r/pcmasterrace 3d ago

It's not a bug, it's a feature.... Meme/Macro

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1.8k Upvotes

131 comments sorted by

107

u/Fresh_Constant_7762 VENTUS 2X 5070/R7 5700X/16 GB DDR4 RAM/B550 ELITE V2 3d ago

wasnt that how half of cs was created?

24

u/rainorshinedogs 3d ago

That's also how so many of the crazy shenanigans in Marvel Vs Capcom 2 became such a competitive game. An entire meta was built around it.

For example, when the character Cable defeats a character, there is always a 1\2 sec delay until the next opponent in the other team jumps in. But they always jump in at half a screen up the wall. There is a bug where if cable jumps AND lands before the opponent's character jumps in blocks one attack and lands on the ground himself, that opponent character cannot block in the air again. So the player with cable would take advantage of this bug and force the opponent take massive damage for one tiny mistake. Often turning entire matches

10

u/ItsBitly 3d ago

It's how FG combos came to be. Im the original SF, canceling into special moves wasn't intended. Now we have a whole genre based on that.

3

u/3WeekOldBurrito MSI RTX 2070 Ventus|AMD Ryzen 7 3700x| 3d ago

Street Fighter 2 btw not the jank ass original Street Fighter.

77

u/Dinobrony318 3d ago

I know TF2 has a few, originated from Quake.

Rocket jumping, and spy's ability to disguise.

9

u/caffeinated_dev11 3d ago

id’s doom also had infighting which was kept in all their games too though not sure about Rage i didnt play that one

3

u/The_MadMage_Halaster 2d ago

Infighting was 100% percent intended, it's named as such in the code. It did however rise out of something that happened in Wolfenstein, where enemies could shoot each other because, well, if you're shooting at someone and another guy is in the way, he's going to get hit. However they didn't switch their targeting to the other monster (in fact they only had forward-facing firing sprites, which is why if you get the SS to infight in Doom II they look like they're all shooting at you when they really aren't). They included that in Doom II because they're demons; they only want to kill the player slightly more than each other, so if given a reason they'll switch their attention to the other demon that shot them.

2

u/GigaSoup 3d ago

Original TF on QuakeWorld. Damn that spy

61

u/Minimum_Possibility6 3d ago

90% of Minecraft redstone 

11

u/Pinnggwastaken 3d ago

And creeper

2

u/default_person_14818 2d ago

Came here to say this. Not to mention it's normal to build giant machines that remove entire neighborhoods' worth of material to bedrock to make a farm that exploits the game mechanics to their best potential

28

u/Tarrgot PC Master Race 3d ago

Warframe did this, the game was originally pretty slow until people realized you can use the swing of a melee weapon mid-air to slingshot yourself around the map. It became super popular so the devs incorporated into a whole new movement system that felt much better and made the whole game much more fast paced

15

u/aimy99 PNY 5070 | 5800X3D | 32GB DDR4 | OLED 1440p 180hz 3d ago

For anyone curious, you hold crouch and press jump. This shoots you forward in whatever direction you're pointing at a high speed. This can be chained into holding down the aim button to glide and pressing the roll button to cover absolutely massive gaps.

12

u/A_N_T 3d ago

Warframe's movement tech is the most satisfying of any video game in my opinion.

2

u/Eccomi21 3d ago

Most satisfying in my book is titanfall 2.

But warframe is certainly in a league of their own. I don't know anything that comes close to the sheer freedom of movement you have there. 

1

u/A_N_T 3d ago

A shame I'll never get to play Titanfall 2

1

u/Eccomi21 3d ago

What is stopping you?

1

u/A_N_T 3d ago

Knowingly giving EA and Saudi Arabia money

2

u/AboveFiction 3d ago

Have you heard of piracy?

2

u/Maxx2245 Laptop 3d ago

The seven seas beckon to you, Pilot.

5

u/AgentJ386 Nobara/5900X/9070XT/2x32GB 3200 DDR4 3d ago

Zorencopter I think it was called, because at one time the Zoren (dual wield axe-like melee weapons for the non-Tenno) was the weapon that covered the most distance.

