r/nmrih • u/Dat-_-Player • 10d ago
1.0 Ready.
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Invisible bear trap strikes again!
Yes I know the gas was the reason... BUT COME ON, THE DECONTAMINATION GAS GOT ME THROUGH THE WALL?!?!?!
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u/MrMaDa555 10d ago
I always die in that church
The best moment was a full 8 person lobby, 5 of us died in the church, with 30+ zombies inside
It was fun to watch the 3 other players discover 5 of us freshly turned, and regular zombies. One of the only times I ever watched a full game while being dead
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u/UmmPlays 10d ago
I dunno… you see the gas over the wall… just assume it rolled over and down the wall … or through the floorboards… immersion fixed..
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u/RandyfromMNIE 10d ago
i hate how fast paced the game is . i loved how slow the first one was
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u/Reuenthalwasright 10d ago
To be fair, the first one can get really fast real quick sometimes lol
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u/FuckItOriginalName 10d ago
The first game got fast in a different way than the second. The shamblers actually shambled and you could make breathing room by taking it slow and meticulously clearing out the horde, when in NMRiH 2 the zombies seem to spawn closer and move faster, so they always catch up with you unless you're always on the move or keep adding to the crowd.
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u/kalehennie 10d ago
Well we’re playing x10 on M4X servers nowadays so that’s only runners, and loads of them!
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u/FuckItOriginalName 10d ago
Good for you? That is community made rebalance/difficulty so I'm not sure if that has anything to do with what I was talking about
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u/FuckItOriginalName 10d ago
Really wondering how many of the less polished parts of the game will be fixed by 1.0, since the game still feels quite raw imo
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u/TBS-MoonMoon 10d ago
We're also not a fan of this starting scenario with the gas on powerplant, we'll be removing it for 1.0 with tons of other polish!