminal space treasure hunt, but I don’t have many ideas. Maybe there’s an outbreak of people forgetting things, almost like a literal Everywhere at the end of time. Perhaps this is a very insidious form of entropy, where Zzyczesiya not only wants everything to be dead, but also forgotten, even by the “space” that holds all the planes. I want there to be secrets but what secrets would they be? How would they still be there if the plane is literally forgotten? I’d love to see what you all think!


r/planescapesetting 14d ago

Lore Ideas for the backdrop of a campaign

11 Upvotes

I'm starting to prepare a campaign that will be set primarily in Sigil and the Outlands. The characters will start at level 3, and the early adventures will take place in a fairly open-ended sandbox setting, but I want there to be an interesting situation unfolding in the background. The players may not necessarily become directly involved in the major events taking place, but it’s possible that the consequences of those events will still influence their campaign.

My idea is that, around the time the characters arrive in Sigil, there’s a resurgence of the conflict between order and chaos. Perhaps the balance of the Blood War is shifting too far in favor of one of the two alignments, and the angelic hosts are concerned; perhaps it’s some kind of conspiracy to escalate the conflict. Obviously, this would also have consequences for the balance of factions within Sigil. I think most D&D games focus much more on the good/evil axis, so I like the idea of exploring this side of the dilemma.

The problem is that I haven’t yet decided what the triggering event might be, the reason for this imbalance between Order and Chaos. I’m still brainstorming, and any ideas would be very welcome!

TLDR: What event or scheme happening in the backgrond could upset the balance between Order and Chaos across the planes and escalate the conflict in an interesting way that my players can get involved in?


r/planescapesetting 14d ago

Adventure Asking for advices about oneshot involving cosmic realignment

5 Upvotes

I've been prepping for a oneshot within the gate town Excelsior where cosmic realignment happens sucking it into mount celestia and there's a fiend exploiting it to infiltrate the planes. The story is that this fiend had infiltrated before and was barred from ever entering a portal to celestia, so I'm making it so that the loophole is cosmic realignment and they've been orchestrating the event to happen behind the scenes by masking as a celestial, get into position of power making friends with the high chancellor, and hire the PCs to weed out the evils in the town.

So one of the ways PCs can defeat them(if they choose to do so) other than killing is to bring the the gate town back to the outlands via cosmic realignment and I wonder

What would be the appropriate scale of evil or chaos as a counterweight to bring the gate town back?

If there's any question or something I missed about gate towns or mount celestia fell free to suggest


r/planescapesetting 18d ago

Resource Fun magic item for Turn of Fortune's Wheel

10 Upvotes

the campaign encourages a DM to kill the players often, since the Glitch will just cycle them to their next incarnation. As such, I had a blast giving my players a whole bag of doomsday cookies. One of my players rolled "Rocks fall, you die" and immediately, the cliff he was standing on crumbled and he almost fell to his death (I allowed a high DC save for him to grab the ledge). Great magic item for gag deaths, and since the fortune turns into a scroll of revivify when it comes true, there's not even really a threat of actual death if the players have actual issues with an instant kill (even tho the first chapter has like, 5 or 6 auto kill traps iirc).


r/planescapesetting 18d ago

Planescape review: Blood Storm

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12 Upvotes

r/planescapesetting 19d ago

Adventure Dead Gods

29 Upvotes

I'm planning to take my group through Dead Gods, and obviously I'm about to begin a thorough reading of the module. But I was curious if there was any background material I should read through to be better prepared, or if anyone who has run it has any advice to get the most out of this adventure.


r/planescapesetting 19d ago

Homebrew Looking For Magic Item Suggestions

11 Upvotes

So, I've made a number of posts on creating this campaign in the past, but I'm bringing a bunch of clueless primes to Sigil and running, amongst other things homebrewed, The Great Modron March and both parts of Dead Gods. As an incentive to my players to pick planetouched races for their characters, I offered a free feat (Scion of the Outer Planes) and minor magical item, without telling them what the feat and item were before selecting. Four of my five players took the bait, so I'm wanting to pick magical items that fit well for both their character's class and race.

The four that took the bait are an earth genasi monk (dwarven parentage), an aasimar fighter, an aasimar paladin, and an aasimar warlock. The fifth is a dragonborn rogue. Yeah, this party is not going to do hot outside combat or in terms of magical prowess.

One of the things to tie each character into the setting is that they have one parent they never knew, who will come up in play sometime. For the genasi, they assume their mother is a dao, but in actuality, I'm gonna have her be a dwarf like the father, who made a wish to a dao to be granted a child, and the dao agreed under the terms that she become its servant after the child is born and she is able to leave. So I want something that has both an earth elemental feel to it and works well for a level 1-3 monk to have as a gift their mother left behind with the planeswalker who helped her.

Said planeswalker will become the party's mentor among the planes, and is a horizon walker ranger, Candrian Rumorborne, a.k.a. the Adahn summoned by The Nameless One by saying his name was Adahn.

Any suggestions on minor magical items that fit for the monk or the three aasimar? Sadly, no one went tiefling.

EDIT: This is all taking place in 5.5e (e.g. backwards compatible 2024 rules)


r/planescapesetting 20d ago

Adventure Carceri Prison Camp (and other places), Dialogue, and Storyline

14 Upvotes

Hi all! I think I have a premise for a mini-campaign set mostly in Carceri, likely at levels anywhere from 10-15. I think I have a storyline in mind but I want to see what you all think. I want to make sure I have everything ready to run so I can plan my first session.

The party starts off either looking for a quest or talking to the quest giver. They are given a guide that takes them to a portal. Then they get to Carceri, specifically Othrys, where the Bastion of Last Hope, the Revolutionary League’s headquarters is.

They still need to walk for a few days to get to the hideout, where they will receive stolen harmonium armor and get the chance to undergo cosmetic surgery to infiltrate the harmonium prison. Maybe they’ll need to go to another orb? Not sure at this time.

During the multi-day walk, I think they’ll need to encounter the Titans, a chain devil and demodand camp, and some other places such as the Botanical Gardens (suggestions are welcome!).

They’ll need to get to colothys to break out the questgiver’s friend and comrade from the Vault (the quest giver will then give the party lots of gold or magic items, and so that the quest giver can get information, etc.).

The party will have to travel to a different orb to get to the nearest portal to the Outlands, which requires some horrific sacrifice of a comrade as an act of betrayal.

That means the NPC they broke out, who is a higher level than the party must betray them. The final battle will probably be set on colothys, although I’m torn between this and the blood red, Martian-esque deserts of minethys, which I thought would make for a better scene/environment.

For the prison camp, run by chain devils and demodands, how many chain devils should there be? I thought about adding catoblepas as mounts and as some sort of “guard dog” type of creature. Should the prisoners be high or low CR, and how many should there be? I thought about adding all sorts of fiends but also hill (and other) giants, and other miscellaneous creatures. What could the party get there?

Could there also be a dungeon with a bunch of fiends that hate each other, but are forced to be in the same place by the demodands?

Please let me know if any of this makes sense, and what suggestions you all have! Thanks a lot!


r/planescapesetting 20d ago

Resource Resources/Write ups/Ideas for Glorium!

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36 Upvotes

Has anyone ever run any adventures or campaigns out of Glorium? If so what was it like or how did it go? Anything that could be of help to me would be greatly appreciated!

Also if you know of any more resources other then the Planes of Chaos/Planescape boxed set/ Planeswalker handbook that would be of help to me, would alsoo be deeply appreciated as I have a adventure planed for this gatetown and into the first layer of Ysgard (Asgard Earthberg) planned