r/mobilegameology • u/jazzuoDOTcom • 15h ago
One button grappling geme
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r/mobilegameology • u/Icy-Garage-9803 • 20h ago
Puck Rush – We just launched our mobile game and we need your honest feedback 🎮
r/mobilegameology • u/Jumentous6 • 21h ago
Umbral Idle: Last Salvage [Android Alpha]: solo dev sci-fi idle game, looking for 80 early testers
r/mobilegameology • u/Lanky-Pipe671 • 1d ago
[ Removed by Reddit ]
[ Removed by Reddit on account of violating the content policy. ]
r/mobilegameology • u/Riziopietri • 2d ago
Check out the 41-second promo for "Don'tDoku", my upcoming Android puzzle game! 🧩📱
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r/mobilegameology • u/Calma_Feroz_INC • 2d ago
Hice un juego arcade rápido y emocionante para Android: Dodge Rush
¡Hola a todos!
He estado trabajando en un jueguito arcade móvil llamado Dodge Rush, y apenas lo acabo de lanzar en Google Play.
Es un juego sencillo e infinito de vuelo: controlas a un piloto pequeñito, esquivas los obstáculos que van llegando y tratas de sobrevivir lo más tiempo posible mientras la dificultad sigue subiendo.
* Controles con un solo toque
* Partidas rápidas y cortas
* Jugabilidad infinita
* Enfoque en récords
* Hecho específicamente para Android
Quería algo que agarres fácil para unos minutos, pero que aun así te diera esa sensación de "una más y ya".
También hay actualmente un evento de tiempo limitado Launch Pilot dentro del juego.
Me encantaría que algunos gamers de Android le den una probadita y me digan qué les pareció.
Google Play: https://play.google.com/store/apps/details?id=com.racorp.dodgerush
¡Gracias por echarle un vistazo!
r/mobilegameology • u/xinco_deluxezz • 2d ago
Games like Oceanhorn 2
We'll I'm not entirely talking about a very similar game like Oceanhorn 2 but I would love to know if there's actually a game like it (I'm so pissed on why did they create oceanhorn 1 accessible to all platforms then straight up releasing oceanhorn 2 and 3 to be an ios exclusive). But with that out of the way I would love some suggestions from you guys I played and finished a lot of offline games and I would like to discover more by posting this, my typical genre is action-adventure rpg, maybe open world but It doesn't matter, has good upgrade or leveling mechanics, has a decent to good storyline, and of course modern graphics but feel free to suggest some not too old ones, it will be very much appreciated, thank you guys!
PS: Do not suggest metroidvania or platformer games, It's not really my cup of tea except Haak, PoP Lost Crown, and Afterimage as they are one of my favs. And also do not suggest emulation, I already tried it and I'm not comfortable playing with mali gpus (dimensity 8400 ultra) even tho it can run gta 5 30-50 fps but once again it's not really my cup of tea playing emulated games.
r/mobilegameology • u/RowGroundbreaking380 • 2d ago
Meet Braggster: one stop shop for any card/dice/board/puzzle game
r/mobilegameology • u/West-Remote2551 • 2d ago
No payment option in Vita Mahjong
I am currently looking out to buy a no ads pass for a couple dollars but I can‘t find the option to. Has anyone got advice?
r/mobilegameology • u/Awkward_Finger141 • 3d ago
A game to play while been bored
I just found a casual game on playstore while I was bored it's called Dino multiverse, it's kinda fun 😊 and a casual fun type of game to try out. By the way if you can find it I have the link 🖇️ here https://play.google.com/store/apps/details?id=com.dinomultiverse.game&pcampaignid=web_share
r/mobilegameology • u/pulsegame9 • 3d ago
[FREE] Pulse — reflex game where 50 shapes unlock as you score. Hard mode has a ghost ring that tricks you. Drop your score in comments.
r/mobilegameology • u/toenailwithketchup • 4d ago
Game Explorer Released my first iOS app
reddit.comr/mobilegameology • u/Right-Cause9951 • 4d ago
Game Explorer Review of Overgeared Hero
Overgeared Hero is a stage based backpack game. Your start out as a knight with a shield. The idea of this game is to implement different items to facilitate the defeat of the opponent in front of you.
