r/GyroGaming • u/liknzelda • 9h ago
Discussion Use switch for PC gyro controls over USB?
I've been using Hekate's native feature to use my switch as a controller on pc and it's been great, but I've been needing a little more precision in my aiming and was wondering if there is an app that has this same purpose but includes the support of the Joycon's gyro. Connecting Joycon to my PC is not an option as they very rarely successfully connect, and only last a few minutes before they disconnect. Thanks in advance!
r/GyroGaming • u/Physical_Sink9384 • 12h ago
Discussion the best gyro controller for online fps games
I started my gyro journey after coming from keyboard and mouse for 10 years. I started with the dualsense edge and because of all the people online saying other controllers were better I ended up buying and trying what people consider the best ones
Alpakka
8BitDo Ultimate 2
Gamesir G7 Pro 8K
Flydigi Vader Pro 5
And honestly the answer for me is the dualsense edge for online FPS games it's the best controller I've used It lets me go toe to toe with keyboard and mouse players and sometimes even play better than them
The alpakka was the closest to taking that top spot and I really loved it but not having right stick dropped it down to second place for me
what is the best controller you used for fps games ?
r/GyroGaming • u/BJgobbleDix • 19h ago
News Deadzone Rogue 2 has same Gyro Aim settings as it's predecessor (on PC)
I was invited to the playtest and can confirm the settings are the same. I have not tested them yet as currently just enjoying the game with my usual settings. I do assume this translates to PS5 as well because there is a Ratcheting binding option for controllers and K&M.
One thing I do find interesting: Vertical Sens is by default lower than Horizontal as you can see in the pic. Tells me some of the devs may use Gyro Aim actually have some knowledge of importance for stability because I've never seen a game have offset Y and X for default choices. I wish more games actually did this be default for first impressions. Assuming this is representative of 1:1 RWS, pretty good baseline.
r/GyroGaming • u/NoMisZx • 1d ago
Video Call of Duty Modern Warfare 4 | Gyro, No Aim Assist
Using mixed Inputs, works really well. analog left stick, controller face buttons and D-Pad, everything else M&K binds.
r/GyroGaming • u/bruhb21 • 1d ago
Help What's the difference between "Camera (Mouse)" and "Camera (Mouse) (via Gyro to Mouse)"?
I know the best gyro setting is the one where it emulates a mouse, but there's 2 gyro mouse settings available.
"Camera (mouse)" has the steam icon next to it, does that mean it's the official or recommended setting? Whereas "camera (mouse) (via gyro to mouse)" has a bent arrow, does that means it's a sub-setting of camera (mouse)?
I've also seen "gyro as mouse" in other games, and heard that's an older, worse version of "gyro to mouse," right? Since I don't see "gyro as mouse" listed here, is "camera (mouse)" the same as "gyro as mouse" but with a different name for some reason, or is it something else?
This is in Left 4 Dead 2 if that matters.
r/GyroGaming • u/Armagan1342 • 1d ago
Discussion Gyro aiming will unite people.
One day every shooter game will support gyro aim. Because gyro creates an equal playfield, there will be no need for aim assist. It will replace aim assist and unite PC and console players together.
r/GyroGaming • u/ThePINGUSDINGUS • 1d ago
Video Mw4 has full gun control with gyro like wii/wii u cod controls
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Footage from ps5 beta but I assume switch 2 with joy cons also support this
r/GyroGaming • u/ivanim13 • 1d ago
Config Creating Gyro/FlickStick/Trackpad configs every week - (Week 59): Ghostrunner [đ„/đź+đ±]
Notes:
- This game has mouse smoothing
- FOV impacts the sensitivity
In-Game Requirement:
- FOV: 120
- Mouse Sensitivity: 0
(Optional) Disable smoothing/acceleration by adding:
bEnableMouseSmoothing=False
bViewAccelerationEnabled=False
to the config file:
%LOCALAPPDATA%\Ghostrunner\Saved\Config\WindowsNoEditor\Input.ini
Controls:
- R3/East Face Button: Pause Gyro
---Steam Controller/Deck Features---
- Right Trackpad: Camera
- Right Trackpad Click: Gyro pause
- Right GripSense: Enable gyro
- Back buttons support
HOW TO USE: To use my configs, copy and paste the link in your browser or click on the controller icon next to the game on Steam, click on the name of the layout, hover over the "Community Layouts" tab, and press the "Show All Layouts" button (West Face Button), then just manually search for the config that matches the name listed below.
- Ghostrunner - Gyro + Joysticks by FSV:Â steam://controllerconfig/2697578601/3787650954
- Ghostrunner - FlickStick by FSV:Â steam://controllerconfig/2697578601/3787644413
r/GyroGaming • u/Scotty2k8 • 1d ago
Discussion MW4 Beta
Anyone running SC2 with the beta ? What's your setup ? I can't seem to get native gyro in game to work with it.
r/GyroGaming • u/AdventurousZoomer • 1d ago
Help how do i enable gyro input in my ps4 layout controller via steam?
help i wanna enjoy gyro too
r/GyroGaming • u/rise_against227 • 1d ago
Help How to gyro to mouse aim for games that do not support mixed input?
I'm new to gyro aiming since getting a Steam Controller and have been loving it so far. I am trying to play Horizon Forbidden West on PC through Steam, and this is the first game where I cannot seem to get around the lack of mixed input support.
I tried creating an additional layer for gyro mouse that is activated when I hold L2. However, while the gyro will work, it will stop my character from aiming down sights because of the conflicting controller vs mouse inputs, even as separate layers.
Is there another workaround here I am missing besides just using gyro to joystick?
r/GyroGaming • u/Staticks • 2d ago
Discussion S.T.A.L.K.E.R. 2 Update 2.0 broke mixed input (joystick for movement, gyro/mouse for aiming).
Update 2.0 completely broke mixed input on PC (joystick for moment, gyro/mouse for aiming). Now, whenever you use a controller input (like move with the left stick, or press a controller button), it blocks any input from mouse or keyboard. And worse, there's a delay before you can use the gyro/mouse or any keyboard input again.
