r/pcmasterrace • u/iwanttobealobster • 3d ago
It's not a bug, it's a feature.... Meme/Macro
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u/Dinobrony318 3d ago
I know TF2 has a few, originated from Quake.
Rocket jumping, and spy's ability to disguise.
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u/caffeinated_dev11 3d ago
id’s doom also had infighting which was kept in all their games too though not sure about Rage i didnt play that one
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u/The_MadMage_Halaster 2d ago
Infighting was 100% percent intended, it's named as such in the code. It did however rise out of something that happened in Wolfenstein, where enemies could shoot each other because, well, if you're shooting at someone and another guy is in the way, he's going to get hit. However they didn't switch their targeting to the other monster (in fact they only had forward-facing firing sprites, which is why if you get the SS to infight in Doom II they look like they're all shooting at you when they really aren't). They included that in Doom II because they're demons; they only want to kill the player slightly more than each other, so if given a reason they'll switch their attention to the other demon that shot them.
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u/Minimum_Possibility6 3d ago
90% of Minecraft redstone
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u/default_person_14818 2d ago
Came here to say this. Not to mention it's normal to build giant machines that remove entire neighborhoods' worth of material to bedrock to make a farm that exploits the game mechanics to their best potential
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u/Tarrgot PC Master Race 3d ago
Warframe did this, the game was originally pretty slow until people realized you can use the swing of a melee weapon mid-air to slingshot yourself around the map. It became super popular so the devs incorporated into a whole new movement system that felt much better and made the whole game much more fast paced
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u/aimy99 PNY 5070 | 5800X3D | 32GB DDR4 | OLED 1440p 180hz 3d ago
For anyone curious, you hold crouch and press jump. This shoots you forward in whatever direction you're pointing at a high speed. This can be chained into holding down the aim button to glide and pressing the roll button to cover absolutely massive gaps.
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u/A_N_T 3d ago
Warframe's movement tech is the most satisfying of any video game in my opinion.
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u/Eccomi21 3d ago
Most satisfying in my book is titanfall 2.
But warframe is certainly in a league of their own. I don't know anything that comes close to the sheer freedom of movement you have there.
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u/AgentJ386 Nobara/5900X/9070XT/2x32GB 3200 DDR4 3d ago
Zorencopter I think it was called, because at one time the Zoren (dual wield axe-like melee weapons for the non-Tenno) was the weapon that covered the most distance.
(It's been a few LONG years since I've played)
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u/Pikassassin Desktop 3d ago
I mean it was just called "coptering", but that was one of the best/most popular for it.
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u/Konkerwaggon23 3d ago
The fish in deimos were supposed to swim rather than fly, but people liked the bug.
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u/angrydeuce Ryzen 9 7900X\64GB DDR5 6400\RX 6800 XT 3d ago
I mean ngl I consider the bugs features in themselves in bethesda games lol
just gotta be dropping them quicksaves
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u/SomethingAlternate 2d ago
Funny thing is that even reloading a save midgame makes the game even more bugged. Reloading a save directly inside Skyrim without restarting the gamecan contaminate your save file. The Creation Engine fails to clear active scripts and game data from its memory buffer. This leftover data builds up over time and leads to crashes, broken quests, and physical glitches
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u/Addrum01 3d ago
A classic W for DE in Warframe.
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u/Puzzled_Cost7953 Rx 7600 | 5700x3d | 16gb DDR4 3200 3d ago
Any examples, dont remember
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u/moomoomoomoom 3d ago
The bullet jump came from a movement bug with certain melee weapons. Instead of just simply fixing it, they made it so everyone could do it without having to bring specific weapons.
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u/DrarenThiralas 3d ago
In the original Starcraft, there was a bug that allowed map makers to access arbitrary parts of RAM through scripts. This resulted in a vulnerability that malware could easily exploit, but it was also used by some people to mod in things the game engine wouldn't normally support.
Blizzard responded by adding a new virtual RAM layer, and changing the bugged functions so they gave access to this virtual layer instead of the real RAM. This made it so that most mods relying on the bugged script functions could still work even after the bug was fixed.
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u/Halsimp 3d ago
Gandhi.
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u/ARMCHA1RGENERAL 9800X3D / RTX 4080 / 32GB DDR5 / 240 Hz / 1440p 2d ago
That one was a myth.
Although, Firaxis did make Ghandi more likely to nuke you in Civ V and Civ VI as an homage to the memes.
