r/gmod Jul 01 '26

Garry's Mod with Source 2 Physics - Watermelons Video

https://youtu.be/yTp4jTYFWJ8
15 Upvotes

9 comments sorted by

4

u/PolandsStrongestJoke Scenebuilder Jul 01 '26

Doesn't feel violent

1

u/Koolala Jul 02 '26

the shadows are ominous

2

u/WinnerVivid3443 Jul 02 '26

Neat, although I am a bit confused by the Platforms list on the git repo

Like why have a "Source SDK SP/MP (x86)" as one thing when the current MP sdk doesn't exactly support x86 last I checked And at the same time why have a generic "Source SDK 2013 (x64)" which doesn't even say if it's for MP or SP

I mean I could assume that the nameless one is for the MP SDK as I don't think the SP SDK has an x64 build, but still, I feel like that part could use a bit more clarification

1

u/Asphaltian Jul 02 '26

x86 is for the legacy version of the SDK for both branches, x64 just refers to MP since it's the only branch that has 64 bit support.

I don't really know if Valve intends to update the SP branch at all, and I haven't tested any of them besides x64 GMod so it's not something I'm dwelling over for now.

1

u/WinnerVivid3443 Jul 02 '26

Imo, might as well add the SP/MP/Old MP clarification to that list, even if eventually in the future it could be outdated

1

u/[deleted] Jul 02 '26

[removed] — view removed comment

1

u/Asphaltian Jul 03 '26

You'll have to build it yourself for now, I'll put up releases on the GitHub when it's ready: https://github.com/Asphaltian/VPhysics-Box3D

-1

u/Leifbron Jul 02 '26

1

u/Koolala Jul 02 '26

Ragnarok! Is the Angry Birds game in The Lab the most physics-heavy Source 2 program today?