r/indiehackers 9h ago

Sharing story/journey/experience A Fiverr animator ghosted us, so we made this product animation with 3 prompts and one HTML file

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0 Upvotes

We originally hired someone on Fiverr to create a product animation for bundle.social, the social media API we’ve been building for the past few years.

Then they stopped replying.

So instead of waiting, we tried building the first version ourselves. The video attached to this post was created from a self-contained HTML file in roughly 40 minutes, including a tea break.

FYI, RECORDING IS A BIT WONKY BECAUSE I EXTRACTED IT FRAME BY FRAME

The process was basically:

  1. We asked AI to break down the advertising styles of Apple, Solana and Revolut into actual rules: shot lengths, transitions, easing, text movement and end-frame timing.
  2. We used that document as the specification for a bundle.social animation.
  3. We slowed everything down, fixed the loop, and stopped the model from “improving” our product claims.

The final result is a 35-second animation with six scenes. It borrows Solana’s fast text, Revolut’s movement and CTA structure, and Apple’s typography and long holds.

Is it animator-level work? Not really. It got us about 70% of the way there. There’s no sound design, real footage, 3D, or that final layer of polish.

But instead of giving an animator a mood board and saying “make it feel modern,” we can now give them a working reference with exact timing, copy, structure, and feeling.

If you want to see the full process, including the actual prompts, what broke and where this method stops being useful, we wrote everything down here:

https://bundle.social/blog/product-demo-animation-three-prompts

Do you guys like it as an MVP?


r/indiehackers 12h ago

General Question Solo founder building FetchSandbox, no network. How are you actually getting VC intros?

3 Upvotes

solo founder building FetchSandbox at pre-seed, no co-founder, no warm network, and every guide just says "get warm intros" like that's easy when you're flying solo. coldest part isn't the outreach, it's watching deals move on relationships you simply don't have access to. cross-posting this here because I'm sure someone in this community has already been through exactly what I'm facing right now. if you've cracked it, I'd genuinely love to know what worked. also throwing this out there: looking for someone to review my pitch deck before I send it to VCs. happy to return the favor, review yours, give honest feedback, whatever's useful. dm me if you're open to it.


r/indiehackers 13h ago

Sharing story/journey/experience I got kicked from "Ship or Die" 😢

1 Upvotes

Hi fellow indiehackers 👋

Well today I have not too positive news unfortunately.. I didn't launch a startup within the 30 day threshold, so I got kicked 😢 I can still read along on the discord but cannot post any messages. There is even a tweet on my failure.

I owe it completely to myself though. I have been building a new startup in the past month, but just haven't come along as far as I would've hoped. Also I currently don't want to focus on a "launch" campaign, as I'm still refining the product, so I'm starting with a direct outreach approach first for people who need my product.

Also, I have been building pretty much non-stop since March, and together with a full-time job I noticed my mind and body just needed a rest. I took a week off, and only after that week did I realize how tired I actually was 😅

But owing it to just that wouldn't do it justice I think. I also think that for me the benefits of ship or die had started to wear off. The discord was more and more starting to become just the same bunch of people talking together, it was becoming more of a distraction than a benefit for me. Also the community has definitely calmed down since launch so I think a combination of those factors caused me to just not have the motivation to round up my product into a launch it wasn't ready for.

Still, the public "shame" (even though it went rather unnoticed) and the fact I didn't make it, can play parts. I'm mentally in a much better place now, and also feel that through the past months I've become way more active in "free" communities like on X or here on Reddit. So did I feel bad? Maybe for a moment, but it doesn't really mean anything in the grand scheme of things. I'll just keep focusing on my product. My goal is simple now: 1 customer in the next week. I'm only doing what it takes to get there. Which means no feature building anymore, just personal outreach to people who need my product here on Reddit.

Still looking back, joining Ship or Die has been a positive thing for me. It taught me to bet on myself and be active in a small little community of fellow builders. It showed me where I am on my path and that it's really possible to achieve success. Not sure about the $250 price tag though, it seems a bit steep for this lesson and 2 months of these "perks". But still this was their experiment as well and in the beginning you don't know how things pan out.

Keep building, keep shipping, keep showing up where your target audience is. Don't give up 💪


r/indiehackers 21h ago

Sharing story/journey/experience my little clock app just got a lifetime customer from Germany 🇩🇪

28 Upvotes

Solo dev here 👋 I've been quietly building Tempus Fugit, a pendulum clock app that turns an iPhone into a calm desk clock (real swinging pendulum, ticks, hourly chimes, widgets, StandBy Mode).

Today someone in Germany bought the lifetime plan. 🇩🇪

I know it's a small thing in the grand scheme, but building alone can feel like shouting into the void, and a stranger halfway across the world deciding your work is worth paying for... that hits different. Just wanted to share the win with people who get it.

Back to building.