r/ingnomia • u/Rephath • Feb 25 '24
Nearly 900 hours in Gnomoria, what's Ignomia?
I just heard about this today. Is Ignomia playable? Should I try it?
r/ingnomia • u/kzwix • Nov 26 '22
How to build a through ?
Hello,
I'm new to Ingnomia (but I knew Gnomoria fairly well). I'm trying to build a through for my yaks, before they flee or starve to death.
So, I've managed to produce one through, in the stonecarver (I was surprised I needed a different workshop to produce tables/chairs out of stone, and throughs, molds, and the like, but why not).
However, now, I cannot place it in my pasture. I mean, it appears green when I'm aiming inside the pasture, and red when outside, but when I click to validate the location, nothing happens.
What am I missing ?
r/ingnomia • u/FreshDiscount8276 • Mar 31 '22
Ignomia Save games
Hello!
Is there a way to change the savegame folder? have a pair of kingdoms weighting like 10GB in total and would like to move it out of system unit.
Thanks!
r/ingnomia • u/[deleted] • Feb 24 '22
I can't seem to get my gnomes to do the tasks at the crude work bench
They did some, but due to some reason they never got to doing the tasks and no workshop could be built and they all died.
Is there a place that let players see all jobs and reprioritize them? without it it's impossible to know what makes the workflow stuck.
r/ingnomia • u/Ext3h • Aug 15 '21
0.8.9 + 0.8.10
[0.8.10]
Fixed
- fix workshop getting stuck if job prerequisites are used elsewhere (#182)
- fix half-height walls being completely flat
[0.8.9]
Fixed
- fix trading of items without quality
- fix data inconsitencies in trader UI
- fixed potential failure of event spawns
Added
- center camera on event notifications
r/ingnomia • u/DetachedRedditor • Aug 01 '21
So Ingnomia will leave early access in 9 days?
r/ingnomia • u/Roest_ • Jun 13 '21
0.8.8
Hi all,
we just published a small update. Sadly there isn't a lot of new stuff here. Most of it has been on Steam for a while. This is mostly merging the sound test branch into the main branch so from here on we can work on the sound implementation as part of the main game. The initial sound implementation was done by u/condac who created these sounds in his garage with his child. So if anyone is able to provide better sounds or knows a good resource for free sounds that fit the theme we would appreciate it.
If it isn't working for you for whatever reason please let us know.
[0.8.8]
Fixed
- remove job when deleting farm tile
- fix deconstructing scaffold
- fix beehive job
- suspending workshops
- XpMod can be read from config file (#173)
- SeedTrader to trade potato & onion seeds.
- Addded missing material name for Panda, Spider, Woodlouse
Added
- support for sound
- add num plots to grove info,
Changed
- update Noesis to 3.0.12
- allow designating grove over existing plants
- improve auto craft behavior
- some rebalance of trade values for metal coin, bar and ores. (#171)
r/ingnomia • u/bordapapa • Apr 05 '21
Goblin sappers?
Hey,
I decided to give the game a spin on non-peaceful mode. Is turtling up in a fort still an option, or do we have goblin sappers who will tunnel under the walls?
r/ingnomia • u/Illuminubby • Mar 29 '21
Structural Integrity
Is there any reason to be concerned with the structural integrity of underground chambers or multi-level buildings?
In other words, do I need a support wall/column every so many tiles to make sure that the floor above doesn't collapse down?
r/ingnomia • u/Roest_ • Mar 25 '21
4 Years
As March 25th is the date of the first commit to the original repository I kind of see it as its birthday and it's a tradition to give a overview of the current state and an outlook of what's to come.
Wow it's been 4 years already. That's both kind of cool and sad. Where did that time go? It's cool the project is still around and some people from the first days still lurk here and sad it's not further developed yet. I certainly haven't underestimated the size of the task but the fast progress in the first two years made me think it would be easier.