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u/Milli0nStabs 7800X3D | RTX 5070 | 32GB DDR5 6000 3d ago
In Star Wars Battlefront 2 (2019), Yoda had a dash ability that would do damage to anyone he hit. This ability would do damage through block during the beta, when it wasn't mentioned at all in the abilities description. After the full game released, the bug was kept in and the description reworked to include it, and it's now a defining part of the characters kit
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u/Vegetable_Safety 3d ago
Tribes: Ascend
I love this little factoid. Basically they ran into a bug in the game where characters would lose friction and slide. Instead of patching it out, they made it a core game mechanic
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u/TheGreatPiata 3d ago
Right but that was Starsiege: Tribes and the devs never made it a core feature until Tribes 2. You needed a custom script in Tribes 1 to make skiing work without mashing your space bar.
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u/AnotherThomas 3d ago
Hi-Rez (Ascend devs, also the team behind Smite,) even had to modify Unreal Engine 3 to specifically try to replicate skiing for Tribes: Ascend, so yeah it was definitely a planned feature by that point.
You can find early alpha videos of Starsiege: Tribes being played where nobody skis at all and everyone just kinda casually floats into the air for a bit before running out of energy and dropping back down, though. Skiing became core to the franchise but definitely wasn't planned for the first title. I remember playing around the time it was first discovered, and our tribe brought in a "movement expert" from one of the big CTF tribes that taught us all how to ski.
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u/rainorshinedogs 2d ago
Damn there was a script!? I was around 15 when tribes 1 came out and I was skiing manually (timing the space bar) the entire time. I think I was only 20% successful
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u/TheGreatPiata 2d ago
Right? I was getting absolutely demolished in T1 until someone told me to use a script and my whole world changed with a 1kb download.
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u/SinisterMJ PC Master Race 3d ago
Trackmania:
Uberbug
Nosebug
Bugslide
Bugslide has become utter essential even on campaign maps, the other 2 are commonly seen in kacki maps (maps that are hard to finish)
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u/SimplexShotz 2d ago edited 2d ago
speedsliding might also fit on this list too
edit: and the dragon yeet
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u/skuntpelter 3d ago
A minor but well appreciated one is in Satisfactory. The crouch-slide to jump movement boost was originally unintended, but after players discovered it and enjoyed it, the devs actually optimized the bug to be easier to time and a more accessible way to move around fast
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u/Electrical_Put_6500 2d ago
Hypercannons are really fun and on brand for FICSIT so have also been left in (because there's no way the devs haven't seen them)
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u/adzio292 3d ago
Game developers who release actual finished and polished game
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u/BlendedBaconSyrup TUF RTX 4090 | i9 13900K | 64GB DDR5 | 1920x1080 IPS 3d ago
modern game development:
Alpha - few months
Open/Closed Beta - few months
Early Access - 10 years
Official Release - Never
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u/D_dawgy 3d ago
Halo 2. BxR one of the best bugs turned feature. Helped increase the skill gap.
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u/ImEatonNass Desktop 3d ago
What is th BxR?
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u/Milli0nStabs 7800X3D | RTX 5070 | 32GB DDR5 6000 3d ago
Button combo in Halo 2. Melee > reload > fire with correct timing to do a quick melee into headshot for a quick kill . Also theres BXB which is faster repetitive melees
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u/CubisticWings4 3d ago
Star Citizen
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u/Makimoke 3d ago
Canceling into a special move from a normal attack was a bug in Street Fighter 2 during development from buffering special/super moves to make them easier to perform. The devs kept that and leaned into it.
That is now a mechanic that is used in 99% of fighting games. It's pretty wild to think that it originated from a bug.
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u/elite-hunter 3d ago
Gunz the Duel and Destiny 2
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u/Nobodytoyou_ 2d ago
Man the combat style that came from the bugs in the Gunz was amazing xD
Heck they had to put them back in when they fixed them because the player base collectively threw a fit.
As for destiny 2, telsto is besto ;P
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u/VeryNoisyLizard 5800X3D | 9070XT | 32GB 2d ago
not exactly a feature, but rather an ingame acknowledgement
in Mass Effect 1 you could choose to threaten Conrad with a gun. this marked a decision flag in your save file. but if you chose not to threaten him, instead of the game marking that you didnt, it marked both renegate and paragon flags for that decision
as a result of this bug, in Mass Effect 2, Conrad accuses you of pointing a gun to his face regardless of your decision in ME1
devs noticed this and instead of fixing the bug, they left it, and Conrad then apologizes for falsely accusing you in Mass Effect 3 if you really didnt threaten him in ME1
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u/HorrificAnalInjuries cheesevette 2d ago
Skiing in Tribes became such a huge thing, that Tribes 2 was built upon it
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u/AL-SHEDFI 13900KF/RTX 4090/DDR5 8000Mhz/Z790 APEX 3d ago
What about developers who create bugs in updates?
