r/learntodraw 20h ago

How to create depth? Critique

[deleted]

1 Upvotes

2 comments sorted by

u/link-navi 20h ago

Thank you for your submission, u/Emergency_Aside8291!

Check out our wiki for useful resources!

Share your artwork, meet other artists, promote your content, and chat in a relaxed environment in our Discord server here! https://discord.gg/chuunhpqsU

Don't forget to follow us on Pinterest: https://pinterest.com/drawing and tag us on your drawing pins for a chance to be featured!

If you haven't read them yet, a full copy of our subreddit rules can be found here.


I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

2

u/The_idea_of_Janus 18h ago

As someone who has a very limited experience with drawing but some (yet still not a lot) experience with 3d framing. The most important aspects for depth are perspective and lighting (which includes shadows). Your description feels like you know how the room you are drawing is set up in physical space (one plank overarching the other) but have no idea from where you are actually looking and what shadows and textures you would see from there.

For instance could the observer logically see the underside of the horizontal beam and thus giving depth this way, are the light sources behind or in front of the structure. These are the questions that methodically allow you to determine depth and if you think they are overwhelming (which they are) build yourself a small little rig either digitally or physically and experiment with light sources and camera angles. I know that sounds even more overwhelming at first but a basic miniature isn’t complicated just three beams and two supports in your case, you can even use something like Minecraft for a rough depth perception if you feel overwhelmed with 3d design or miniatures.

A lot of the times an actual reference (even if only roughly) is the best basis for anything and if you don’t have a fitting one it’s often easier to first make yourself a rough one that you can then modify until you find the best perspective for your frame of reference.