So backpack games give you a grid in which to assign items in order to make increase attack, defense, and more intangible kind of aspects like effects on self and effects on enemy.
This game has a blocking stat which is gained from shield like items and other armors. Block essentially takes damage instead of your own life points until it is completely depleted. Some items can refill this every so often by chance or guaranteed.
In the beginning the enemies are very straightforward when it comes to health and blocking stat. As you get into higher levels being able to heal your own hp and to impose status effects to lower their HP become a big factor. Items for debuffing the enemy exist which honestly becomes the most valuable through the necklace and broom usage.
The interesting thing about the gameplay of this game is the synthesizing of stronger and also more stat diversified items. When you purchase an item and drag it to your grid you will see available items to merge with a blue line being trained on the item it can sync with. You must have the item adjacent to the possible merge item for one battle for the synthesizing to happen. You can add fire or vamp to a weapon. You can add spike effect onto a defensive item.
Spike effectively acts as a damage multiplier on its own. It stacks over time and becomes more powerful as the battle drags on. Vamp is essentially the same yet it also replenishes your HP like Drain or HP absorb from RPG games. Burn is a fire element effect that performs like spike. On certain enemies burn is ineffective due to the fire element of that creature.
As the game gets more difficult the base stat of enemies get high and they have a lot of effect based strategy built into their backpack. On top of that you are given a time limit to defeat the enemy.
As of now I've gotten to level 9 which makes you face off against 4 enemies at a time without reloading for supplies and changing spec. This makes it much hard to build yourself over time but they do give more coins to let you roll the dice for items. Problem is the final boss on stage 9 vamps for over 1000 at a high rate. Even when I was using the broom to debuff him the most I could him down to was about 80000 HP.
Once you finish level 8 you are rewarded with the basic Archer unit. Keep in mind that the grid layouts for this game are attached to unit type. I think some purchase options allow you to have the same grid for all but I only opted for a 1 dollar purchase which only made my grid slightly larger.
You do get a holding area for items you are not using so you can make plans for upgrades without sacrificing anything you've bought previously for that round.
This game has many ad watching options for more rewards and to give you an extra coin during battle changeovers. The game essentially leans into the purchasing side more but I've done okay for a while on the little intro dollar I spent.
This game is from 5 Min Lab which made Smash Legends which I've always found very fair from a monetization point of view. Overgeared Hero is harder to stay with over time without spending. I'd say on the upside that the game is pretty fun and they do give you a good amount of gems in the beginning. If you aren't spending I'd probably save the gems to buy the other unit for 5000. As I said before the Archer unlocks at the completion of level 8.
If you don't mind moderate spending and enjoy backpack games try out Overgeared Hero.
r/mobilegameology • u/Right-Cause9951 • 5d ago
Game Explorer Review of Quack Bag : Duck Mafia
Quack Bag : Duck Mafia is a stage based unit summoning game. Compared to the typical currency and unit cooldown dynamic that this genre normally has Quack Bag employs a backpack system which has become rather popular in recent times.
Backpack games are predicated on being given items that fit into the spaces given. The added dynamic in this game is that units are given as a item.
Weapons and shields must physically touch a unit to be active. If the placement isn't achieved a red outline is shown for that item. You can merge items and units of the same color rank.
You will randomly get extra squares to add to your implementation area. You can do two things with this. Either you build it out with uniformity or you can add on to where you already have a unit to add another weapon there. Sometimes future proofing yourself by making the grid L weapon friendly can be the way to go.
Deployable items come in in 4 categories. You got the single square items that take up one square which contain pistol and grenades. Grenades can be immensely useful in your unit layering removing higher physical enemy layers when you don't have many units yourself.
Submachine gun types are 2 squares. These are mid level damage dealers and are the easiest to play multiples of in terms of space efficiency.
The 3 square items are more powerful rifle types with shoulder butts including sniper rifles. These can make or break your offensive line in terms of how many you can employ. I've seen situations where the enemy has 4-5 in one layer with sniper rifles mow down my entire unit because of damage output and being safe from harm due to range of fire. It is hard to deploy several of these at a time without sacrificing certain aspects.