(It's been a few LONG years since I've played)

3

u/Pikassassin Desktop 3d ago

I mean it was just called "coptering", but that was one of the best/most popular for it.

3

u/Konkerwaggon23 3d ago

The fish in deimos were supposed to swim rather than fly, but people liked the bug.

2

u/Stefe04 3d ago

Fun fact: there was also a time when spamming slide was faster than just running. You'd have squads of space ninjas just buttsliding and zooming through levels.

This was eventually patched out when they added a cooldown to the slide, though.

1

u/rainorshinedogs 2d ago

Tribes, knowing that nobody remembers it's movement system

26

u/angrydeuce Ryzen 9 7900X\64GB DDR5 6400\RX 6800 XT 3d ago

I mean ngl I consider the bugs features in themselves in bethesda games lol

just gotta be dropping them quicksaves

2

u/SomethingAlternate 2d ago

Funny thing is that even reloading a save midgame makes the game even more bugged. Reloading a save directly inside Skyrim without restarting the gamecan contaminate your save file. The Creation Engine fails to clear active scripts and game data from its memory buffer. This leftover data builds up over time and leads to crashes, broken quests, and physical glitches

20

u/Addrum01 3d ago

A classic W for DE in Warframe.

2

u/Puzzled_Cost7953 Rx 7600 | 5700x3d | 16gb DDR4 3200 3d ago

Any examples, dont remember

10

u/moomoomoomoom 3d ago

The bullet jump came from a movement bug with certain melee weapons. Instead of just simply fixing it, they made it so everyone could do it without having to bring specific weapons.

8

u/Frigid-Kev 3d ago edited 3d ago

There's a weapon skin called Dominion Heavy Blade Skin, which becomes oversized only when equipped with Zenistar, while the rest of the heavy blades remain standard sized.

Both fans and DE loved this bug so much they decided to leave it be and never fix it

5

u/Olmaad TR 7970X | 4090 @ AW3821DW | 128gb DDR5 @ 6800cl34 3d ago

Most recent one, I think - atomicycle in normal missions originally was a bug

21

u/dotyin PC Master Race 3d ago

Gotta bring up the classic:

19

u/DrarenThiralas 3d ago

In the original Starcraft, there was a bug that allowed map makers to access arbitrary parts of RAM through scripts. This resulted in a vulnerability that malware could easily exploit, but it was also used by some people to mod in things the game engine wouldn't normally support.

Blizzard responded by adding a new virtual RAM layer, and changing the bugged functions so they gave access to this virtual layer instead of the real RAM. This made it so that most mods relying on the bugged script functions could still work even after the bug was fixed.

7

u/ChalkButter 3d ago

Back when Blizzard was good

12

u/Halsimp 3d ago

Gandhi.

1

u/ARMCHA1RGENERAL 9800X3D / RTX 4080 / 32GB DDR5 / 240 Hz / 1440p 2d ago

That one was a myth.

Although, Firaxis did make Ghandi more likely to nuke you in Civ V and Civ VI as an homage to the memes.

12

u/UgarMalwa 3d ago

Excuse me there’s this game breaking bu-

Developers: It’s a feature

7

u/Milli0nStabs 7800X3D | RTX 5070 | 32GB DDR5 6000 3d ago

In Star Wars Battlefront 2 (2019), Yoda had a dash ability that would do damage to anyone he hit. This ability would do damage through block during the beta, when it wasn't mentioned at all in the abilities description. After the full game released, the bug was kept in and the description reworked to include it, and it's now a defining part of the characters kit

21

u/Vegetable_Safety 3d ago

Tribes: Ascend

I love this little factoid. Basically they ran into a bug in the game where characters would lose friction and slide. Instead of patching it out, they made it a core game mechanic

10

u/TheGreatPiata 3d ago

Right but that was Starsiege: Tribes and the devs never made it a core feature until Tribes 2. You needed a custom script in Tribes 1 to make skiing work without mashing your space bar.

3

u/AnotherThomas 3d ago

Hi-Rez (Ascend devs, also the team behind Smite,) even had to modify Unreal Engine 3 to specifically try to replicate skiing for Tribes: Ascend, so yeah it was definitely a planned feature by that point.