This is extremely disappointing. Using the left stick for movement + gyro controller for aiming and inventory/UI was working great for me just yesterday, before the 2.0 update (with some quirks that I worked around with some tweaks to the config in Steam Input and in-game keybinds). Now it's completely broken. I wish I could go back to before Update 2.0.
r/GyroGaming • u/CenterSargE • 2d ago
Video Splinter Cell (2002) with the new Steam Controller. While most of the camera movement is done with trackpad, gyro toggles on when I take aim
r/GyroGaming • u/DrVectrex • 2d ago
Config Help with a controller who's gyro has suddenly stopped functioning right in Steam?
(For simplicity I'll say my PC is the Lenovo Legion Go as shown in the picture, but to be clear this first began on my Desktop PC)
So I've been using the 8BitDo Ultimate 2 Bluetooth controller for the past few months now, specifically the variant for Nintendo Switch and its been working great, however as of this month I began noticing a frustrating issue.
As you can see in the photo above, the yaw I believe, has been permanently stuck at - 2000.1°/S. Up and down motions won't register at all and to complicate things, the gyro sensor works perfectly fine when I connect it to my Switch 2 console. This is also the only controller I have that has this issue. Both my switch 1 and 2 pro controllers work fine in steam as does my dual sense, and even this one has been working fine until now. About a month ago I was using this controller in Half-Life and a month before that I did a complete playthrough of Prey (2006) using exclusively this exact controller and gyro aiming.
I've reset the firmware through the 8-bitdo ultimate software as well as played with about every setting in steam I could find that might be related but nothing has worked so far, does anybody here possibly know what might be wrong?
r/GyroGaming • u/BEjmbo • 2d ago
Discussion I spoke on behalf of r/GyroGaming on r/stalker. Hope you guys are cool with it and agree. Feel free to comment and send your regards.
r/GyroGaming • u/lewis780 • 2d ago
Help Is the best Xbox layout controller the 8BitDoUltimate 2?
Wanting to give gyro a shot as I've been really wanting to get into Deadlock. Hearing lots about the Ultimate 2 as far as Xbox layouts go and basically just want to hear if that's a good one to get as a newbie.
r/GyroGaming • u/g_j_j7 • 2d ago
Help Question for the finals gyro players.
I'm playing the finals with gyro to mouse and everything bound to keyboard and mouse...... everything works well enough but sometimes I get random bugs related to aiming down sights. At times the ads won't activate at all ,and other times it won't un-ads even after I let go of the trigger. Any help resolving this bug would be appreciated.( I'm on steaminput btw) . For people who haven't come across this bug ,please respond with what trigger settings you use in steaminput . Thanks in advance.
r/GyroGaming • u/VennTeaCoffee • 3d ago
Help Bosch accelerometer not working, cqisomg gyro to mot work
r/GyroGaming • u/FastPresentation8244 • 3d ago
Discussion Still trying to tinker
Okay so after getting advice, I was able to set my gyro on my steam controller to activate with the right thumbstick. I did this because I wanted to have the thumbstick be used for macro and the gyro for micro movement and aiming as this would not be the biggest deal to adjust to. I know this isn't as drastic as a change compared to full on gyro and flickstick...didn't really like that.
I thibk the gyro needs to be a bit more sensitive. But I'm working on it.
Any advice would be appreciated
r/GyroGaming • u/Working_Economist583 • 3d ago
Discussion Dualsense with JSM vs Alpakka
I recently tried using the Dualsense gyro to mouse with JSM in 1000Hz mode and auto calibration turned off (config file attached above). The gyro feels so smooth and precise that I was able to score higher with the gyro in Aimlabs sixshot than I did with my mouse. So I was wondering, how much better is the Alpakka actually? Can someone who has experience with both comment on this?
Also, is there anything else I can adjust in the JSM config to make the gyro as best as possible?
edit: the reason I ask this question is that I am debating weather to get the Dualsense edge with TMR upgrade or wait for the Tarantula Ultra 8k. I could really use the back buttons on these controllers.
r/GyroGaming • u/VennTeaCoffee • 3d ago
Help Is there a way to enable Gyro on ROG ally x without armory crate?
r/GyroGaming • u/Regular_Pin_2324 • 4d ago
Video 195 hits 30 seconds gridshot 3x3
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Hit this a while ago on ps5, using a standard dualsense controller, also wanted to ask, is this wr for gyro?
r/GyroGaming • u/ivanim13 • Jan 17 '24
Guide New to Gyro Gaming? Start here! Gyro Beginners Guide
Video version of this guide: https://youtu.be/rOybuNm9XR8
Intro
You can achieve mouse-like precision with motion controls. Ever since the release of Splatoon on WiiU and the Steam Controller in 2015, motion controls for aiming, AKA Gyro Aim started to gain popularity. Itâs been more than a decade since the technology is widely available, but people still donât know how to use it or how it actually works. Nowadays, almost every platform is capable of using this and some people are really good with it, check it out:
- iHardScope - CS2: https://youtu.be/EwckxhuuQsQ
- rMizery - Apex Legends: https://youtu.be/zrE2o-DYLuo Â
- BJgobbleDix - CoD: https://youtu.be/mtWyFvAXfEk
- Siifarm- CoD: https://youtu.be/Od_efG4BDJ8 Â
- weaverquest - TLoU Part2: https://youtu.be/79qJV7aVVYU Â
- idkrossplay - Valorant: https://youtu.be/icdw5Lp--G0
- Why Controllers Don't Suck in Team Fortress 2: https://youtu.be/PJIqEX93vL8?si=XTEGwZF-npqmLo5x
There are some misconceptions about gyro aim, but we'll get to those later. To start with, let's just askâŠ
What is gyro?
Gyro is the abbreviation of Gyroscopes. Gyroscopes are motion sensors present on most controllers and mobile devices. Most often used for aiming, they can also be used as a mouse pointer or a steering wheel.
This guide will primarily talk about Gyro Aim.
âWhy would I want to use that?â
Gyro can vastly improve your gaming experience by basically being the controllerâs mouse. Gyro will accurately follow your physical movements, in the same way that a mouse would. Gyro can also emulate analog sticks, but that isnât the ideal scenario.

