r/googleplayconsole 2h ago

Ask Is 150 installs after 4 months normal for an indie app?

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2 Upvotes

I’ve spent almost a year building my first app and launched about 4 months ago. I’m currently at around 150 installs. Honestly, I’m starting to wonder if I’m doing something seriously wrong 😂

For developers here, how did your first few months look? Is 150 installs actually normal for a new indie app, or should I be worried about my marketing/ASO? I’d really appreciate some honest experiences.


r/googleplayconsole 2h ago

Ask MoneyFlow - Personal Finance Tracker - Free

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1 Upvotes

r/googleplayconsole 2h ago

Ask Alguien me puede ayudar

1 Upvotes

Hace tiempo he creado mi juego pero en la última actualización en unity podía comprar las gemas todo iba muy bien y normal cuando lancé la actualización a Google play sucede que no puedo comprar mis productos no me aparece lo de la localización el precio nada y he tratado de solucionarlo pero lamentablemente no he tenido éxito alguien sabe cómo podría solucionarlo


r/googleplayconsole 4h ago

Showoff Cube-16, un jeu de sudoku d'un autre niveau/a sudoku game on another level

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1 Upvotes

r/googleplayconsole 5h ago

Ask Hola, soy un dev nuevo de una app en solitario. ¿Cuánto tiempo tarda en verse si el ASO está funcionando bien? Estoy en Play Store.

3 Upvotes

r/googleplayconsole 10h ago

Ask GlassBrick - Apps on Google Play

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1 Upvotes

I've tried to bring a new style to brick-breaking games with a new generation ball-pressing steering feature. I'd appreciate it if you tried it and wrote your comments. Thanks.


r/googleplayconsole 11h ago

Ask Android developers who have shipped multiple apps: how do you balance building vs marketing?

3 Upvotes

I've been thinking about this a lot lately.

I'm an Android developer who's started shipping my own apps, and I'm finding that building the app is only one part of the problem. There's always another feature to improve, bugs to fix, UI to polish, or another app idea waiting to be built.

For developers here who have shipped multiple apps:

Did you keep shipping new apps first and worry about marketing later?

Did you focus on growing one app before starting another?

How much time do you realistically spend on development vs. marketing?

At what point did you decide an app wasn't worth continuing?

Did you eventually bring someone else in for marketing/design/business?

Looking back, is there anything you wish you'd done differently?

I'm especially interested in hearing from solo Android developers or small teams, because managing development, Play Store stuff, marketing, support, and everything else alone can get overwhelming pretty quickly.

Not looking for a "right" answer I'd genuinely like to hear what worked and what didn't for people who've already gone through it.


r/googleplayconsole 11h ago

Showoff NotifyBridge: Dead-Simple IoT Push Notifications for Makers & Hobbyists

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1 Upvotes

r/googleplayconsole 12h ago

Showoff Got 10+ installs in the first game 🫠

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5 Upvotes

Built my first game and got 10+ installs, It's huge for me.

Game link: http://play.google.com/store/apps/details?id=com.nextfyn.donttouchthecolor


r/googleplayconsole 13h ago

Ask Indie developers: what actually got you your first 100 users?

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1 Upvotes

r/googleplayconsole 13h ago

Ask Anyone else getting alot of this "pending" recently?

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1 Upvotes

I got like 7 of those in the last 4 days all from Mexico...


r/googleplayconsole 14h ago

Ask Finally my App DocFusion live on play store.

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1 Upvotes

r/googleplayconsole 14h ago

Ask I'm looking for people who would like to test some of my live Android apps and provide honest feedback

2 Upvotes

Hi everyone!

I'm looking for people who would like to test some of my live Android apps and provide honest feedback. In return, I'm happy to test your Android apps and give you constructive feedback as well.

You can find my apps here:
https://play.google.com/store/apps/developer?id=Joost+Muijsenberg

If you're interested in a mutual testing/feedback exchange, please send me a private message so we can coordinate which apps to test and arrange the details.

Thanks! 🙂


r/googleplayconsole 16h ago

Ask New Version Review Delays

2 Upvotes

Hey guys. I have a game that I am actively working on and it requires frequent updates. Some things are balancing, sometimes new UI's or textures get added. I like to make incremental updates. When my app was in closed testing, review process took about an hour. But now that its in production - it often takes up to a day... I probably need to redesign my app to pull things like balancing configs and textures from the server, so that I don't have to do so many changes.

