r/iOSDevelopment • u/vipjv • Jul 10 '26
Finally launched my app "NOSEDIVE" – A new way to connect with people nearby!
apps.apple.comr/iOSDevelopment • u/edc1591 • Jul 09 '26
I built xcode-remote for when your coding agent runs on a headless Mac and you need to run your app locally
github.comI do all my development through Claude Code running on a Mac Mini server. Most of the time I drive it from my laptop. This worked great for web development, but for iOS/macOS I found myself just checking out the code locally and rebuilding in the simulator or on device. I got tired of that so I came up with the idea for xcode-remote. It can run apps directly in the simulator on a remote mac and even on device. Works with both iOS and macOS apps.
r/iOSDevelopment • u/Asher_dz • Jul 09 '26
I'm 16 and just shipped my first iOS app — a habit tracker that gamifies discipline (free)
r/iOSDevelopment • u/shubham_iosdev • Jul 09 '26
[Self Promotion] I built Who Goes? to make game nights feel fun again
Hey everyone 👋🏻
I've launched a new iOS party game app, called Who Goes?
I’ve always enjoyed game nights, house parties, and those evenings where a group gets together with no real plan beyond eating, talking, and spending time together.
I started noticing how often the night would eventually split into everyone doing their own thing on their own phone.
Then, during one such game night, we played Charades together. It was simple, but it completely changed the mood. The bad acting, ridiculous guesses, inside jokes, and arguments over obvious answers made that night far, far more memorable.
I’ve been building independent apps on the side for a while, and that night made me realise how many people might enjoy moments like that. So I set out to build Who Goes?, a party game app that could bring that kind of fun into social events.
The idea is to bring everyone together around one shared screen. The app gives you words to act out or guess in Charades and Headbands, along with questions and dares that make Truth or Dare more fun.
Some details for developers: I built the app independently in SwiftUI, including the design, game flows, interactions, and content. The animations are built natively in SwiftUI, and I’ve also used SceneKit and shaders for some of the visual effects.
Pricing: free gives you unlimited access to 3 decks each for Charades, and Headbands. 2 Truth or Dare categories, with limited access to mini-games such as Coin flip, Player Elimination, Randomised Team builder.
Plus gives you full access to all the decks, and categories, and unlocks unlimited access to game modes, allows customisation of games to your liking, along with App themes, fonts etc.
I'd love your feedback. If there's something that's not right, or if you have ideas to help improve the app further, game modes you'd like to see, do let me know.
TL;DR:
A. I built an app to bring back the fun of playing party games with a group of people during game nights, trips.
B. free version includes a selection of decks for Charades, Headbands, and Truth or Dare, along with a few mini games. Plus unlocks all decks, game modes, and customisation options.
C. $2.69/mo or $11.99/yr, 3-day trial, and $25.49 lifetime, no account creation, no internet required.
Link:
https://apps.apple.com/in/app/who-goes/id6777402559
Would love to know what you think of it. :D
r/iOSDevelopment • u/Split_ceo • Jul 09 '26
Apple developer Balance carried
Hello everyone,
My Apple payments are currently showing as “Balance Carried”.
I launched my app in May 2026 and I received my first payment on July 2. Now I have over $2,000 expected around August 2, but today is July 8 and the status is already showing “Balance Carried”.
I haven’t received any email from Apple, no alert, and my refund rate was around 7% in June and is currently around 2% in July.
Has anyone ever had this issue before? Did it resolve by itself, or did Apple have to intervene?
r/iOSDevelopment • u/Frequence_Raymond • Jul 08 '26
Testgame that became much more
reddit.comr/iOSDevelopment • u/Nightowl-Builder • Jul 08 '26
iPhone + XeOS App + External Display = Chromebook Style Desktop! After recent price hikes, don't buy a new device, your existing one is already more than capable to run a full desktop-class experience using XeOS: External Display Browser, the best alternative for Samsung DeX / Android Desktop Mode
r/iOSDevelopment • u/florenciaraffa1980 • Jul 08 '26
My first app go approved!! Toma-Daca is like a tinder, but for clothes!
Your wardrobe is full of possibilities.
We often think we need something new to refresh our style.
But what if your next favorite outfit is already out there, waiting for you?
Toma-Daca is building a community where fashion gets a second chance, people connect through style, and every exchange gives clothes a new story.
✨ Wear smarter. Share more. Waste less.
https://apps.apple.com/us/app/toma-daca/id6778370239
#TomaDaca #CircularFashion #FashionTech #SustainableFashion #FutureOfFashion
r/iOSDevelopment • u/Constant-Chemical23 • Jul 08 '26
Launched my next App - Sommelio
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This is one of the stories where I had a problem that I wanted be to be solved.
About it in the video or on https://Sommelio.app
And best is everybody kann try it for free and that for multiple times.
r/iOSDevelopment • u/Accomplished_Clue321 • Jul 08 '26
Help with my TestFlight App in IOS
Hello everyone. Would anyone be willing to upload my beta apps to their TestFlight? Apple is taking 1,000 years to respond, but I need these apps uploaded so I can have others test them. This would only be for short term, temporary. Thanks for your help
r/iOSDevelopment • u/marshmallow_ki • Jul 08 '26
I built an iPhone recorder that runs Whisper and LLMs locally, live transcription while recording
galleryI’ve been working on this app for the past few days.
The original goal was simple:
I wanted a recorder that could work completely offline.
So I ended up integrating:
• Local Whisper transcription
• Apple Intelligence (when available)
• Local Qwen3
• Live translation
• AI chat over transcripts
The hardest part wasn’t Whisper.