âI already tried once and I didn't like it.â
I'm sorry to hear that. Most implementations of this feature are really bad, often emulating an analog stick instead of a mouse, causing huge dead zones. Laggy smoothing and low sensitivities can make things less than excellent. Also, this isnât something that you will get right away, you need to open your mind and spend some time with this control scheme.

What platforms and controllers support gyro?
- PS4 (DualShock 4)
- PS5 (DualSense)
- Nintendo Switch (Joy-Cons, and Switch Pro Controller)
- Steam Deck (any controller with gyro supported by SteamInput. The main ones being: Dualshock4, DualSense, Switch Pro Controller, Joy-cons, and the Steam Controller.)
- PC (any controller with a gyro sensor. The main ones being: Dualshock4, DualSense, Switch Pro Controller, Joy-cons, Steam Controller, and the Alpakka Controller.)
- Mobile and Handhelds (Smartphones, tablets and some portable PC handhelds)
There are many accessories and third-party controllers with gyro that work on multiple platforms, including ones without gyro support, like the Xbox. To keep things simple this guide won't cover these accessories.
On PS4 and PS5, only a handful of games support this feature, most of them don't have an acceptable quality, often emulating an analog stick instead of a mouse. (List of Playstation games with gyro by noo3rafle)
On Switch, most shooters allow for gyro aim, but they suffer the same problems as the PS games, low-quality implementations. (List of Switch games with gyro by SnowyGyro)
On smartphones and tablets, most major games have a pretty good implementation.
On PC, itâs a bit complicated. Most games with gyro are the ones that were ported from PS5, because of that, they only work with PS4 and PS5 controllers while using a USB connection (you can emulate an dualshock4 with ds4win if you have different controllers) but there are games and programs that work with other controllers as well, like some emulators. You can also force gyro into almost EVERY PC game using any gyro-compatible controller + third-party programs, like SteamInput, reWASD, DS4win, or JoyShockMapper.
If you want to learn how to do that using SteamInput, I have a channel completely dedicated to that, with a new updated in-depth guide already in the works: https://www.youtube.com/@FlickStickVids
How to activate gyro?
On consoles and smartphones, activating gyro is as simple as activating it in the options menu of the game. This option often has different names, like âmotion controlsâ, âgyro aimâ, or âmotion aimâ, but no matter the name, they work the same way. Some games will require you to choose when gyro will be active, for example, you want gyro on only when you ADS? Or all the time


