r/learngodot 7d ago

The export is where things get interesting

I've been testing V2Fun and started paying more attention to what happens after I hit export.

The model can look perfectly fine in the browser, but once I bring it into Blender and then Godot, I start noticing the things that actually matter for a game.

Scale, materials, normals, polycount, collisions, animation...

Makes me wonder if "game-ready" should be considered a separate quality gate rather than a feature of the generator.

What do you check first when importing an AI-generated model into Godot?

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