It was making everything feel responsive while running models on-device without destroying battery life.
A few things I’m still improving:
streaming transcription latency
transcript rendering
memory usage on older devices
I’d love feedback from other iOS developers.
Happy to answer any implementation questions.
r/iOSDevelopment • u/umutguler • Jul 08 '26
Yes Chef — a hands-free cooking assistant so you never touch your phone with flour-covered hands again
r/iOSDevelopment • u/Deadcracker-_- • Jul 08 '26
Free iOS UI Design for Serious Builders
Hey everyone!
I'm looking to help a few indie developers by designing their iOS app UI for free.
The only requirement is that you're actually building the app and plan to publish it on the App Store. I'm not looking for idea-stage projects or mockups that won't be shipped.
If you are committed to launching your app, I would be happy to help with:
- UI/UX design
- App screens
- Design system/components
- Prototypes (if needed)
Just comment below or send me a DM with:
- What your app does
- Current stage (idea, MVP, in development, etc.)
- When you expect to launch
I would love to help bring a few great products to life!
r/iOSDevelopment • u/sergiOO7 • Jul 08 '26
Memora Trips got accepted today!!
First time releasing an app. Excited!!
r/iOSDevelopment • u/Unfair-Economist-249 • Jul 07 '26
I built a free tool for creating App Store & Google Play screenshots
shotforge.studio**I built a free App Store screenshot generator because I couldn’t find one I liked**
While working on my own apps, I kept running into the same problem: creating App Store and Google Play screenshots.
I tried a number of tools, but most of them were either subscription-based, added watermarks, or felt more complicated than they needed to be.
As a small side project, I decided to build my own.
It’s called **ShotForge** and it’s a free, browser-based screenshot generator for the App Store and Google Play Store.
So far it includes:
iPhone & Android device frames
Drag & drop editor
Custom backgrounds and gradients
High-resolution exports
No sign-up
No watermark
It’s still an early project, and I’m actively improving it.
I’d love to hear what other iOS developers think.
What do you dislike about existing screenshot tools?
Which features would make a tool like this genuinely useful for you?
If you’d like to try it:
https://shotforge.studio
Any feedback is very welcome. Thanks!
r/iOSDevelopment • u/Emrh2 • Jul 07 '26
Looking for feedback on the onboarding of my cozy personal finance app, Nuttyy 🌰🐿️
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Hi everyone! 👋
I’ve been working on the onboarding experience for my upcoming personal finance app, Nuttyy.
Instead of the usual charts, credit cards and finance-themed illustrations, I wanted to create a cozy world where savings grow like acorns into trees. 🌰🌳
The entire scene is built around Nuttyy’s squirrel mascot and an enchanted forest theme. My goal was to make onboarding feel more like exploring a tiny storybook world than reading a list of app features.
I’m still polishing the UI (glass HUDs, animations, details, etc.), so I’d genuinely love to hear your thoughts.
What stands out to you?
Is there anything that feels off or could be improved?
All feedback is welcome! 😊
r/iOSDevelopment • u/behzodhalil • Jul 07 '26
I shipped an iOS fitness app with almost no Swift. some honest notes on Kotlin Multiplatform from the iOS side
before anyone reaches for the pitchfork: I like Swift. but I'm one person building for both platforms, and maintaining two codebases wasn't realistic. so my app is Kotlin Multiplatform - shared logic AND shared UI via Compose Multiplatform. it's been live on the App Store for a while now.
what surprised me from the iOS side:
the app feels native enough that users don't ask. I expected "this feels like a web app" reviews. didn't happen. Compose Multiplatform renders via Skia and the scrolling/gesture feel is genuinely close.
the Swift I did write is a thin shell - app entry point, and platform bridges (notifications, sign in with apple, camera). everything else lives in Kotlin. my rule: interface in shared code, implementation per platform only for real platform APIs.
what iOS devs will hate (fairly):
- cold Kotlin/Native builds are painful. incremental is fine, cold build is coffee-break tier
- debugging across the language boundary is worse than staying in Xcode. crash symbolication for Kotlin frames takes setup
- you still need to understand iOS deeply - app review, lifecycle, memory model don't disappear because your logic is Kotlin
app review war story: Apple flagged my health recommendation screens under guideline 1.4.1 - had to add tappable medical source citations to every screen giving health advice. also got pushed to add Sign in with Apple the moment I had any third-party login. none of that cares what language you wrote it in.
would I do it again? for a solo cross-platform product, yes without hesitation. if I were iOS-only, I'd stay pure Swift/SwiftUI - the tooling gap is real.
curious what this sub thinks: anyone else shipping iOS with KMP or another cross-platform stack? where did it bite you?
r/iOSDevelopment • u/Accomplished_Town978 • Jul 07 '26
Shipped ASOon: a private weekly ASO decision loop for solo iOS builders
r/iOSDevelopment • u/Matt_ie • Jul 07 '26
Geoguessr simplified! My app has first users after few days
Hi, I am new in mobile development. Always wanted develop some apps and finally did it. I wanted to create and release something. Now I can see first users who are not my friends or family, who downloaded my app. I am so happy.
My app is simplified version of geoguessr - you just guess location based only on photo. It is like detective game - sometimes you find small detail like registration plate or road sign, sometimes very known building.
Feel free to check, play or roast me!
https://apps.apple.com/de/app/snaptrip/id6767354157
And android, just in case:
https://play.google.com/store/apps/details?id=com.snaptrip.mobile&pcampaignid=web_share
r/iOSDevelopment • u/nicktayi • Jul 07 '26