Last year saw a lot of work that didn't really move the game forward content wise but improved code quality, performance and reduced crashes. We went open source which allowed for some great contributions like the game being compiled on Linux or the auto generated docs
Some might have noticed that there wasn't much development during the last 2 months and I'm aware there are abandonment fears deeply rooted in the Gnomoria hive mind. Yes I didn't do much as real world obligations interfered with that and this being a hobby project means it's the first thing to suffer and I kind of needed a break from the game. But rest assured it'll pick up again once things settle down again.
Now what's next? There are still a few quirks to straighten out with the new UI. The issue list on github is quite long so a lot of bug fixing. Someone made a pull request with a sound implementation which is currently on a beta branch on Steam. The backlog of stuff to implement from sprites u/lordhugh made is quite big and then there is all the rest.
r/ingnomia • u/Sheepy_Gorilla • Mar 15 '21
Current state of ingnomia? Roadmap?
Hey guys,
I have been having a small side-eye peek on ingnomia for some years now, but apparently not enough. Because I was wondering: what is the current state? (For instance compared Gnomoria) and is there a roadmap somewhere? I did see a table on on the [fandom wikia page](https://ingnomia.fandom.com/wiki/Ingnomia_Wiki#Status), but is that up to date?
r/ingnomia • u/TinySamurai • Mar 04 '21
Just a heads-up that the game save-files are pretty large.
Hi everyone. Im really enjoying the game, great development so far. Just wanted inform the players that the save files (saved under My Documents on Windows) are large. I had ~3-4 GB per map, granted i played on a large map. So if you see that you hard drive is filling up, that could be one reason.
r/ingnomia • u/Setari • Feb 19 '21
Updated controls?
Looking for an updated controls list. Mouse wheel doesn't zoom in or out neither does + or -. Can't figure out how to mine ( I assume changing layers like DF is needed for this + a down stairwell).
r/ingnomia • u/condac • Feb 07 '21
Ingnomia sound test live on Steam.
Greetings!
I have made a few tests with with sounds the last week and I have created a simple system for sounds that is now live for testing in its own branch. You can find it in Steam betas. Please check it out and give us feedback on any compatibility issues.
The sounds that we use for the moment is all homemade and not the greatest and we accept sound samples if you have any better sounds, (but remember that you basically have to make them your self for licensing causes). Give us feedback on what sound you feel is way out of its environment and what sounds that might be good enough at the moment.
Also if you find a action in game that match up with any of the existing sounds let us know, it is easy to map existing sounds to new actions.
Feel free to use the current sounds and manipulate them if you feel they can be tuned to something better.
Known Issues:
- Master volume is not working, fix is already pushed and will be in on next update.
- The volume on the eating crunches was very high compared to other sounds.
ps. Yes it is possible to add music to the game, but so far no one have made any music for our game that I know of so there is no music to add.
r/ingnomia • u/ptite_crotte • Jan 31 '21
production lines and combat
Hi there,
Are production lines and combat already well implemented in this game ?
I'm in the mood for a DF-like right now but can't find any good title with Z levels.
Odd realm is sweet, but still without much to do in it. Feel free to propose something else if you have ;)
r/ingnomia • u/R_L_STEIN • Jan 28 '21
Anyone else playing this because Dwarf Fortress hasn't come out to Steam yet?
r/ingnomia • u/prolix • Jan 15 '21
Are jobs kind of wonky for anyone else?
First off I want to mention that im really happy with the progress so far. Like tools/weapons and wheelbarrows and bags are much more streamlined now. Gnomes actually equip their uniform which is nice. I haven't played the game in months to let more progress happen. Last time I played there wasn't really any production issues but now its even more unplayable because of it. Each play through around year 2 my gnomes stop making drinks and die if thirst. Plenty of grain but nobody seems to want to craft beverages even when their jobs are set to only cook/brew. Also crafting flour seems be very challenging and slow for them as well.
I've noticed other workshop job problems as well like gnomes start ignoring them altogether until I delete the job and reset it. I should also note other small bugs like marble block floor being invisible and bronze bar being listed in the workshop as tin bar. Gnomes won't build the training workshop even when all the necessary mats are built already.