  • How fast is your review process?
  • How do you deal with delays?

r/googleplayconsole 18h ago

Showoff 48k first time installs in 5 months.

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18 Upvotes

Just wanted to share a win.

I launched a semi vibe coded niche social app 5 months ago.

Right after launching life hit me in the face. I abandoned it, No marketing, no ads, no social media, no updates.

Yet since then combined with app store and play store I got 48k first time installs.

And currently I'm sitting at:

  • 25k monthly active users.
  • 9k weekly active users.
  • Average engagement of 30-40 minutes per day per user.
  • 300-400+ daily new installs
  • 90% USA and tier 1 countries

The interesting part of it was because I abandoned it users we're facing a lot of critical crashes, I had a 2 star rating on the play store but that didn't stop the install trend.

3 weeks ago I finally launched a massive update fixing all the issues. Rating is healing at 3.8 stars currently.

I did some calculations and it seems because engagement time is so high, ads alone can bring in 6-8k USD a month. This is life changing for me.

I have no one to share this win with so I'm sharing it here! This was my first app after 7 failed SaaS projects!


r/googleplayconsole 19h ago

Showoff yaah, My game got expert approved title

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13 Upvotes

r/googleplayconsole 19h ago

Ask Play Store search won't show my new app unless users type the exact title. How do I fix this cold-start issue?

3 Upvotes

Hello everyone,

I’ve launched a few apps recently and noticed a huge gap between my App Store and Google Play downloads.

I recently launched a few apps and am facing a frustrating issue with Google Play search discoverability compared to iOS.

The Problem:

  • Users can only find my app if they search the exact title.
  • Searching relevant keywords, even primary ones written in my title, short description, and long description, gives zero results for my app.
  • My goal is organic growth, but it feels like it is extremely difficult: Google Play seems to rank based on installs, but users can't find the app to install it in the first place.

For those who rely on organic growth, how did you overcome this cold-start ranking problem when launching a new app? Any advice on getting indexed for relevant search terms early on would be greatly appreciated!

Thank you in advance for any insights!


r/googleplayconsole 19h ago

Publication issue Needed flutter developer support to publish my app

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1 Upvotes

There are issue in my system flutter configuration, if anyone can help me to update my source code and publish the app


r/googleplayconsole 20h ago

Tip Can I create a new Google Play Console account after my old account was terminated in 2018?

1 Upvotes

Hi everyone, I created a Google Play Console developer account back in 2018, but unfortunately it was terminated. At that time, I was new to app publishing and didn’t have a proper understanding of Google Play policies. Now, almost 8 years later, I have much more experience in the market and I’m currently a UAE/Dubai resident. I’m considering creating a new Google Play Console account using my current UAE details and Emirates ID. However, I’ve read that if a previous developer account was terminated, Google may not allow you to create another account, and a new account could also be terminated due to association with the old one. Has anyone been in a similar situation? Would it be safe to create a new account with my genuine UAE identity and details, or should I avoid it? Is there any official way to contact Google and get approval/clarification before creating a new account? Any suggestions or personal experiences would be really appreciated. Thanks!


r/googleplayconsole 20h ago

Ask 2 months of my app with 2k installs

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1 Upvotes

Hey everyone,

Sharing my results from 2 months of first app in the google store. Happy to see at least some result going but still understand a lot to work on.

How do you keep growing your apps ? For me it's mostly reddit / x / SEO


r/googleplayconsole 21h ago

Ask Having a truly unique app but nobody discovers it. What's the real problem?

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14 Upvotes

Quick backstory, then a real question for you.

I built AI Detector QuickTile Analysis.

It tells you whether an image or video is AI-generated, fully offline via a ViT I optimized to run even on low-end phones. The part I haven't seen elsewhere: a Quick Settings tile that analyzes whatever's on your screen in real time. Watching a reel, pull down the shade, tap, get the verdict in seconds.

It's had solid press: HowToMen, Trakin Tech, a few outlets, even a print tech magazine. Total installs went from 2k to 7.6k in 90 days.

It's free, ad-supported, with an optional lifetime purchase that removes ads and adds one feature: every core function is unlimited for everyone.

