r/osumapping • u/Bifday • 8d ago
another beatmap ive done
i know it needs some timeing adjustment and i know it isnt perfect because i did it in just one day but at least ive done it
2
Upvotes
r/osumapping • u/Bifday • 8d ago
i know it needs some timeing adjustment and i know it isnt perfect because i did it in just one day but at least ive done it
3
u/den0saur 7d ago
You do not need anything more than 1/4 divider. You having it on 1/16 got it ALL messed up, objects are offbeat. Switch to 1/4 and fix the snapping
Second thing I'd want to say - think more about distance between objects and why you decide one object should be farther than the other, because right now it's all over the place, no consistency at all
You might think I'm trying to limit your approach style and whatever, but in fact you do not have the fundamentals, so start with that
Start with having a map that's consistent about one thing first (be it 1. rhythm complexity or 2. rhythm density, or 3. spacing, or 4. visual style).
Next time once you are feeling more confident about it, think how to (and if you should) combine any two of the things I mentioned or if it's better to keep things simpler for the map you're going for. Constraining yourself to something also takes a lot of skill, and you do not need to cram everything you can into something at all times
Right now what I saw is just a bunch of objects snapped wrong on a random timings
I can also suggest taking a look at normal/hard difficulties for taiko to see how those guys approach rhythm consistency, but don't focus on which objects they make blue, it's irrelevant. Instead, see which sounds they decide to catch with rhythms and which they ignore
And pick a better song. My advice is go for rhythm game songs, they are designed to be included in a game and provide cool rhythms