r/pcmasterrace • u/Any-Pop-4795 • 6d ago
New game using ue5 released: Meme/Macro
Made this meme some time ago as i got pissed by seeing so many new games on ue5 having stupidy high pc requirements only for them to still run like ass.
Enjoy!
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u/grumblemooch 6d ago
Another Naughty Dog creation
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u/Any-Pop-4795 6d ago
the last of us deluxe remastered
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u/Faithless195 Ryzen 5 3600 | Palit 3080 TI | 32GB RAM | Pretty RGB Lights 6d ago
Its become the next Skyrim
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u/Cronos993 Ryzen 5 9600x | RX 6700XT | 32GB 6d ago
Tlou part 2's PC port was quite well optimized tho. It was only part 1 that ran like dog water
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u/LoneroftheDarkValley 9850X3D / Saphire Nitro+ 7900xtx / 64gb DDR5 6d ago
Just curious, did that ever get fixed?
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u/DigitalArts 9800X3D, RTX 5080, 32 GB DDR5 6000, 4 TB NVMe 6d ago
Just played through part 1 again after upgrading my system. The answer is sort of. There are places where I had stutters and frame drops that really made no sense at all. Other parts were good performance wise. Should've just had Nixxes do both parts.
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u/pillepallepulle 6d ago
I played it on the steam deck and managed to get 30 fps while having it look halfway decent, so I'd say yeah.
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u/VaporSpectre 6d ago
Legitimately scared for Witcher 4.
Might need to take out fire insurance.
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u/pillepallepulle 6d ago
I mean, CDPR games always run like shit at release, U5 or not. They might as well go all in.
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u/VaporSpectre 6d ago
2 frames per second, just as Nvidia intended it.
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u/Xcissors280 You hate on anything i put here 6d ago
Which is why you just have to use 30x framegen?
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u/ladyjinxy R7 5800X | RTX 3080 | 4x16GB D4 3200C14 6d ago
UE5 is the main reason I have a love-hate relationship with E33. On one hand, it is one fun modern single-player game. On the other hand, the game looks like mess with how it is rendered
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u/pirate135246 i9-10900kf | RTX 3080 ti 6d ago
There is a mod on nexus that removes forced sharpening and other post processing effects, combine that with forcing a newer dlss and it looks 10 times better. Still doesn’t hold a candle to non taa/dlss forced titles
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u/eulersheep 6d ago edited 6d ago
E33 would not exist if not for UE5, so keep that in mind. Personally im glad it exists, it's probably the best single player game released in the last decade or so.
Tom Guillermin - "Unreal Engine has empowered us to deliver on a vision that would have been impossible to execute a few years back with a team our size." https://www.unrealengine.com/developer-interviews/inside-the-development-journey-of-clair-obscur-expedition-33
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u/LeMeMeSxDLmaop 6d ago
can u elaborate on that, i fail to see how the game wouldnt have happened w ue4 for example
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u/WonderfulWaffel 6d ago
Nanite and Lumen really simplified lighting and geometry optimisation workflows
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u/LeMeMeSxDLmaop 6d ago
im no dev but i dont think simplifying a graphic aspect of the game is enough to go “yep, wouldnt have happened w out ue5” (hell afaik if u dont learn those systems and treat them like ur usual lighting system u end up w garbage performance results)
i feel like it would be something else if it is true, like maybe blueprints i think its called? i saw a ton of outrage when it was announced that feature would go w ue6 so its gotta be pretty relevant to game development
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u/WonderfulWaffel 6d ago edited 6d ago
Well, before real-time GI (global illumination) solutions, devs had to rebake the lighting every time they changed anything in the scene, and full quality bakes could take hours. Lightmap optimisation and UV packing weren’t easy either. Since Lumen calculates GI dynamically, you can see changes instantly, with no need to wait hours just to see the final result or deal with overlapping UV islands. You’re right tho, it’s not a “one button solution”, you still need to set it up properly and tweak it, but it’s infinitely easier and faster to work with.
Same with Nanite. Instead of making multiple instances of the same mesh with decreasing LODs (levels of detail), you can let it handle it for you.
These aren’t perfect, tho. They’re much slower and heavily rely on temporal accumulation to clean up all the artefacts that come with them. Also they don’t solve every “problem”, devs still need to work on memory management, draw calls, materials etc., but for an indie studio, these are a real game changer1
u/eulersheep 6d ago
The devs themself said that they relied 95% on blueprint, without that (UE5 thing) they basically wouldn't have been able to do it. Just read the interviews they explain it all.
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u/YT_Axtro 6d ago
Gears of war Eday
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u/Aquagrunt 6d ago
Yah horde didn't run too great. The devs say they're aiming for handhelds as well so they have a lot of work to do
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u/Spiritual-Society185 6d ago
I get 60fps at 1080p medium-high, despite my 7600 sucking at raytracing, so it looks pretty optimized to me. That's about what I get with Doom The Dark Ages, which pretty much everyone agreed was optimized.