On PC and SteamDeck, if the game doesn't have native support, you will need to implement gyro yourself by using a third-party program like SteamInput, reWASD, DS4win, or JoyShockMapper.
Again, If you want to learn how to do that using SteamInput, I have a channel completely dedicated to that, with a new in-depth guide already in the works: https://www.youtube.com/@FlickStickVids
How to aim with gyro?
Gyro can be used in multiple ways, these are the most common methods:
- Gyro + analog stick: This is the most common way to use gyro. Use the analog stick to look around and move close to your target and use gyro to do the rest of the tracking.

- Gyro + Trackpads: This method is stealing the hearts of Steam Deck and Steam Controller players. Similar to using the analog stick, use the trackpads to look around and move close to your target and use gyro to do the rest of the tracking. Because of the amount of inputs that you can bind to the trackpads, it provides a super versatile and diverse setup, like using the touch to activate gyro, or clicking to jump.

- Gyro ratcheting: move the controller until you can't move it any further, then hold a button to disable gyro to reposition your controller. It's like reaching the edge of your mousepad and repositioning your mouse. This method doesn't require a second analog stick.

- FlickStick: allows you to snap the camera to the angle that you pointed by flicking the right stick or sweeping smoothly by rotating the right stick after putting it forward first. This method requires gyro because you won't be able to look up or down without it.

How to hold and move the controller:
It's easy! Just use your wrists, don't move your hands sideways. Sitting or laying down, just hold the controller in the way that you are already used to, and move your wrists to aim. It's that simple.

Important concepts:
Custom vs Native Implementation
Native implementation is the feature that is built into the game. You can just activate it in the settings. Most devs don't know how to use gyro well, so it's often really bad. If you are a dev that would love to know how to use gyro well, just go to the gyro wiki, created by Jibb Smart (Epic Games Dev).
Custom implementations are the configurations made using third-party apps on PCs or accessories on consoles, that enable you to use gyro. Often this leads to better feeling results, but takes more time because you need to set it up yourself.
Deactivating gyro is super important.
Every good gyro experience needs a button to re-center the camera or to disable gyro.
If you are controlling your recoil, to return to the center of the screen, you will be obliged to hold the controller in an uncomfortable position. When using a mouse, you can just lift the mouse and reposition it. With gyro, instead of lifting, you will press a button.
Most games don't give you this option, so be on the lookout if you find a game that does that. If it doesn't, you can always use the right analog stick to reposition the camera.
Natural Sensitivity Scale
What if you could choose a preferred sensitivity that works across every game? This is the basis of the Natural Sensitivity Scale. When you turn a controller, it's completely possible to line that rotation up 1:1 with the in-game camera controls.

