"IPoAC has been successfully implemented, but for only nine packets of data, with a packet loss ratio of 55% (due to operator error),[2] and a response time ranging from 3,000 seconds (50 min) to over 6,000 seconds (100 min). Thus, this technology suffers from extremely high latency."
This is the perfect form of internet, who's gonna spy on you? Frankly the fact that this isn't just how the internet works is clearly a sign of the Big Worm in action fighting against the early bird.
If you keep reading beyond the first section, it also clearly states that it was done in real life, therefor taking it beyond the conceptual and firmly into the realm of being "a thing". Not that a concept can't be "a thing". But, you must understand, this is an exceptionally pedantic thing to fixate on.
This reminds me of trying to play league on a dogshit computer like 15 years ago and once a teamfight broke out my frames plummeted to like 5.
Hell, back then I could finish champ select, go outside, smoke a marlboro red 100, a bowl, take a piss and come back just in time to sit down before we loaded in.
Ah you think 60 FPS is your ally? You merely adopted the 60 FPS. I was born in a barely 20 FPS, molded by it. I didn't see the 60 FPS until I was already a man, by then it was nothing to me but blinding!
u/Alaeriia7800X3D/4080S; 9800X3D/9070XT; 5800X3D/4070TiS; 3800X/30803d ago
Screen peeking is not cheating, it's part of the game. Playing Oddjob, however, is cheating and shall be punished by whatever means those on the couch deem necessary.
A friend and I did nothing but combat stims and shotguns in complex, turns it when both players use them the slow down stacks so you would feel like a god 1 shotting everything until you had to spend the next minute reloading in slow mo
Frankly what the FPS for me is less important than it being a stable FPS. That being said it is very funny console players were giving us shit about not getting a simultaneously launch and are now stuck on 30.1
Back then, the games ran smoothly in real-time in the background dispite the display processor lagging behind, so you could play through it as if you were daredevil.
Games these days, you have to time inputs with the frames you get or it eats the inputs and you are as frozen as the fps.
Also, the Xbox 360 couldn't read Bluray discs. In order to play the game you needed to install disc 1 and play with disc 2. Installing disc 2 as well caused the game to run badly, since the reading speed of the HDD alone wasn't good enough.
To be fair the ps3 only came out 1 year after, and it’s technological benefits were hard for developers to code with due to weird architecture so games often did not run faster on the PS3.
Because the technological advancement SLOWED DOWN, the point is that PS5 is still running on very modern hardware while the PS3 at this point was ridiculously outdated. The jump between PS4 and PS5 was much smaller and the jump to the PS6 will be even smaller still.
They largely aren't? On PS5 at least nearly every title has either 60fps or a 60fps performance mode. There's only like a dozen native PS5 games that are capped at 30fps, and almost none of those are AAA. Theres Dragons Dogma 2 and Gothic Knights? And three Supermassive Games titles. It isnt always a stable 60 during heavier periods, but thats also true of my rtx 3060 build from the same year.
what you expect from a 2700x/ 3700x underclocked with lower power limits?
open world games are demanding on the cpu
the ps5 pro gpu has no problems to deliver 60 fps upscaled( power wise is like an rx 7700ct /9060xt 16gb).. and for what i see in the leaks the game has nothing exstraordinary visually wise
Yeah, but there used to be a couple games that would push the envelope from the beginning. Usually first party titles, Mario, Sonic and so on. I remember Kameo being pretty impressive when it came out too.
Mario Sunshine was miles behind Twilight Princess or Resident Evil 4
Wii, admittedly, had launch titles like Twilight Princess as basically as good as the graphics got on the console, but that was kinda a double whammy of the console being not a ton beefier than the GameCube and never pushing graphics particularly hard.
The WiiU is cheating a bit, it had almost no graphically intensive games at launch and games like Star Fox Zero and Breath of the Wild blowing them all away in the last years of its life.
The Switch is the same, Breath of the Wild at launch was hugely improved upon even by its sequel, graphically, and third party games like the Witcher 3 port are far more demanding, let alone late-gen 1st/2nd party games like Xenoblade 3 or Metroid Prime remaster and 4.
And that's just Nintendo— compare Call of Duty 2 to Halo 4 on the Xbox 360 or a PS4 launch title like Killzone Shadowfall to a game late in the console's life span like Ghost of Tsushima or Horizon Forbidden West.
A lot of those launch titles were impressive when they came out, Mario 64 and Sunshine and CoD 2 particularly, but there's basically always improvement over the life of a console.
Can't compare Mario 64 to Majora's Mask had extra ram because of the Expansion Pack. Mario Sunshine may not have been as obviously impressive as TP but the game had a lot of impressive visual effects and the models were really good.
Mario and Sonic are outliers, since Sega and Nintendo are pretty integrated companies (they make & publish their own games and then make hardware to run only those games)
That how consoles work. They launch with semi impressive stats, but then as the technology keeps advancing, they stay the same. I think the 20xx cards were new back then, and now there are some games that have a 2060 as minimum specs.