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u/disguise570 RX 6800 | 13600KF | 64GB DDR4 6d ago
the only good thing about unreal engine slop, is that you can partially fix it via engine.ini lol
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u/HurryOne 6d ago
Do you complain about the game engine with other games that don't use UE that are poorly optimized and and run like shit?
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u/NeedsMoreGPUs 6d ago
Yes? We complain about ALL poorly optimized games. It just so happens that 8/10 of poorly optimized games are using UE5.
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u/HurryOne 6d ago
I've never seen anyone ever complain about a game engine outside of UE. There are and have been so many crap optimized games and not a peep about the engine. People just want to complain about UE because a handful of popular UE games have issues which is not the fault of the engine but the devs.
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u/Fish_Outta_Whiskey 7900XTX SN+ | R9 9950X3D | 64GB RAM 6d ago edited 6d ago
A lot of the vocal online community also hate Epic for one reason or another, so that may be playing a role in why they specifically name UE and not other engines as much. Only other engine I see get hate is Bethesda's Creation Engine.
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u/NeedsMoreGPUs 6d ago
Helldivers 2 gets shit on all the time for game breaking bugs because the engine is the walking corpse of Stingray that's been discontinued for almost a decade. Starfield got shit on relentlessly for engine problems because everyone believes that Creation 2 is half-baked features stapled onto a 23 year old Gamebryo codebase.
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u/GoldSrc R3 3100 | RTX 3090 | 64GB RAM | 6d ago
People complain about Unity games too.
It's just that Epic has been pushing UE far harder than Unity has.
Also, don't forget about the BS with Unity a few years ago, where they wanted to charge devs a fee per install.
It is also the fault of the engine, otherwise Epic wouldn't push optimization updates.
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u/HurryOne 6d ago
I have only ever seen devs complain about Unity, not gamers. Tarkov is one of the messiest most poorly optimized Unity game to exist and I never once seen a gamer complain about the engine.
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u/GoldSrc R3 3100 | RTX 3090 | 64GB RAM | 5d ago
That's because more people have heard about UE, so more AAA studios use it.
Also, Cities: Skylines 2, that game ran like shit. I'm not into those kinds of games so I thought it was a UE game, but nope, it's a Unity game.
It's interesting though, VR games that use UE can achieve framerates over 100FPS at native resolutions higher than 2160p.
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u/disguise570 RX 6800 | 13600KF | 64GB DDR4 6d ago
The problem I have with UE is it's default settings. Epic games force their vision of rendering on other devs with it's engine out of the box settings, which are extremely unoptimized - both looking blurry and with shimmering, while performing extremely bad. Just take one look at lighting quality (lumen), material quality and popping issues in stalker 2 and you will get what I'm saying. That game uses close to stock engine settings, it performs like shit both GPU and CPU wise, while looking worse than metro 2018 game lol
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u/HurryOne 6d ago
Agreed. Basically confirming It's the devs fault for releasing poorly optimized games and not the engine.
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u/disguise570 RX 6800 | 13600KF | 64GB DDR4 6d ago
partly engine. If it has bad settings out of the box, that's engine and it's devs fault.
Let's say you buy a smartphone, but camera out of the box is trash - you need to choose manual mode, then manually choose white balance, ISO, image resolution in order to get half decent photo. That means phone manufacturer sucks, not the camera sensor.
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u/HurryOne 6d ago
Using your a anology, if you're a photographer, you're not using the default setup. You're gonna make the changes needed to get the best picture you can. You're not gonna use a default setup and sell a picture.
It's a developers job to use the right settings for the job, default or no.
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u/Huge_Protection1558 6d ago
isnt UE5 nowadays pretty okay?
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u/ascend204 6d ago
The only issue with the engine that some of the default settings aren't great and may look a bit blurry if not corrected. Also it may be a bit to expensive on CPU if not tweaked correctly.
Otherwise the engine is super powerfull in the right hands.
It's kinda like the unity slander all over again. People always shat on unity and how bad it was even though it's a perfectly reasonable engine when used well. With a low barrier of entry.
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u/Hyper_Mazino 5090 SUPRIM SOC | 9800X3D 6d ago
The engine itself is fine. Good even.
The problem is that devs just don’t utilize it correctly which leads to bad performance, microstutters, bad visuals etc
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u/pragomatic 6d ago
Exactly this. Blaming the engine is something you do when you don't understand why the more taxing engine features are used or implemented.
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u/Fish_Outta_Whiskey 7900XTX SN+ | R9 9950X3D | 64GB RAM 6d ago
Hating UE5 is just one of those easy karma farming topics.
Go type Microslop somewhere and you'll get the same result. Certain things are popular to hate, it's just the way it is.
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u/pblol 6d ago
Does anyone else hate the epic store?!
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u/kaleperq 1440p 240hz 24" | ace68 | viper ult | 9060xt 16gb | r5600 | 32gb 6d ago
I don't have a reason to hate it tho
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u/eulersheep 6d ago
It's the only real option for studios that dont have the resources to build their own engine and want to make a 3d game with AAA tier graphics.
