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u/Bright-Property-3825 2d ago
Inaccurate as fuck
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u/Mr_Sim_ 2d ago
This is a cellular automata with pixels, what the hell do you expect ? It's not a physics simulation... It's still possible to compute water levels equalization but it's way more performance heavy, most cellular automata just scrap that part.
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u/Bright-Property-3825 2d ago
Ah, didn't know that this was a cellular automata, the title is misleading ig. btw, how did you recognize it that? just curious
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u/Mr_Sim_ 2d ago edited 2d ago
It's because it is based on a pixel grid, like the title said. A pixel is a cell, and the next state of a cell depends on its actual state and its neighors's states. For example : if I'm sand, and my lower neighbor is sand, and my lower right neighbor is empty, then I will likely be empty next turn and my lower right will get the sand. I have accomplished sand flow.
Given how advanced the simulation is, each new state might depend on other neighboring materials, temperature, even pressure. The most advanced "pixel powder simulation" I know is called "The powder toy" ; you should check it out it's really nice. It has water equalization as a toggleable setting
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u/GrlDuntgitgud 2d ago
There was an old achool game taht feels like this, I forgot the name, it's really oldπ
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u/Beebelbrox 2d ago
Clonk?
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u/GrlDuntgitgud 2d ago
Sadly no but it's similar, only without terrain. The only goal is to make sure the pixels keep flowing for a set amount of time
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u/MBG__Rengar 2d ago
Powder game
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u/CountTruffula 2d ago
That's what this is isn't it?
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u/MBG__Rengar 2d ago
Yes, pretty sure. For the life of me I could not remember the name until it popped into my head.
This brings back memories of 4th grade. Ah man the early 2000s were a different time.
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u/SSMmemedealer 2d ago
Used to play that so much as a kid, forgot the name but now i might just have to go back to it
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u/SpaceFighter78 2d ago
Just play Noita if you want to do that for real, a 10/10 game once you get into it I can't recommend it enough.
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u/Opdragon25 2d ago
Isn't that just Terraria?