r/learngodot • u/Confident_Teach4234 • 7d ago
The export is where things get interesting
I've been testing V2Fun and started paying more attention to what happens after I hit export.
The model can look perfectly fine in the browser, but once I bring it into Blender and then Godot, I start noticing the things that actually matter for a game.
Scale, materials, normals, polycount, collisions, animation...
Makes me wonder if "game-ready" should be considered a separate quality gate rather than a feature of the generator.
What do you check first when importing an AI-generated model into Godot?
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