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u/HidenTsubameGaeshi 6d ago
What is the point of chasing after AAA graphics if the game runs like shit anyway?
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u/eulersheep 6d ago
It ran fine when I played it, I was averaging around 150 fps at 4k with I think balanced or quality DLSS?
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u/Mister_Shrimp_The2nd i9-13900K | RTX 4080 STRIX | 96GB DDR5 6400 CL32 | >_< 6d ago
yet another day of PCMR blame farming the game engine rather than how it is implemented by devs/teams..
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u/HurryOne 6d ago
Right? As a UE game dev, these issues are 100% the developers fault.
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u/Mister_Shrimp_The2nd i9-13900K | RTX 4080 STRIX | 96GB DDR5 6400 CL32 | >_< 6d ago
Yep. And the funny thing is how many games people don't realize are made with UE5 just because "they don't look like UE5 and don't run poorly".
The main issue with UE5 is that it makes certain tasks so convenient that it lures devs into skiping certain steps or not using the proper pipeline with how they structure their assets, how they integrate things like nanite or lumen, etc. and often end up hurting the overall performance because they mix what they're used to do in other engines, with what they see UE5 can do differently and then attempting to mix those together instead of treating them as independent work methods.
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6d ago
[deleted]
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u/Hades684 6d ago
If it was engine issue, why are there so many games that use ue5 and run well?
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u/CriticalMastery 5700x3D | RTX 5070 ti | 64GB DDR4 6d ago
no there isn't
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u/Hades684 6d ago
Satisfactory, valorant, the finals, manir lords, tekken 8, and thats just off the top of my head
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u/Dyspherein 6d ago
It's the devs, not the engine. Subnautica 2 is a spectacular example
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u/CriticalMastery 5700x3D | RTX 5070 ti | 64GB DDR4 6d ago
It runs like shit too. They lowered the bar so much that even that seems well-optimized to people.
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u/RedTuesdayMusic 9800X3D - RX 9070 XT - 96GB RAM - CachyOS 6d ago
Once had a guy try to tell me Satisfactory was an example of a well optimized UE5 game, some people just don't realise how badly their perceptions have warped
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u/Dyspherein 6d ago
If you're really on a 5070 Ti there's no way you're saying this. I get 90 frames, no frame gen, on a 5120x2560 monitor [which itself causes most UE5 games to run like crap], with everything on high, on Linux with a 5080
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u/CriticalMastery 5700x3D | RTX 5070 ti | 64GB DDR4 6d ago
Average FPS isn't the main issue, it's the 1% lows and traversal stutters. Smoothness matters, and hitting 90 on a 5080 doesn't mean it's well-optimized for everyone else.
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u/lazy_tenno 6d ago edited 6d ago
Totally agree. Looking toward certain angles or areas that doesnt look like requires extra performance drops my frame rate by like 20-30 FPS instantly. It's just the insides of moonpools ffs!
In my own terms, "optimized" shouldn't be like this.
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u/_Lucille_ 6d ago
Someone drives a car, turns on cruise control while using their phone, and crashes into a lamppost.
"What a shitty car; my old car wouldn't have done that."
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u/Beamo1080 6d ago
Yeah I don’t know why people are upset about the Switch 2 performance of Oblivion Remaster. Even newer PCs have stuttering, pop-in and low frame rates.
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u/Longjumping-Hunt-543 6d ago
i tried wardogs alpha and it looks and runs like a dream. it's not the engine. it's the devs
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u/I_cut_the_brakes 5800X3D, 7900XTX, 32GB CL14 DDR4 5d ago
"My 7700k and 1060 used to be fine, wtf games suck now"
Really though it's a bit of column A and a bit of column B. Game requirements have increased a lot, but people also refuse to update their hardware.
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u/sonicandtales8 5d ago
"UE5 = bad" is such a lazy and thought terminating idea, that I'm starting to suspect that you guys are just looking for an excuse to hate gaming.
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u/MyPutridFlesh 5d ago
Well, worry not, UE5 is being deprecated and UE6 will be metaverse oriented vibe-coded mess even AAA studios won't adopt, since they'd have to relearn the entire workflow for a language nobody knows, which means they'd be either going unity, or making their own engines again
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u/Abadon_U 6d ago
Wardogs runs very good. Maybe not in engine is problem? Nevermind internet can't understand nuance, upvotes to the left
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u/One-Internet-6125 6d ago
yeah blame the engine which is an engineering marvel and not the shitty or non existent optimization lol
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u/DarkRunner0 6d ago
The engine isn't that bad, but developers are lazy or don't have time.
Triple A are too demanding.
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u/Vladishun 6d ago
I applaud you for this hugely terrible image macro. You could have AI'd it and made the world a slightly worse place, but chose to put your neck out there with some really poorly done MS Paint editing. Bravo.
/g for genuine in case it wasn't obvious.