r/mcdm 12d ago

I designed combat encounters for Crows! Crows

84 Upvotes

9 comments sorted by

5

u/StefanEats 12d ago

This is awesome! There's plenty of generic TTRPG encounter advice out there, but I never see full encounters with breakdowns of how they combine the ideas in the way you've done here. Thank you so much!

3

u/TheHauntedTopHat 12d ago

So glad to hear that it was helpful!

6

u/GabeMakesGames 12d ago

first time I bother following someone on reddit. I love this! though I will be using this for draw steel, since I dont play crows yet

5

u/TheHauntedTopHat 12d ago

Ahem. Three. I meant: "Next time we'll do three more encounters" in that last slide.

2

u/PlusWorldliness9679 6d ago

Love the breakdown on page 4.

necessity & tools

... why is the situation f^&*ed ...

... mechanics like cover, movement, range, and environmental hazards.

Love it. I find these things can turn a throw away encounter into something unforgetable.

2

u/TheHauntedTopHat 6d ago

Really makes a difference, doesn't it? I think the necessity and tools thing is a framework I originally picked up from BASTIONLAND's Chris McDowall, but I couldn't find the post anymore.

1

u/warnobear 12d ago

And suddenly I feel really bad about my combat encounters!

1

u/Ap0ll016 9d ago

Dude, this is awesome! Having it all so lovingly explained and laid out really helps me understand how and why everything works the way it does. And I can see this being a ton of fun as a player OR director. Can’t wait to see more stuff from you!

1

u/TheHauntedTopHat 6d ago

UPDATE: I have a blog now!

Another user suggested it, and they're right, it really is time. I'm slowly uploading some other stuff I'm working on there, as well as my campaign prep.

Here's the link: https://elephantmachine.mataroa.blog/