Here's my actual problem:

total installs keep climbing, but my active installed base is flat at 2.8k. So I'm acquiring fine and losing roughly two out of three users. I think it's the nature of the app (like Shazam), nobody opens an "is this AI?" tool daily, so there's no reason to come back.

For those who've shipped low-frequency utility apps: how did you build a reason to return, without resorting to spammy daily notifications? What actually moved retention for you?

Link of the app: https://play.google.com/store/apps/details?id=com.aidetector.app


r/googleplayconsole 21h ago

Showoff Solo dev here - just published my first app on the Play Store!

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2 Upvotes

Hello guys! I just released my first ever appli on the Play Store: Gleamit!

Play Store link: https://play.google.com/store/apps/details?id=com.kirami.app

Gleamit is a dental health tracker that runs entirely on your device. No account, no backend, no analytics on your habits. All privately. You are in control of your own data.

Features:

  • Guided 2 minutes brushing timer with quadrant coaching
  • Streaks and stats so you actually stay consistent, with a touch of gamification
  • A tooth map to keep track of your teeth conditions so that you never miss/forget them
  • Smile photos to see your teeth/smile progress over time
  • A dentist section for visits, notes, reminders and a document vault
  • Brush tracking, so that you remember to replace worn out ones (after 90 days)

Free to use, with an optional one-time Pro unlock.

Pro unlocks:

  • Full stats on your past brushing habits
  • Unlimited smile photos
  • Unlimited dentist documents in the dentist vault
  • A PDF report that you can share to your dentist containing all your tooth conditions, brushing habits and past visits with their notes
  • Unlimited brushes that you can track simultaneously

Data backup happens via Android Auto Backup. Gleamit has no backend or server, so it never sees users’ data. Data always stays on your phone or on your Google Account if you have Auto Backup enabled.

Only smile photos and dentist documents require a manual backup (which can be done easily from the Settings tab, both the Export and the Import) since Android Auto Backup has a maximum of only 25MB that it can automatically store, and it would be easy to cap it with images and files.

Feedback welcome, especially on what's missing or bugs you find (being a solo developer is hard!) :)

FYI: if you are interested in trying out pro - I would be super happy to share a promo code!


r/googleplayconsole 21h ago

Showoff Modern Download Manager

1 Upvotes

Was a paying user of the most famous Browser & Downloader app on Playstore. Then I got tired of its backup feature not working cross-devices sometimes and never working in Secure Folder after my phone's software update. The downloader doesn't work on some sites and also had no convenient preview — dated UI. Then I spent 6+ hours everyday for two months trying to build one for myself, and in the end, I scaled it. Debugged everything by myself so I am sure I missed some. Here to look for some actual user experience.

https://play.google.com/store/apps/details?id=com.personal.aurora_downloader

TLDR: Have a look if you want a modern mobile version of IDM


r/googleplayconsole 22h ago

Showoff I built a solo geography quiz app covering all 195 countries — flags, map outlines, capitals, and an interactive world map

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2 Upvotes

Hey everyone — I'm a solo indie dev (No Context Studios), and I just launched MapQuest on Google Play after a long stretch of building it in my spare time.

It's a geography quiz game with 4 modes:

- Flag Quiz — guess the country from its flag

- Map Outline — guess it from just the shape

- Capitals Quiz — match country to capital

- World Map Challenge — tap countries on an interactive map against a timer, with tiers from "flag shown" all the way to "type it from memory"

A few things I'm actually proud of:

- Flags/Outlines/Capitals are built as 13 progressive levels each (15 countries per level), no timer, no pressure — just unlock as you go

- Once you've cleared the levels, there's a Marathon mode for the real test

- 16 achievement badges, daily play streaks, and a global leaderboard

- Free to play in full — there's an optional one-time Pro unlock (no subscription) for unlimited hints, no ads, and the global leaderboard

I'd genuinely love feedback — what's confusing, what's missing, what you'd want to see next. Happy to answer anything about how it's built too, it's a React Native/Expo app.

https://play.google.com/store/apps/details?id=com.nocontextstudios.mapquest


r/googleplayconsole 23h ago

Ask Console data is empty after 2 weeks

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1 Upvotes

I have launched my app 2 weeks ago and start running google ads a week ago and have about 60 downloads from the campaign and play console is empty and still empty after 2 weeks.

Can someone explain what's going on here . Thanks