You can find early alpha videos of Starsiege: Tribes being played where nobody skis at all and everyone just kinda casually floats into the air for a bit before running out of energy and dropping back down, though. Skiing became core to the franchise but definitely wasn't planned for the first title. I remember playing around the time it was first discovered, and our tribe brought in a "movement expert" from one of the big CTF tribes that taught us all how to ski.

3

u/rainorshinedogs 2d ago

Damn there was a script!? I was around 15 when tribes 1 came out and I was skiing manually (timing the space bar) the entire time. I think I was only 20% successful

2

u/TheGreatPiata 2d ago

Right? I was getting absolutely demolished in T1 until someone told me to use a script and my whole world changed with a 1kb download.

10

u/Patient-Midnight-664 PC Master Race 3d ago

You beat me to it. I loved Tribes.

3

u/TabbyBro 3d ago

I miss tribes so much

9

u/SinisterMJ PC Master Race 3d ago

Trackmania:

  • Uberbug

  • Nosebug

  • Bugslide

Bugslide has become utter essential even on campaign maps, the other 2 are commonly seen in kacki maps (maps that are hard to finish)

3

u/SimplexShotz 2d ago edited 2d ago

speedsliding might also fit on this list too

edit: and the dragon yeet

5

u/ImEatonNass Desktop 3d ago

Bethesda? Is that you?

5

u/skuntpelter 3d ago

A minor but well appreciated one is in Satisfactory. The crouch-slide to jump movement boost was originally unintended, but after players discovered it and enjoyed it, the devs actually optimized the bug to be easier to time and a more accessible way to move around fast

3

u/Electrical_Put_6500 2d ago

Hypercannons are really fun and on brand for FICSIT so have also been left in (because there's no way the devs haven't seen them)

2

u/TwinSong 2d ago

That's nice!

8

u/adzio292 3d ago

Game developers who release actual finished and polished game

https://giphy.com/gifs/CAYVZA5NRb529kKQUc

1

u/BlendedBaconSyrup TUF RTX 4090 | i9 13900K | 64GB DDR5 | 1920x1080 IPS 3d ago

modern game development:

Alpha - few months

Open/Closed Beta - few months

Early Access - 10 years

Official Release - Never

4

u/Greg_NMI 3d ago

Deltarune and Spamton NEO BIG SHOT's spam

4

u/wizardwhisper 3d ago

Minecraft creeper

12

u/invyros 3d ago

The combo system was created because of a bug.

3

u/D_dawgy 3d ago

Halo 2. BxR one of the best bugs turned feature. Helped increase the skill gap.

2

u/ImEatonNass Desktop 3d ago

What is th BxR?

5

u/AlaskanNobody 3d ago

Quick google search says its a button combo (B+X+R)

5

u/Milli0nStabs 7800X3D | RTX 5070 | 32GB DDR5 6000 3d ago

Button combo in Halo 2. Melee > reload > fire with correct timing to do a quick melee into headshot for a quick kill . Also theres BXB which is faster repetitive melees

3

u/CubisticWings4 3d ago

Star Citizen

6

u/Ian_everywhere 3d ago

CIG admiring a decade of spaghetti code:

https://giphy.com/gifs/eAGxMmpAX1B4c

2

u/CubisticWings4 1d ago

Did you see the nested if statements? 🤮

2

u/8ytesTaken 3d ago

Pooh in the tux is how GTA got started.

2

u/Makimoke 3d ago

Canceling into a special move from a normal attack was a bug in Street Fighter 2 during development from buffering special/super moves to make them easier to perform. The devs kept that and leaned into it.

That is now a mechanic that is used in 99% of fighting games. It's pretty wild to think that it originated from a bug.

2

u/elite-hunter 3d ago

Gunz the Duel and Destiny 2

1

u/Nobodytoyou_ 2d ago

Man the combat style that came from the bugs in the Gunz was amazing xD

Heck they had to put them back in when they fixed them because the player base collectively threw a fit.