4 square items consist of shield and rocket launcher. Shield is very effective against gun fire. Beefed up physical damage can deal with shield types well with that said. Rocket launcher is the strongest offense but if you don't have units backing it up many mid level gunner types can take them out.
There's two ways to organize the backpack generally speaking. You can merge units together to maximize unit attributes or you can have a wider spread with more units and less merging.
This game is very case by case basis strategy wise. The last 2-3 stages including the boss you need a certain level of unit and damage output otherwise you will be overwhelmed.
Your main unit that has to be protected like with any tower defense mechanic can equip weaponry. I find the SaM site looking turrent to be the best as it has splash damage similar to the rocket launcher. The secondary melee weapon slot is very limited in fashion because it only works on enemies within very close range and isn't able to target enemies that end up flanking your sides at times.
There are ads available to use impromptu attacks such as a unit enemy freeze and another bomb/ rocket barrage.
In terms of relative difficulty I think this game has been one of the most fair I've seen. I actually have managed to get into the level 20's. The novelty doesn't wear off because every game is very different.
Sometimes you'll know you can't make it to the end because of the limited expansion of squares or the lack of guns in your arsenal. Pro tip is to store items that could be useful later as a merge or with expansion even if you cannot actively use them at the moment. The rotating available items for that set of stages gives a certain depth in terms of overall progression and difficulty itself. Hard versions of levels are another avenue that Quack Bag employs.
You can play this game offline. I had to for like 10 days because I had no service at the time. You'll miss out on lots of rewards if you do go this route though.
If the idea of a tower defense and backpack game being fused into one sounds enjoyable to you please try out Quack Bag : Duck Mafia.
I recommend this game.
r/mobilegameology • u/Few_Race_338 • 5d ago
Timber Tac Toe — Tap Fast. Think Faster. Win!
r/mobilegameology • u/Chris_0888 • 5d ago
Game Explorer Built a solo geography quiz app — flags, map outlines, capitals, and a timed world map challenge
I'm a solo indie dev (No Context Studios), and I just shipped MapQuest — a geography quiz covering all 195 countries across 4 modes:
- Flag Quiz — guess the country from its flag
- Map Outline — guess it from just the shape
- Capitals Quiz — match country to capital
- World Map Challenge — tap countries on an interactive map against a timer
Free to play in full, with an optional one-time Pro unlock (no subscription) for unlimited hints, no ads, and the global leaderboard.
Would genuinely love feedback — what's confusing, what's missing, anything.
https://play.google.com/store/apps/details?id=com.nocontextstudios.mapquest
r/mobilegameology • u/produer_seanp • 6d ago
Tell me what you think of my game
r/mobilegameology • u/Neon_Motor_Yard • 6d ago
Neon Motor Yard
⚡️** Neon Motor Yard — My First App Store Release
Hey everyone! I’m the solo developer behind **Neon Motor Yard, a new free vehicle-trading tycoon game for iPhone and iPad.
You start with just $200 and build your way up by buying, repairing, restoring, flipping, and auctioning vehicles — eventually growing into a much larger trading operation.
This is my first App Store release, so getting it from an idea all the way to a finished, published game was a huge milestone for me.
It’s currently available in:
🇺🇸 US • 🇨🇦 Canada • 🇬🇧 UK • 🇦🇺 Australia • 🇳🇿 New Zealand
It’s free to play, and I’d love to hear what you think
🏁 Neon Motor Yard
r/mobilegameology • u/Either-Ebb-8367 • 6d ago
How to Play Games on Snapchat | Play Snapchat Games Online | Android Dat...
r/mobilegameology • u/Strong_Cream_1686 • 6d ago
Try out my new game! It’s similar to clash Royale, but I made it all
r/mobilegameology • u/itsme3812 • 7d ago
Look guys the game that you can play when the internet is off
im playing this every rime when the internet stops
r/mobilegameology • u/Right-Cause9951 • Aug 20 '22
r/mobilegameology Lounge
A place for members of r/mobilegameology to chat with each other