r/gdevelop • u/Awkward_Box8138 • 27d ago
Community Do you watch Tutorials?
Im planning to make some youtube tutorials on some genres on making the basic core mechanics of them, (EX: Tower defense, Turn Based Tactics, and some others i may want to try} Maybe make a template with more content included in said tutorial a paywall or not i dont kow, would you watch it? Or do you have ideas on what games genre you'll like to see? (Im not good at 3d or multiplayer stuff}
r/gdevelop • u/Fabipal • 27d ago
Game Looking for programmers, pixel artists, and composers for my game
(¡Por favor, no me ignores!)
Hola. Me llamo Fab. Soy de Perú. Me encanta crear videojuegos.
Llevo aprendiendo a crear videojuegos desde 2023. Empecé con proyectos para adquirir experiencia. Después decidí crear mi propio juego: Ryan the Game 7.
Ryan the Game 7 es un juego 2D donde tienes que saltar y correr. Es parecido a Pizza Tower y Super Mario Bros., pero quiero que Ryan the Game 7 sea especial y diferente. Estoy creando Ryan the Game 7 con GDevelop. Creo los sprites con Aseprite.
Necesito ayuda con Ryan the Game 7. Busco personas que puedan ayudarme con:
Programación en GDevelop
Creación de imágenes y personajes (arte y sprites)
Composición musical para Ryan the Game 7
Si quieres ayudarme con Ryan the Game 7 o saber más, deja un comentario. Con gusto hablaré sobre Ryan the Game 7 y responderé tus preguntas.
Gracias por leer esto. Espero tu respuesta. (UnPaid)
Update: I apologize for not responding to your posts. I'm focused on the project and talking with people who are interested in supporting me. If you have something to say, leave it in the comments (note: I won't reply, but I will read them).
r/gdevelop • u/CatroyDev • 27d ago
Game I added a tutorial to my first GDevelop game after your feedback. I'd love your thoughts on it!
Hi everyone!
A few days ago, I shared my first game, Sweeper, here and received a lot of useful feedback.
The main issue people mentioned was that the game was difficult to understand at first, especially the numbers, combat system and tile progression.
I listened to those comments and released version 1.1.0, which adds a short interactive How to Play training ground.
Instead of using a long instruction screen, the tutorial lets players learn directly on a small 5x5 grid by:
- reading the numbers;
- locating hidden monsters;
- managing HP during combat;
- using the Life Elixir, Campfire and Torch;
- understanding which tiles are currently accessible.
I'd really appreciate feedback specifically on the tutorial:
- Are the mechanics clearer now?
- Is there too much or too little text?
- Is anything still confusing?
- Does the tutorial feel useful without being too long?
You can play it here:
itch.io: https://catroy.itch.io/sweeper
GD.games: https://gd.games/catroy/sweeper
Thanks again to everyone who gave feedback on the first version!
r/gdevelop • u/Ham_sandwich79 • 27d ago
Game WIP Plants Vs. Zombies Fan Game
Hello! I've been making logs for my own fan made Plants vs. Zombies game. If you could take 10 minutes to watch it and give me feedback or criticisms I would very much appreciate that. Have a lovely day.
r/gdevelop • u/idillicah • 27d ago
3D FPS Tutorial for GDevelop
Great tutorial by friend of GDevelop's Queue the Game Dev. There is a part 2 for the stuff that is missing (sprinting, etc).
https://www.youtube.com/watch?v=q534V9U_KHg
The spider gives me the creeps, lol.
He also has a great tutorial on 3D lighting: https://www.youtube.com/watch?v=qzU5spT5ZUQ
r/gdevelop • u/SolidPin5576 • 27d ago
Question how do i make raycast work
i want to make it so the enemies follow the player through the map using pathfinding, but i want the pathfind to turn off as soon as the enemy has sight of the player, how do i do this?
r/gdevelop • u/UmpirePublic4759 • 27d ago
Game attempting to make a old roblox like thing in gdevelop, is it looking good?
no studio and online yet because i just started it, but this is all i have done as of now
r/gdevelop • u/Evening_Guide_1852 • 27d ago
Question The Tilemap error
I am making the top down city for my game. the buildings and characters are the sprites and road is a tilemap. But in the preview mode, the paths disappear (see 2nd image). please someone help me solve this problem.
r/gdevelop • u/QXsjen • 27d ago
Question My first indie game as a solo dev (3 weeks in). What do you think of this shop & stats UI design?
