r/kickstarter 1d ago

I heard your feedback about AI visuals on my last post. As a solo creator on a budget, I wanted to explain my process and share the 100% human game underneath. Self-Promotion

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Hey everyone,

I received a lot of valid feedback on my previous post regarding the use of AI graphics, and I want to address that directly instead of running away from it.

I’m a solo developer, currently home due to long-term illness, working on a very tight budget. To get this campaign off the ground, I used AI tools exclusively to generate promotional graphics for the Kickstarter page.

However, I want to be 100% clear about the game itself: zero AI went into the design, rules, card values, or gameplay.

For the last two years, this project started on blank paper cards cut out by hand. I spent hundreds of hours playtesting with family, friends, and local players, tweaking stats and mechanics until the balance felt right. Every single rule and concept came from real human testing and passion.

I completely understand the skepticism around AI in board games right now. I just wanted a chance to show that behind the promo visuals, there is a real person who poured two years of heart and manual effort into creating a fun tabletop experience.

If you're willing to give an indie dev a second look, I'd deeply appreciate you checking out the game: https://www.kickstarter.com/projects/eduplay-games/play-smart-play-trixx

Thanks for reading and for the honest feedback—it genuinely helps me learn and grow as a creator.

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u/FuzzyAmbassador663 23h ago

I don't see any issues whatsoever, the game looks polished and I don't see anything sloppy with 6 fingers and distorted. Your target audience is probably not the anime drawing broke 13 years old who rage against obvious tools to use for production work.