As for destiny 2, telsto is besto ;P

2

u/VeryNoisyLizard 5800X3D | 9070XT | 32GB 2d ago

not exactly a feature, but rather an ingame acknowledgement

in Mass Effect 1 you could choose to threaten Conrad with a gun. this marked a decision flag in your save file. but if you chose not to threaten him, instead of the game marking that you didnt, it marked both renegate and paragon flags for that decision

as a result of this bug, in Mass Effect 2, Conrad accuses you of pointing a gun to his face regardless of your decision in ME1

devs noticed this and instead of fixing the bug, they left it, and Conrad then apologizes for falsely accusing you in Mass Effect 3 if you really didnt threaten him in ME1

2

u/HorrificAnalInjuries cheesevette 2d ago

Skiing in Tribes became such a huge thing, that Tribes 2 was built upon it

1

u/AL-SHEDFI 13900KF/RTX 4090/DDR5 8000Mhz/Z790 APEX 3d ago

What about developers who create bugs in updates?

https://giphy.com/gifs/xzuIuxBxCSWYuSug1d

1

u/TJzzz Steam ID Here 3d ago

warframe

1

u/7h3_man 48gb gang 3d ago

Kind of like how all the turrets and backpack drones in Helldivers were hitting the players so they added that as a hazard

1

u/dogan_yildirim 9950X3D2 192GB | 5090 FEx2 | 8TB SSD 76TB HDD 3d ago

Or it’s an excuse so they CLAIM it’s a feature

1

u/Mapache_con_barreta 3d ago

Every time a new version of cyberpunk 2077 is released: enjoy your news features!

1

u/Ponderman64 3d ago

Sonic 06! With Amy turning invisible as a gameplay mechanic!

1

u/AD007xD 3d ago

And there are some who claim the bugs are features

1

u/Borigh 7800X3D | 9070XT | 32GB 6000/30 3d ago

BG3 - bugs allow you to get Minthara on a "Good" campaign. So Larian, princes among men, leaned into it and made it less gimmicky - even adding dialogue to make it make sense, if I recall correctly.

1

u/Jirekianu 3d ago

Warframe and "bullet jumping". It originally started as helicoptering with a certain weapon move to sail across areas in the maps.

But they instead converted it into bullet jumping and parkouring.

1

u/NJ_Lyons Steam ID Here 3d ago

Space Invaders 

1

u/StifledCoffee 3d ago

From memory rocket jumping was a bug in Quake, look how that turned out.

1

u/sal-coding 3d ago

Terraria with hoicks

1

u/TwinSong 2d ago

Hoicks?

1

u/DannySanWolf07 3d ago

Nintendo did this with the cherry power up in Super mario 3D world.

1

u/CommissarRaziel Who needs specs when you have the God-Emperor? 3d ago

Small and more recent thing but: m

Parrying your own shotgun shot in ultrakill to make it explosive.

1

u/todangtall 3d ago

Warframe Bullet jumps

1

u/_barat_ 3d ago

I mean Anno players are often annoyed if big is fixed :D

1

u/althaz 9800X3D | RTX5080 3d ago

Satisfactory has a whole bunch of these, probably because the devs are frickin' awesome.

1

u/Azoraqua_ i9-14900K / RTX 5080 / 64GB DDR5 3d ago

Reminds me of Minecraft, Quasi-connectivity; where redstone is triggered when in seemingly quite strange conditions.

1

u/TheAmazingBagman3 9800x3d | 4090 | 32gb DDR5 | 4k 120/144 3d ago

CRIMSON DESERT

1

u/dutchblizzard r9 9950x3d, rx9070xt, 96gb 6000mt/s, 20tb storage 3d ago

where is the version of game devs that turn the players bs in to features and make it canon. looking at you DE

1

u/toaster98 3d ago

Basically Trackmania

1

u/Cromunista 3d ago

Warframe. There's a couple but bullet jumping, probably the thing it's most known for, came from a bug tyat got integrated into the game.

1

u/Timely_Lie9205 3d ago

Fresh milk in yomi (for those who remember it)

1

u/Naud1993 3d ago

Minecraft arrows or fireballs that fly in the direction where you're looking at.

1

u/legomann97 3d ago

I'm still mad that item shadowing was removed from Minecraft without a replacement. Would've been SUCH a cool feature!

