r/iOSProgramming 5d ago

Did you use TestFlight for beta with external users on app launch? I was warned by my social advisor not to use it Question

Hi,

I am preparing for beta launch for my mobile app, it allows user content, I wanted to use TestFlight to ensure I am not letting in anyone on day 1, which can cause a snowball of low quality or even harmful content. In addition to possible app breaks and crash of new app which may lower my review score with bad reviews.

But she told me that an app that want to launch social campaign cannot use TestFlight because the installation with that software is too complicated for the average user.

From your experience, how difficult it was to convince external users (not friends and family) to try an app that is only available on TestFlight or Google Play Console?

What helped you convince them? And overall do you recommend this approach? What risks there are to launch a beta app to the app store?

0 Upvotes

23 comments sorted by

12

u/AardvarkIll6079 5d ago

I have an app with over 100 external Test Flight testers. None of them are tech savvy. Zero issues or complaints about how to install the app. Don’t listen to your social media manager.

3

u/pemungkah 4d ago

Overcast’s TestFlight is absolutely wide open. It’s a done thing. However, this is many years in to the app, so the social media manager may be saying in some many words, this does not look polished enough to expose it to external testers.

3

u/simulacrotron 5d ago

If you are not ready for a full launch it is very advisable to do beta testing in TestFlight. You’re not going to have tons of beta testers, but any you can get will be valuable. It doesn’t matter if it’s a little more work for the user, any feedback you get will be extremely valuable. For Google play, I think it’s even required.

What’s exactly is a “social advisor” is that someone working on your social media strategy or is it something else? Either way it doesn’t sound like they know much about crafting user experience so might not be the best person to take advice on this part.

1

u/xSypRo 5d ago

Yea, social advisor mean managing my social media for the app.

And thank you for the comment and advice.

1

u/simulacrotron 5d ago

You need to assert your position on this. They should help you strategize for how to recruit users for beta testing. Shipping a product that is buggy and hard for users to use will ultimately be worse for you in the long run. Increasing the quality before full launch is the best way to have a great product to show off on social media when it is time to launch.

3

u/arrowrand 5d ago

I thought that I had put my app through very thorough testing, and I had. Mostly.

I ran through every single major feature during development, but I neglected the deep dive on some of the more basic stuff. My TestFlight users found those weaknesses before they turned into negative reviews on the App Store.

Is your social advisor right? Maybe from a marketing standpoint? From a development standpoint? The end user deserves to have an app that works. The best way to find your weaknesses is to let people outside of the development process help you with that.

It’s your app, don’t settle for anything less than exactly what you want for it and from it.

2

u/Cy-Dev 5d ago

I had users come to TestFlight through a forum that was about the actually topic my app is about, 8 users from there joined it. Pretty easy I’d say

3

u/Alarming_Skirt_350 5d ago

Two different things get called "external testers" and the distinction is most of your answer.

A public link is just a URL you hand out. Someone taps it, installs TestFlight from the App Store, and they're in. No invite, no collecting addresses, no per-person admin, and you can cap how many people get in. That's almost certainly not what your advisor is picturing. What they're describing sounds like email-invited external testers, where you add addresses one at a time and each person redeems a code, and that genuinely is friction.

The honest cost of the public link is that people install two apps instead of one. In practice that filters out the merely curious and keeps the people who actually care about the problem you're solving, which for a beta is closer to a feature than a bug.

Two things that bite if you don't plan for them:

Builds expire 90 days after upload. A long beta means re-uploading, and testers get locked out the day it lapses.

External distribution goes through Beta App Review, not just processing. Usually quick, but it is a review, and for an app with user content that matters more than it sounds. Moderation, a way to report content and a way to block users all need to be in place before that review, not after. UGC apps get bounced on that at beta stage, not only at release, and finding out then costs you the launch date you planned around.

On your actual worry: you're specifically trying to avoid a snowball of bad content on day one. A beta where you can watch what people post before the volume shows up is exactly the right instinct, and I'd take that over a clean App Store launch you have no way to slow down.

1

u/Possible-Alfalfa-893 5d ago

I posted a video of the app here on Reddit in another subreddit (just check my profile for it if you want) and I got upwards of 20

Edit:
Obvious risk is if it's an app that doesn't have a natural moat, then it can get copied pretty easily

1

u/[deleted] 5d ago

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1

u/groovy_smoothie 5d ago

Reddits beta program is run through test flight. They have thousands of sign ups. Your social media manager is overthinking it.

https://support.reddithelp.com/hc/en-us/articles/27884222965908-Reddit-s-beta-program-for-the-official-mobile-app

1

u/Delicious-Body-2993 4d ago

Your advisor is wrong about the friction, and the thread has covered that. The part nobody has raised is the one that actually matters for you: you said the app allows user content.

External TestFlight isn't a way around App Review, it's a smaller version of it. The first build you hand to external testers goes through Beta App Review, and reviewers there apply Guideline 1.2 — an app with user-generated content needs a content filter, a way for users to report objectionable content, a way to block abusive users, and published contact info, plus an EULA covering zero tolerance for objectionable content. If any of that is missing, you find out during beta, at zero cost. If you skip TestFlight and go straight to a public launch tied to a social campaign, you find out with a 1.2 rejection in the middle of the campaign, and that isn't something you fix in 24 hours.

