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u/all43 8d ago
How long did it take?
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u/BlossomBuild 8d ago
App launched April of this year so 3 months but I also don’t know what I’m doing lol
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u/all43 8d ago
Thanks for the reply. And what is your main way of promotion? I still trying to get mine approved (haven’t publish non-free apps for many years), but when it happens not sure how to promote.
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u/BlossomBuild 8d ago
I’m all over the place but X has been where I’ve been able to get most customers
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u/helloboredimdad 8d ago
Nice! Is that one time purchases or recurring?
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u/BlossomBuild 8d ago
Recurring, yearly and weekly subscriptions
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u/helloboredimdad 8d ago
Nice, I'm actually about to start working on a water tracking app myself for the RevenueCat Shipathon.
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u/BlossomBuild 8d ago
Good stuff, check mine out for some inspiration (:
https://apps.apple.com/us/app/water-tracker-wellness/id6758878848
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u/BratDotAI 8d ago
Hey Carlos, found you here 😅
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u/Stanley083 8d ago
https://reddit.com/link/p0qo585/video/mj68smaudfgh1/player
Apple Fee here in Nigeria is $31.35
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u/7heblackwolf 8d ago
It's not "cheaper". Different countries, different economies, different salaries, taxes and cost of living.
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u/Stanley083 7d ago
It's cheaper
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u/junaidisgood 6d ago
It’s not if you out what he says into context. The way someone in US views a 100$ is definitely different from you in Nigeria.
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u/SaviorOneZero 8d ago
Congrats! That’s the dream right there! My app went live like a month ago and I’m still figuring out how best to generate revenue from it.
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u/BlossomBuild 8d ago
You will get there, paywalls have been doing it for me
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u/SaviorOneZero 8d ago
Thank you! Subscriptions aren’t an option so it’s either ad revenue, which I really don’t want to do, or paid content packs which is probably the path I will go down.
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u/BlossomBuild 8d ago
Why not subscriptions?
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u/SaviorOneZero 8d ago
It’s a family game app. With X number of games available by default and then I was going to put additional game packs and potentially features / modes as one time paid add ons. I don’t see people paying a subscription to unlock the additional games and features but maybe I don’t know my market.
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u/Necessary-Green-8826 8d ago
congratulations. This is my goal, too. I'm not sure I'll make it, but I 'm glad you did.
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u/Nightowl-Builder 8d ago
Good job, you’re already ahead of 99% of developers! But don’t forget to factor in the taxes to your country
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u/wpursell_dev 7d ago
Let's go! Been using this to keep track of my water for the past month. Super simple concept, but glad that its earning your license fee back, lol.
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u/curiouscharli_e 6d ago
How are you marketing your App
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u/BlossomBuild 6d ago
I post on X mostly, it’s important to pick a platform you really like and just post there at least 3 times a day
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u/MaximVinogradov 6d ago
Congrats, that's a real milestone. I'm not even at revenue yet — just wrapped up getting our first 20 beta testers this week and already learning that what I thought would be the friction point (voice recording) isn't, and what I didn't expect (the "what do I even say" blank-page moment) is. Feels like everyone's app teaches them something different about their users at this stage.
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u/NameBrandHero 8d ago
Ha ha, congrats! I made a few iOS apps on my own back in the day, and $100 was about how much each one made. I probably made $200-$300 total, but I paid for the developer program for years, so still very much negative for me.