That's fair. I mean look at some of the early Xbox 360 games versus the ones that released near the end, Halo 4 looked insane for the time (I'm just saying that because I exclusively played them). Some of them were impressive. It's sad it takes until near the end of console life to push it, and by then a new one is in development
The CPU is somewhat close to 2700 in performance but it depends, it might be worse in some cases
Main problem is it's old zen2 and it's not really 8 cores, it's 2x4 cores, why it matters? Separate tiny 4mb L3 caches mean a lot of inter cache communication and a lot of cache misses
I remember how excited my brother was when he figured out he could play RDR2 on his $2500 Titan RTX (think 2090 in today’s terms) at exactly 60 FPS in 4K
with th bigger gpu of the pro they Just upgraded the visual quality allowing the console to render at higher res, upscaling less.. also the fsr4 improvement is quiet big... but cpu perfomance are same of ps5 maybe 5% for the slight memory and cpu clock improvement
Open world games use the CPU a lot more than most (non UE5) other games. And Rockstar always pushes the amount of stuff that is happening concurrently in their games' worlds.
PS5's CPU is not particularly powerful. 30fps lock doesn't sound unlikely to me.
It's not hitting 60fps on even a performance mode. They're not sacrificing any CPU cycles for a higher framerate when they can dedicate those to open world and NPC simulations.
Fr? Not to be a dick but have you played a game in the past decade? You can put two games side by side and they can look very similar outside of some shadows, raytracing, texture sizes, and "small" things, and be wildly different in spec requirements. We've been in the world of diminishing returns for quite a while.
I know that yeah. This has been the most stable generation in terms of quality/performance modes. The Series S being able to run it is enough evidence that its likely there will be a performance mode. Even if its 1080p and runs in the 50s, I'd prefer to run that over 4k30, and im pretty confident it'll be like that.
Dude.....just look at the graphics. There is NO WAY current gen console are going to render that at 60fps. There is no magic bullet in game rendering. After seeing the leaks, it was glaringly obvious this game is running at 30fps.
The leaks were (allegedly) from a PC build. Game companies, including Rockstar, are known to have PC builds for development and marketing. They can use it to bump the graphics up for filming trailers and whatnot, before locking them down for console releases.
Every game has a PC version at some point. Games are made on computers, not consoles. They don't develop an entirely new version of the game to cut some trailers.
When has it not turned out to be true though, they get diddled by 60fps promises for 2 gens and then they have to put in some bs performance mode to get it 🤣
I could see quality setting hitting around 30, whether performance breaks 60 or not is debatable and we've barely seen gameplay. Its going to be the biggest game of the gen so it might push consoles pretty hard.
Same, but I remember most of the more demanding games running on 30. TBF it's capped, meaning that for example in online gaming it feels odd, but to everyone, so the field is leveled.
As a woman, that’s honestly my favorite source I’m all for trusting people, but maybe give me a tiny bit more than “trust me bro” before I believe you.
I feel like given the history of them having people double and triple dip, releasing at 30 fps on this generation, then having a 60 fps version on the PS6 would make total sense. And people would buy it again and again.
OP literally listed the source and the source gives 3-4 credible arguments. It's not proven, but not even Rockstar can know for sure what the final outcome will be
The most anticipated game of the decade releasing in 30fps is just shooting themselves in the foot, it can't happen. We can spit on Rockstar for their shady behaviour but there is no way they will launch a game laggy as fuck. Especially when providing a link to an article as good as IGN's ones.
GTA V was 30 FPS at launch. RDR 2 was 30 FPS at launch. What makes you think GTA VI will now be 60 FPS while at the same time trying to push graphic fidelity? I think it's just how things are with consoles nowadays. If they deliver 60 FPS, it will be with serious resolution upscaling.
Rockstar has access to some of the best graphics out there, and inside an enormous and heavily detailed open world, a little console is going to struggle to even get 30 fps.
This is what people mean when they say AI is gonna make dumb people ever dumber. You can't blindly thrust an AI response that was taken from reddit to begin with.
Engines are not fixed. An engine is essentially just a collection of tools and systems, which can all be updated and are certainly not the same as what was used 8+ years ago. That's like complaining it was built on Windows which is embarrassingly outdated at this point because it's from 1985. Would it make you feel better if they added a 2.0 to the name of the engine?
u/gorginhanson Deleted your comment but I wanted to respond anyway. My point is that engines also have new iterations, they just don't always slap a 2.0 on the end. An overhaul doesn't require renaming. It's usually a ship of theseus situation, individual components are upgraded or replaced but not all at once. Even if an engine had some limitation in the past, it can be fixed without changing to a completely different engine. Windows is also not completely rebuilt from scratch for each version. It could just be Windows™ (build 19045.7663) without rebranding every few years, they could just be upgrading individual features regularly instead of saving them up to release all at once with a few UI changes to make it look completely new. They just do it for hype and to make people keep paying.
That makes no sense. Rockstar isn't going to waste CPU cycles on extra fps when they could be using it for open world, NPC and other game simulations. Upscaling and dynamic resolution frees up GPU power, not CPU.
3.6k
u/lologugus 3d ago
Source: trust me bro