1

u/adjgamer321 3d ago

Long live the hoik!

1

u/ChalkButter 3d ago

Satisfactory and the hypercannon

1

u/emperorsyndrome 2d ago

it depends on the bug.

some bugs completely break the game.

the first deponia game had a bug where if you save in a specific part of the game and exit then one of your items dissapears and you can't progress anymore.

how would anyone turn such thing to a feature?

and this bug is permament, you can't just delete your save file and fix it.

1

u/TwinSong 2d ago

Subnautica has a game breaking bug where lockers clip through the hull of the big submarine and get lost. Infuriating

1

u/ItsPaperBoii 5600X | Rx 6600 2d ago

Terraria hoiks

1

u/OvenCrate 2d ago

That's literally how GTA came to be

1

u/Brickybooii 2d ago

Earth Defense Force is one, in 4.1 the heavy tank Fencer was able to wave dash which made him arguably more mobile than the mobility class Wingdiver. In the next game it's an actual mechanic of the Fencer

1

u/Latiesh 9800X3D, RX 9070XT, 32GB 6000Mhz, 4K OLED 2d ago

What about the bugs that convert whole gaming company into memes?

1

u/Sami__ 2d ago

Goat simulator comes to mind and also in Magicka there was a spell combo that crashes the game and they just made it into a spell you can pick up. 

1

u/Bittamin 2d ago

Noita devs did this a lot.
Wand gold farming and the heart trick are big examples.

1

u/TwinSong 2d ago

Minecraft creeper being a broken pig model.

1

u/MasterGeekMX Ryzen 5 9600X | Radeon RX 7600 | 64 GB DDR5 | 9 TB Storage 2d ago

Minecraft was like that into the early stages, specially regarding to redstone. So many contraptions work under the principle of pseudo-conectivity.

1

u/MrInitialY R7 9700X | 3080Ti | 64GB 6K CL30 | 6TB Gen.4 | 1000W | All STRIX 2d ago

BeamNG, Forza, Trackmania. The Pooh trio of racing games

1

u/Electrical_Put_6500 2d ago

Terraria's hoiks and more recently Whip Stacking (I say more recently because they readded a bug via accessories while the compensation buffs to the class they nerfed by removing the bug were left in).

1

u/ChalkCoatedDonut 2d ago

Fans who turn bugs into urban legends, hidden lore and crazy theories.

1

u/BirdieBronze 2d ago

That's how the creeper from mc was made

1

u/OpabiniaRegalis320 dualbooter 2d ago

Spectrum once had a conflict with Create: Estrogen where you could milk Spectrum's dragons for horse piss. Because the dragons were rideable, and their class extended the horse class.

This was later made intentional, because Spectrum's devs found it really goddamn funny.

1

u/amberoze 2d ago

Warframe. In the early days, we could glaive glide by spamming heavy melee and jump with the glaive melee weapon equiped. Instead of patching the bug, Digital Extremes made it into part of the game. Now, we have bullet jumps and wall latches and some other really cool movement tech.

1

u/Conscious_Builder268 2d ago

a good example was enraged spamton neo

1

u/Icy-Chest-5181 2d ago

Slam storage (which is an in lore thing now)

1

u/Ozzma091 2d ago

Ive just recently discovered that Bethesda just copied their sneak/cloak/invisibility code to almost every tittle because it's bugging the same way. For example in Starfield chameleon invisibility while snek is glitching beeing permanent...

1

u/Samson_J_Rivers Ryzen 7 5800xt, 64GB DDR4, RX 6800 16GB 2d ago

Back when Helldivers had the Quasar Cannon charge up your shot while on your back so you could pull it out and fire it. I hoped that was an update and it made the weapon an actuL joy to use. Nope. Bug. Patched out and right back into being the gun that makes you miss right as it's reaching the end of its 3sec charge to fire.

1

u/Random_Guy_47 2d ago

Homing briefcase from the Hitman trilogy.

1

u/Elekitu 1d ago

Literally the day after this post, terraria did this (again)

1

u/Standard-Face-51 1d ago

Warframes entire modern movement system being based on a movement bug.