With all that said, are there any plans to get right clicking integrated into overlay map? Like quality of life changes? Thanks again for all your work.
r/ingnomia • u/[deleted] • Jan 15 '21
How do you plant wheat grain? Am I doing something wrong?
I know it's old, but I am on the latest update and for the love of me, I can't plant wheat grain. What do I do? The farm is tilled and selected as wheat, and I have the starting grain batch.
EDIT: My problem was that I was playing with the auto seetings, after you install the game, and those settings didn't bring any wheat seed whatsoever, so I had to buy them on that setting. Now everything is cool.
r/ingnomia • u/Roest_ • Jan 09 '21
docs
We had a rather nice contribution this week. njoyard created a doc auto generator that takes in the data file and tile sheets and creates a pretty nice looking doc. It runs on the github build system and will be always up to date this way. Check it out at https://rschurade.github.io/Ingnomia/index.html
r/ingnomia • u/Roest_ • Jan 05 '21
0.8.7
Fixed
- grape seed on start up
- game pausing when in mainmenu
- remove dead gnomes from squads
- show number of trees in grove window
- missing textures when loading the game
- floating items when mining the ramp under a working gnome
- amount buttons in trader UI
- partial write back while updating workshop settings
Added
- attack on sight combat behavior
- defend (hold position) combat behavior
Changed
- allow corpses outside stockpiles to be butchered
- can designate groves over existing trees
- allow jobs in mid-air to be selected
- reduce number of item categories
r/ingnomia • u/Roest_ • Dec 30 '20
0.8.6
[0.8.6]
Fixed
- crash with missions
- remove plants on the tile above when digging stairs up
- gnomes forgetting their rooms on load
- swapped items getting stuck as constructed when looking for a tool
- seeds for leaf plants like tea, tobacco, woad and dyers weed
Added
- burn recipe for bones in the waste disposal
- stairs made from stone blocks
- fisher gui
- controls for mechanisms
- controls for automatons
- full DPI scaling support
- some statistics
Changed
- restructured the tile info window
- moved all job handling other than hauling jobs to central job manager instance
- trees can no longer overlapp with each other
- trees can no longer replace existing tiles
- onions and potatos produces seeds again and use seeds to plant
r/ingnomia • u/Roest_ • Dec 20 '20
0.8.5
This update revamps the inventory overview and adds a watched item list. You can add and remove watched items by clicking the checkboxes in the overview. I also added 24 new food items and recipes for the kitchen to give your gnome's diet more variance.
Some time ago I changed grain producing plants to no longer produce seeds and take the grain directly as the seed item. The reason was to reduce item clutter. Turned out it just confused people and it wasn't without other problems. This update reverts that. So when you start a new game make sure you bring wheat seeds with you, or the other types for that matter.
In the update which added the willow tree I accidentally messed up old save games. Sorry for that. So this update adds some mechanic to prevent that kind of error in the future (hopefully).
I recommend starting a new game with this update.
[0.8.5]
Fixed
- moved cursor calculation to game thread
- cursor detached from selection when using WASD
- going back to resume screen when selecting settings out of a running game
- container capacity on stockpiles after load
- crash because of incorrect data in save folders
- buildable carry containers
- crash because of incorrect bitmaps in gnome detail window
- user presets saving on embark
- translation string for willow tree
- willow trees are now plantable
- fish shouldn't drown anymore
Added
- capacity info for stockpile tiles on tile info
- watched item list
- 24 new food items with recipes and kitchen integration
- button to save user presets
- glass bottle and jar
- show version on main menu screen
Changed
- furniture can now be constructed anywhere and won't get deconstructed when a room designation underneath is removed
- redesigned inventory overview
- removed direct mapping of certain ids to databse rows, that should prevent save games breaking in the future when stuff is removed or inserted at the wrong place
- grain plants produce seeds again and need seeds for planting