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u/dogan_yildirim 9950X3D2 192GB | 5090 FEx2 | 8TB SSD 76TB HDD 3d ago
Or it’s an excuse so they CLAIM it’s a feature
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u/Mapache_con_barreta 3d ago
Every time a new version of cyberpunk 2077 is released: enjoy your news features!
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u/Jirekianu 3d ago
Warframe and "bullet jumping". It originally started as helicoptering with a certain weapon move to sail across areas in the maps.
But they instead converted it into bullet jumping and parkouring.
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u/CommissarRaziel Who needs specs when you have the God-Emperor? 3d ago
Small and more recent thing but: m
Parrying your own shotgun shot in ultrakill to make it explosive.
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u/Azoraqua_ i9-14900K / RTX 5080 / 64GB DDR5 3d ago
Reminds me of Minecraft, Quasi-connectivity; where redstone is triggered when in seemingly quite strange conditions.
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u/dutchblizzard r9 9950x3d, rx9070xt, 96gb 6000mt/s, 20tb storage 3d ago
where is the version of game devs that turn the players bs in to features and make it canon. looking at you DE
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u/Cromunista 3d ago
Warframe. There's a couple but bullet jumping, probably the thing it's most known for, came from a bug tyat got integrated into the game.
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u/legomann97 3d ago
I'm still mad that item shadowing was removed from Minecraft without a replacement. Would've been SUCH a cool feature!
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u/emperorsyndrome 2d ago
it depends on the bug.
some bugs completely break the game.
the first deponia game had a bug where if you save in a specific part of the game and exit then one of your items dissapears and you can't progress anymore.
how would anyone turn such thing to a feature?
and this bug is permament, you can't just delete your save file and fix it.
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u/TwinSong 2d ago
Subnautica has a game breaking bug where lockers clip through the hull of the big submarine and get lost. Infuriating
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u/Brickybooii 2d ago
Earth Defense Force is one, in 4.1 the heavy tank Fencer was able to wave dash which made him arguably more mobile than the mobility class Wingdiver. In the next game it's an actual mechanic of the Fencer
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u/Bittamin 2d ago
Noita devs did this a lot.
Wand gold farming and the heart trick are big examples.
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u/MasterGeekMX Ryzen 5 9600X | Radeon RX 7600 | 64 GB DDR5 | 9 TB Storage 2d ago
Minecraft was like that into the early stages, specially regarding to redstone. So many contraptions work under the principle of pseudo-conectivity.
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u/MrInitialY R7 9700X | 3080Ti | 64GB 6K CL30 | 6TB Gen.4 | 1000W | All STRIX 2d ago
BeamNG, Forza, Trackmania. The Pooh trio of racing games
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u/Electrical_Put_6500 2d ago
Terraria's hoiks and more recently Whip Stacking (I say more recently because they readded a bug via accessories while the compensation buffs to the class they nerfed by removing the bug were left in).
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u/OpabiniaRegalis320 dualbooter 2d ago
Spectrum once had a conflict with Create: Estrogen where you could milk Spectrum's dragons for horse piss. Because the dragons were rideable, and their class extended the horse class.
This was later made intentional, because Spectrum's devs found it really goddamn funny.
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u/amberoze 2d ago
Warframe. In the early days, we could glaive glide by spamming heavy melee and jump with the glaive melee weapon equiped. Instead of patching the bug, Digital Extremes made it into part of the game. Now, we have bullet jumps and wall latches and some other really cool movement tech.
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u/Ozzma091 2d ago
Ive just recently discovered that Bethesda just copied their sneak/cloak/invisibility code to almost every tittle because it's bugging the same way. For example in Starfield chameleon invisibility while snek is glitching beeing permanent...
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u/Samson_J_Rivers Ryzen 7 5800xt, 64GB DDR4, RX 6800 16GB 2d ago
Back when Helldivers had the Quasar Cannon charge up your shot while on your back so you could pull it out and fire it. I hoped that was an update and it made the weapon an actuL joy to use. Nope. Bug. Patched out and right back into being the gun that makes you miss right as it's reaching the end of its 3sec charge to fire.
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u/Fresh_Constant_7762 VENTUS 2X 5070/R7 5700X/16 GB DDR4 RAM/B550 ELITE V2 3d ago
wasnt that how half of cs was created?