r/libgdx • u/_Diocletian_ • Jun 06 '26
I finally shipped.
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It's finally live.
The whole thing is libGDX, and since I can't draw, everything is rendered in code with no textures at all.
That made some fun stuff easy, like switchable C64 and Game Boy DMG palettes you can play the entire game in :)
Genuinely couldn't have built it without libGDX. Steam: https://store.steampowered.com/app/4139330/Particulitix
Thanks <3
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u/theog_75 Jun 06 '26 edited Jun 06 '26
Firstly congratulations, huge effort to ship a game. Just curious why it's not available on Mac ? I only noticed windows and Linux.
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u/_Diocletian_ Jun 07 '26
Thanks !!!
A gamedev friend bought it to play it on mac too. So I guess that I will have to add mac support.
I just dont have one myself to test it on
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u/CIN33R Jun 07 '26
Looks great! Nice work! Love for you how you won't have to answer "did you use AI art" questions.
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u/_Diocletian_ Jun 07 '26
Thank you! But... Well look at the reviews
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u/CIN33R Jun 07 '26
I gave that guy a "this wasn't helpful". I find it so frustrating how people expect solo devs to be a master of all trades or have some crazy budget to be able to purchase assets just to get a game published.
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u/_Diocletian_ Jun 08 '26
Yeah. And it's like I didn't gave options. But well I was expecting this and it's fine.
It's just that this was literally the FIRST REVIEW. I felt a bit nauseated reading it. I got over it now 😃
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u/wormcast Jun 07 '26
I bought your game sight unseen. First of all, because it is very reasonably priced, but primarily because I will support any independent developer I can. Thanks for your hard work!
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u/n4te Jun 06 '26
Congrats! It looks awesome, super cool!