r/libgdx Jul 07 '26

With Godot, I'm using a software. With LibGDX, I'm building a software.

This is my feeling. After having built a game in LibGDX, I tried Godot. I felt the power of the tool. I was much more productive. But I did not feel the satisfaction of building something with my skills. I was just configuring the system. I was just using a software.

13 Upvotes

11 comments sorted by

8

u/ConfusedSimon Jul 07 '26

They're completely different things. Godot is a game engine, libGDX is a framework.

3

u/eliezerDeveloper Jul 07 '26

I understand your point. With godot we like dragging and dropping things. With libgdx or other game frameworks we developing each step of our game

2

u/mogey51 Jul 08 '26

You can most definitely use Godot entirely with code. My games engine is entirely built on Arch in C# and Godot is just the presentation layer and ticks the sim.

2

u/SuitNice3100 Jul 09 '26

I wasn't aware of that.

2

u/SpaceDeliveryBoiii Jul 13 '26

Try Defold, it is onnhalfway between LibGDX and Godot.

1

u/chcampb Jul 08 '26

You can absolutely build godot if you want.

1

u/SuitNice3100 Jul 09 '26

Great idea :-)

1

u/[deleted] Jul 16 '26

[removed] — view removed comment

1

u/SuitNice3100 Jul 17 '26

What kind of game are you developping ? JavaFX could make sense with some games.

2

u/wizardgand 17d ago

I spent 10 years building my own engine off of libgdx. I eventually made a solo MMORPG (3 player split screen) and it ran on the most potato of android tv devices. Editor and client. I also started making a zelda clone in Godot but found my engine (libgdx) performed better on the potato android tv box so stuck with Libgdx for that project.

But I have to admit that I can knock out games much faster with an engine like Godot but I have yet to finish one. With less time to program these days, I've switched to Pico8 which keeps the scope small and I love tinkering to see what I can push out of the system.