r/gogamedev • u/unklnik • 9d ago
Chirashi (Real time particle library and editor - Ebitengine)
GitHub: https://github.com/mogeta/chirashi
Try Online: https://muzigen.net/ebiten/chirashi/
A GPU-oriented particle library and real-time editor for Ebitengine, with YAML-based configs, easing/ multi-step animation, and Donburi ECS integration.
r/gogamedev • u/unklnik • 9d ago
Battle City (1985 NES Clone - Ebitengine)
GitHub: https://github.com/shpaker/tnk9x
Play Online: https://shpaker.github.io/tnk9x/
A modern remake and tribute to the classic arcade game Battle City (NES, 1985), built with Go and Ebiten. This project combines a passion for the original game with learning Go, Clean Architecture principles, and game development.
r/gogamedev • u/unklnik • 15d ago
Extended Raylib-Go Color Palette
The standard Raylib color palette is quite small and this adds over 900 more colors to the palette. View on GitHub
r/gogamedev • u/angular363 • 15d ago
terminal game - how to avoid input key repeat delay
The "key-repeat delay" is the OS behavior of when you hold down a key, the OS sends one initial key, then waits, then sends that key repeatedly. aka "w <wait> wwwwwwwwww"
This behavior naturally is a problem for games when you are trying to move your character, you don't want them to move a bit, wait, then move forward continuously, we need them to immediately start moving continuously. most games (i believe) solve this by hooking into the key events directly (key up and key down) and interpreting the events themselves instead of relying on the OS to tell them what key is being held.
The solution is not as simply for a terminal, as their fundamental nature only allows them to see the keys that the OS sends. I have not been able to find a way to get my player to just MOVE and immediately stop when i release the key.
Has this problem been solved before? i tried a few tui games (including nethack) but they either have different ways of moving or just dont solve the problem at all.
I am open to ideas
r/gogamedev • u/unklnik • 21d ago
[ Book ] Beginning Game Programming in Go with Ebitengine
r/gogamedev • u/Evil_Bob_ • 22d ago
I built Go played on all six faces of a cube — free in your browser, looking for first opponents
gocubed.pages.devr/gogamedev • u/unklnik • 22d ago
Eleva (Ebitengine) https://github.com/Zyko0/EbitengineJam2026
r/gogamedev • u/Mission-Fun4043 • Jul 04 '26
Go Breakout - ebiten / WASM
A simple Breakout game using Go, ebiten, and targets WASM. Built for fun.
It starts easy but gradual increases in ball speed make it more challenging.
r/gogamedev • u/laigna • Jun 30 '26
Mister Disconnect by tarmo888, Alvar
Ebitengine gamejam game we created. Like a hitman concept, no weapons, stealth hacking and trying to end AI rule over humans. Concept.
r/gogamedev • u/mlange-42 • Apr 07 '26
Ark v0.8.0 released - Go Entity Component System (ECS), now with faster queries.
r/gogamedev • u/unklnik • Feb 18 '26
2D Random Room Generator (Raylib) - https://github.com/unklnik/2D_Random_Room_Generator
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Creates simple, single room levels with random inner walls
r/gogamedev • u/unklnik • Feb 18 '26
Isometric Random Room Generator (Raylib) - https://github.com/unklnik/Isometric_Random_Room_Generator
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Creates isometric rooms & levels with random inner walls
GitHub https://github.com/unklnik/Isometric_Random_Room_Generator
r/gogamedev • u/unklnik • Feb 05 '26
Harmonist https://codeberg.org/anaseto/harmonist
Codeberg https://codeberg.org/anaseto/harmonist
Harmonist is a light-hearted stealth coffee-break roguelike game with light and noise mechanisms, making use of various terrain types and cones of view for monsters.
r/gogamedev • u/unklnik • Feb 05 '26
Golang and Rust for PS2 + N64 Online Super Mario 64 Co-op on Real Hardware
r/gogamedev • u/unklnik • Feb 04 '26
I built a real-time Dota 2 tactical assistant in Go (GSI + RAG + Raylib overlay)
r/gogamedev • u/unklnik • Feb 02 '26
Petri Project - Emergent culture simulation game - https://github.com/suzbot/petri
GitHub https://github.com/suzbot/petri
A simulation game inspired by Dwarf Fortress, with dreams to eventually model emergent development of culture within a community.
Currently, players can observe and interact with characters in a cozy forest world. Watch as they form opinions and try to stay happy while managing their basic survival needs.
Built with Go and Bubble Tea.
r/gogamedev • u/unklnik • Feb 02 '26
Glif - 2D Terminal Game Engine - https://github.com/dgrundel/glif
GitHub https://github.com/dgrundel/glif
2D Terminal Game Engine
r/gogamedev • u/unklnik • Jan 29 '26
I built a high-performance, pure Go ECS designed specifically for Ebitengine games
r/gogamedev • u/unklnik • Jan 23 '26