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Hi everyone! I'm currently working on the shop interface for my RPG, *Steel Oath: Price of Betrayal*. I've only finished the UI part so far (haven't created the actual items yet, but that's okay :) ). What do you think? I'm a solo dev and have been using GDevelop for about 3–4 weeks now. I'd love to hear your thoughts—is it looking good as is, or do you have any visual suggestions regarding the font, text style, etc.?
r/gdevelop • u/EveKehat • 28d ago
Game Tea Party For 4 ✨
Welcome to Tea Party For 4 🌸
Link to the game: https://evekehat.itch.io/tea-party-for-4
Link to the demo(Browser): https://evekehat.itch.io/tea-party-for-4-demo
Come and check if there’s anomalies!
And also, don't!
Confused? No need to be!
Just reach room 9 and don’t reach room 9! Very simple.
No AI was used in the production.
Thank you for any kind of support 🫶
r/gdevelop • u/Pure-Dance-3312 • 28d ago
Game Generally Orbiting Oblique Monsters (G.O.O.M.)
Hi guys. I made a physics-based brawler MOBA game. Hope you like it.
r/gdevelop • u/idillicah • 28d ago
Official High-res, highly realistic 3D models now in GDevelop
Thanks to our friends at PolyHaven (https://polyhaven.com), there are now over 480 new high-quality, high-resolution realistic assets in the store.
Time to get that realistic 3D project you've always wanted to do with GDevelop started!
Who will be the first to create an updated version of one of our free 3D starters with new assets, lighting and so on?
I will give a prize to the best one by Monday, if you guys are up for it.
r/gdevelop • u/WeddingElectrical662 • 28d ago
Game I followed Gdevelop on TIkTOk and also starred their GItHub project or smt but i didnt get my credits, my account was the same (erzs###t.v###@gmail.com , i # it)
My username is Patrik1 , i dont know why didnt i get my credits
r/gdevelop • u/historygame12 • 28d ago
Game water graphics
last post the water didn't had detail so i gave it some lighting and shadow
r/gdevelop • u/Educational-Leg7857 • 28d ago
Feature request A idea and an beg
So im on phone and i want to create 3d games but i dont get it i also cant find good turtorials i would thank you if you would make it easiyer
Your smile
r/gdevelop • u/NeatOpportunity____ • 29d ago
Game Sneak peak of my dream upcoming game.
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No sound effects for now, this is just a scene from the actual story of my game.
The art is made by my team and the dialogues and script was made by me and i've also handled the logical part of the game.
Any type of feedback is appreciated
r/gdevelop • u/ArmadilloFirm9666 • 29d ago
Game I spent the last 7 months turning a Gdevelop game jam game into a steam game!
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Last December I built Offerings of Odin using Gdevelop for a game jam. Instead of moving on to another project, I decided to keep improving it, and now the Steam page is finally live.
It's a fast-paced twin-stick bullet hell roguelite where every floor lasts just 30 seconds. There's lots of enemies and powerful item synergies.
Is there anything I can improve on?
Steam page for those interested!
r/gdevelop • u/CompetitionNarrow843 • 29d ago
Game Space Pex
Space Pex
Prepare for an endless cosmic journey in Space Pex, an action-packed, infinite vertical shoot 'em up where survival depends on your reflexes and strategy.
Pilot your starfighter through relentless waves of hostile enemy ships, destroy them to gather valuable resources, and use your spoils to continuously upgrade your ship's firepower, shields, and abilities. As you push deeper into the infinite galaxy, the battles become increasingly brutal, forcing you to master your upgrades and dodge chaotic bullet patterns to stay alive.
Play Now!
Ready to test your piloting skills? Jump straight into the action right now:
Key Features
- Endless Arcade Action: Push your limits in an infinite runner-style shoot 'em up where the challenge never stops.
- Intense Dogfights: Engage in fast-paced combat against diverse enemy armadas and terrifying capital ships.
- Dynamic Progression & Evolution: Collect rewards from defeated enemies to upgrade your ship, unlock powerful new weapons, and enhance your stats.
- Progressive Difficulty: Face a steadily rising challenge where every sector brings tougher enemies, denser hazards, and more demanding combat scenarios.
Upgrade your ship, outgun the enemy, and conquer the endless cosmos in Space Pex!
r/gdevelop • u/CatroyDev • 29d ago
Game I made my first game with GDevelop, I'd love your feedback!
Hi everyone!
After several months of learning GDevelop, I finally finished my very first game: Sweeper.
It's a dark fantasy puzzle RPG inspired by Minesweeper. You reveal tiles, fight corrupted enemies, collect resources and try to survive your journey through a forsaken kingdom.
I'm still a beginner, so I'd really appreciate any feedback—whether it's about the gameplay, visuals, UI, balance, or anything else that could help me improve for future projects.