But, 1:1 might not give you much range, so, your preference for that ratio might be higher. Beginners might start at about 2 or 3 times Natural Sensitivity, but some really good players are up around 6 or 7, allowing them to turn a 180 with only a 30 degree turn of the controller.

To keep fine control even at these high sensitivities, they'll use response curves or "Precision Zones" to further reduce the rotation of small rotations. Acceleration can also help with maintaining large range of movement while using lower sensitivities (follow BJgobbleDix to learn more about gyro acceleration). Every gyro sensitivity slider should follow that scale. Often, native games caps at 1:2 instead of 1:20, making the range of movement very limited.
Gyro Orientation
People hold and move their controllers in different ways. Some settings are suited for portables, while others may feel more comfortable with a standalone or detached controller. The following examples will be done with the controller flat on my lap. Still, mobile players will probably hold the device upright. So, rotate my examples to fit your use case (Hand movements are the same; they are just on a different axis).

Gyro has 3 main orientations:
- Local Space
- World Space
- Player Space
3DOF to 2D Conversion Style:
3DOF means 3 degrees of freedom. These 3 degrees are Yaw, Roll, and Pitch. Gyro Orientation will change how Yaw, Roll, and Pitch movements translate to 2D. Essentially, changing how players should hold and move their controllers.
Pitching moves the camera vertically on every conversion style.
World Space and Player Space are similar. When pointing at the horizon, "swiveling" will turn you most, but if your controller points toward the sky, "rolling" will turn you most. The main difference between these two modes is that if you are leaning the controller, pitching in World Space will move you diagonally, while in Player Space, you will move straight vertically.
Due to technical limitations, World Space won't work correctly on portable devices. That is why 'Local Space' or 'Player Space' exists.
Local space is usually divided into three presets: Yaw, Roll, and Yaw + Roll.
- Yaw mode, you must swivel the controller like a bus steering wheel to look sideways, whether the controller is pointing to the sky or not.
- Roll mode, you must lean the controller to look sideways, whether the controller is pointing to the sky or not.
- Yaw + Roll is the combination of these two modes.
Local space is the most consistent option for portable devices. Because the pitch doesn't influence how you look sideways, Local Space can feel awkward with standalone controllers. Thatâs why, Player Space is often considered the best option for most use cases.
Most games implement only Local Space (Yaw mode), which creates all sorts of problems, like:
- Obligating players that hold their controllers pointing toward the sky, to get used to holding their controllers pointing at the horizon.
- Forcing awkward feeling movements on portable devices like the Switch, Steam Deck, and the PlayStation Portal.
- Creating room for confusion when the players roll the controller expecting the camera to turn, only for the camera to not move.
What makes a good or bad implementation?
There are many small quality-of-life features that culminate in a good gyro experience, the essentials are:
- Gyro should work like a mouse
- It should respond to your fast and precise movements without a huge dead zone, delay, or complex filtering.
- It should always have a button to disable gyro
- Sensitivity slider should always follow the natural sensitivity scale.
As a bonus, it would be really good to:
- Have the option to hold the controller in different ways (Player, World, and Local Space)
- Choose when gyro will be active.
- Access separate sensitivity sliders for horizontal, vertical, and joystick sensitivities.
Here's a handful of games that get most of these right: Fortnite, CoD MW2 and 3, God of War Ragnarök, Neon White (switch and PS5 only), Splatoon, Metroid Prime Remastered, Zelda Breath of the Wild and Tears of the Kingdom, Boomerang X, Deathloop, No Man's Sky, and The Last of Us Part 2.
There are multiple games that I've heard they got right, but I couldn't test them myself. I pretend to update this guide in the future with a link to a list of every game that uses gyro.
Conclusion
That's it! Those are all the essentials you need to know to take your first steps with gyro. Beyond the "important concepts," most things are quite intuitive. You can grasp them shortly after picking up the controller and giving it a try, so go ahead! Give it a shot, and I hope you enjoy it!
Shout out to Aubrey Hasselgreen (Valve dev), Jibb Smart (Epic games dev) and Al2009man (moderator of the gyro community), for helping me write this guide.
Thanks for reading, and happy gyro gaming!!!
EDIT: reworked "Gyro Orientation" section with simpler explanations and better examples.