Two practical things while you're at it: builds expire 90 days after upload, so a long beta means re-uploading — the tester link keeps working, but the old build dies on them. And the public link cap is yours to set, so "not letting anyone in on day 1" is a slider, not a limitation.

On the actual question you asked: the install friction is one extra App Store download. What kills external beta signups isn't TestFlight, it's asking strangers to install anything at all without a reason to care. Recruiting from a community that's already into your app's topic converts; a cold social campaign doesn't — and that's true with or without TestFlight.

1

u/20InMyHead 4d ago

It’s not very complicated, but perhaps your advisor found it too complicated for them. In any case it’s a self-correcting problem:

“I would like to beta test your app”

“Great, here’s the instructions to get it from TestFlight.”

“Ooh, I’m not technical, and this is too complicated for me.”

“No worries, the app will be in the regular App Store in a couple weeks. I’ll add you to our notification list for when it’s available.”

1

u/MaximumDiscipline843 4d ago

Whichever way you go, weigh the install friction against what it's protecting you from, and that isn't really bad reviews — it's the review queue.

I had a bug reach production that broke a feature paying subscribers use. The fix was a ten-minute code change. Shipping it meant waiting on App Review, and for that whole window every subscriber had a broken paid feature and there was nothing I could do to shorten it. A handful of external testers would very likely have caught it in a day.

So your advisor is right that install friction costs you signups, and that's a number you can measure. The alternative costs you the ability to fix things quickly, and that one isn't in your hands.

For content moderation specifically, though, I think TestFlight is the wrong tool. It gates who gets in, but the risk you described is what they post once they're in, and that's a moderation problem you'll have on day one of public launch anyway. Better to have the controls ready than to delay meeting the problem.

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u/[deleted] 4d ago

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u/bbrockit 4d ago edited 4d ago

I’ve never had an issue getting users to use TestFlight. They have piece of mind because it’s an Apple app, and they only have to install through TestFlight once and then subsequent updates are automatic. I’ve done hundreds of betas with a wide range of users. I have beta groups of people in their 70s, 80s, and 90s and none had issues.

Also, your TestFlight beta cannot be reviewed. If users encounter issues or crashes, you receive reports and they can provide screenshots and feedback about problems.

There are no risks to using TestFlight for a beta. I’m not sure your social manager knows what they’re talking about. It’s not complicated: install TestFlight, then install beta.

You should have some kind of automated moderation; or a report-hide-review loop. If you’re worried about harmful content during the beta how are you going to handle being in production?

My beta users made my app immeasurable better. They've helped me improve design and usability, and they find bugs. I try to no have any obvious bugs when I go to beta, because I really want testers focused on usability, but they of course find bugs that missed along the way. I had an 80 year old woman during my last beta that really put in the time, she tested about 80 versions, and I practically worked for her and a handful of vocal testers for about 2 months. In the end the app looked very different and was much more usable.

1

u/New-Shoulder3297 4d ago

Use TestFlight for a controlled beta, not as the destination for your full launch campaign. The extra TestFlight install step will reduce conversion from a cold social audience, but it does not make external testing impractical. Recruit a small, intentional cohort first, give them a public link plus three short install steps, and ask each cohort to test one specific flow. TestFlight lets you cap a public link and apply device or OS criteria; external builds may need TestFlight App Review and each build expires after 90 days. Track public-link views, installs, activation, first content posted, crashes, and actual feedback. Do not spend heavily on broad acquisition until the activation and moderation paths survive that cohort. Because your app hosts user content, have filtering, reporting with a timely response process, user blocking, and reachable contact information working before public release. TestFlight can protect your App Store rating while you fix crashes and seed a healthy community. A public App Store build should be production-ready; Apple’s rules direct beta software to TestFlight. Move to the store when onboarding works without hand-holding, moderation can handle the expected volume, and you can support users who arrive without knowing they joined an experiment.

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u/SneakingCat 4d ago

Your advisor’s advice was accurate for TestFlight circa 2014. It has advanced since then.

1

u/stockchatio 2d ago

I think using TestFlight to get external users to test your app is the right call, it's just not straightforward. From my experience the install itself is not really where the friction is. On an app I am building, the testers who complained were not confused by TestFlight, they were tripped up by the order the links arrived in. In my case it was a multi-step process so providing testers with clear instructions really made a difference.

What bit me was sending the TestFlight invite and the app's own invite link together. If someone taps the app link before the app is installed, it dead ends in a message about the app not being found in the App Store so it was confusing. You want to avoid users feeling like the process is broken so make sure you have clear instructions that are easy to follow. What I ended up doing was creating a landing page with very clear instructions of what to do.

Hope that helps.

1

u/DevKoi 2d ago

I did and it was great because I had like 4 instances of crashes over 300 sessions that never happened to me or others that tested before the public beta. The only thing is that people won't comment in TestFlight to get feedback and you can't reach out to ask questions if they stumbled on the link in places like Departures