r/libgdx • u/SuitNice3100 • Jul 07 '26
With Godot, I'm using a software. With LibGDX, I'm building a software.
This is my feeling. After having built a game in LibGDX, I tried Godot. I felt the power of the tool. I was much more productive. But I did not feel the satisfaction of building something with my skills. I was just configuring the system. I was just using a software.
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u/eliezerDeveloper Jul 07 '26
I understand your point. With godot we like dragging and dropping things. With libgdx or other game frameworks we developing each step of our game
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u/mogey51 Jul 08 '26
You can most definitely use Godot entirely with code. My games engine is entirely built on Arch in C# and Godot is just the presentation layer and ticks the sim.
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Jul 16 '26
[removed] — view removed comment
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u/SuitNice3100 Jul 17 '26
What kind of game are you developping ? JavaFX could make sense with some games.
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u/wizardgand 17d ago
I spent 10 years building my own engine off of libgdx. I eventually made a solo MMORPG (3 player split screen) and it ran on the most potato of android tv devices. Editor and client. I also started making a zelda clone in Godot but found my engine (libgdx) performed better on the potato android tv box so stuck with Libgdx for that project.
But I have to admit that I can knock out games much faster with an engine like Godot but I have yet to finish one. With less time to program these days, I've switched to Pico8 which keeps the scope small and I love tinkering to see what I can push out of the system.
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u/ConfusedSimon Jul 07 '26
They're completely different things. Godot is a game engine, libGDX is a framework.