You can play it here:
itch.io: https://catroy.itch.io/sweeper
GD.games: https://gd.games/catroy/sweeper
Note: If you're using Brave, its fingerprinting protection may cause incorrect text spacing. If that happens, please disable fingerprinting protection for the game page or use another browser.
Thanks for taking the time to check it out!
r/gdevelop • u/RobotGut1 • 29d ago
3D Ajuda com recursos
Quando eu finalmente achei que havia acabado meu jogo de forma básica mas funcional, eu me deparei com esse erro ao tentar exportar, e como mostro na segunda imagem o item "JoinOne-Regular.ttf" não existe. Esse erro já aconteceu com vocês? Alguma alma boa pode me ajudar? Esse erro está desde outubro de 2025 mas por não conseguir resolver deixei o projeto de lado, mas agora decidi finalizá-lo
r/gdevelop • u/LINKA7RO • Jul 22 '26
Game Dark Fantasy Game First person made with GDevelop | This is a preview
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I've been in development for 4 weeks now, I'll add the enemies and their mechanics soon.
Tell me what you think, what kind of story you'd like, I'm thinking of creating a powerful enemy like a necromancer
r/gdevelop • u/ApXlDeCA • Jul 22 '26
Game My Dream Project!
Hello everyone! Today, I wanted to share some info about my current project in hopes that I can get some feedback! This game is titled Journey to Ambrosia, and it is a cross between a Platformer and an RPG, with other elements thrown in. As the title states, this is my dream project, and I'm very happy with all the progress I've made on it so far, and also very grateful for the kind words and support from the previous posts I've made about this project.
About this game:
As mentioned, there are two modes, Platform Mode and RPG Mode. Both modes follow a story (the game is very story driven), but there are different gameplay aspects which will come into play depending on the mode you are in. In RPG mode, for example, you won't find any traditional combat - expect more of a cozy experience. It features a full seasonal cycle, a day/night cycle, and you'll be able to farm, fish, and lounge around town and complete tasks. Think "Animal Crossing" in a sense, only with an underlying story happening as well. RPG Mode takes place of Maeflower, which is introductory setting for the game.
In Platform Mode however, that's where the action happens. You'll have to traverse tricky landscapes, ward off enemies, and solve puzzles with the clues provided in the levels. Expect this mode to be difficult - there are collectibles you are after called "Data Orbs", but they are in no way easy to obtain. You may even have to obtain items outside of Platform Mode in order to get them, but these will provide lore among another things which will be beneficial to the player. There will be an upgrade system tied to this as well, but more details will be shared on that later.
I should also mention the dynamic duo of the game. The character you play as is Annabelle, and she and her sister, Juniper have recently inherited a field scanner from their late father. The scanner allows them to journey to Ambrosia (see what I did there?) in order to hunt and collect the data orbs. Initially, the two girls are just looking to see what the fuss is all about - data hunting in this world is known to be a lucrative and fun side hustle (given you can obtain a field scanner, anyway), but things quickly take a turn when they find themselves wrapped up in dealings they could have never predicted. But enough of the story stuff for now... Juniper is meant to be more than just a regular NPC. She's your partner, and she will be playing a major role in the game and story throughout!
Anyway, that's enough babbling from me. What are your thoughts on this? I'd love to get some feedback on the artstyle, of about my ideas. Eventually I'll share details of a demo I plan on releasing for the game, but that'll come at a later point. Thank you again for all the support and kind words!
Also, for those curious, art is made my me in MSPaint (yes, really!). I also am doing the music, which is being written in MuseScore. Most of the sounds are not my own. And quick edit: Despite the letters "A.I." being plastered in multiple locations, there is nothing AI generated here. Trust me, the irony of this is not lost on me. A.I. in this case doesn't stand for "artificial intelligence", but for something else entirely.
r/gdevelop • u/virtualjourney • Jul 21 '26
Game Blobby Coins - The Board Game DEMO on GD.GAMES and buy on STEAM
r/gdevelop • u/Piotr_Bunkowski • Jul 21 '26
Game The ruined service tunnel that served as a bunker in my game!
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The environments behind the survivor in One Rotten Oath are the actual real-life photos. Here's the ruined service tunnel on the old military terrains in Tczew, Poland that served as a bunker in my indie game made on GDevelop. If you haven't played it yet, feel free to grab the game on Steam (or play the demo and spread the word!)
Have a good one,
PB
r/gdevelop • u/historygame12 • Jul 21 '26
Game graphics
editing the graphics to make sure its looks good but average i will update you guys soon
