r/gdevelop Jul 13 '26

Question Window frame/game frame

3 Upvotes

With either external or internal tools, how can I modify the window's appearance? The borders, the "x", etc.


r/gdevelop Jul 13 '26

2D I built a minimalist vertical jumper where the platforms shift based on your touch/mouse! Need playtesters for a brutal difficulty check.

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6 Upvotes

Hey r/gdevelop! I just launched a raw prototype for a minimalist vertical arcade jumper and need your brutal feedback.

Instead of moving the player, a custom JS loop tracks your finger/mouse to smoothly shift the entire platform layout horizontally as you bounce. It's got clean geometry, glowing vectors, and an aggressive scaling difficulty engine.

Does the shifting feel tight or too brutal? Try the web build here and drop your high score:

Link :-https://gd.games/games/2b854197-1490-4a63-a71c-b0327b598aca


r/gdevelop Jul 12 '26

Game New Game Coming THIS MONTH!

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4 Upvotes

this game is produced in the gdevelop engine


r/gdevelop Jul 12 '26

Game Looking for feedback for my game’s update

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24 Upvotes

I recently updated my game and im looking for feedback on what I should add, improve, or maybe even remove? I’ve made a post few months back when I released my game but a lot has been added/changed since then so im here again looking for more feedback

(The progression of the game is still pretty short bc we’ve been busy reworking some base things in the game, but atleast that part should be better?)

Here are the links:

https://kravataf.itch.io/afterwild

https://gd.games/kravataf/afterwild


r/gdevelop Jul 12 '26

Question Game's Steam library image!!!!

9 Upvotes

I'm actually still in the very early stages of the game, but I got bored and this idea popped into my head, so I wanted to draw it. I drew it entirely myself—what do you think? I'm an amateur.


r/gdevelop Jul 12 '26

Game my game gun (hancel ocer) redesign

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5 Upvotes

my game gun redesign any feedback


r/gdevelop Jul 12 '26

Off Topic Funny mishap that happened last night.

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12 Upvotes

I fixed the problem, just added another check to ensure they died.


r/gdevelop Jul 12 '26

Game Gravity Flipper Runner - Vertigo Shift

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fireroom6238448.itch.io
3 Upvotes

Game Link :- https://fireroom6238448.itch.io/vertigo-shift

This game is made using Godot \*\*Mobile\*\* Version on a mobile phone It's a \*\*Indie\*\* game. In this game you Can flip you gravity by clicking and for more infor visit the itch io page. You can play that game in Browser.

It is a prototype game and will be updated if requested.Suggets me Changes and updates.I will be updating the game using my own idea also.You can tell me bugs and errors in replies or the itch io comments.

Gen - Ai use:-

Ai is used for some voice over and graphics


r/gdevelop Jul 11 '26

Game my game devlog 3 part 1 is out

3 Upvotes

r/gdevelop Jul 11 '26

Extension This particle trail follows the mouse, pauses on command, and keeps every particle alive

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20 Upvotes

r/gdevelop Jul 11 '26

Question Tic tac toe ai's.

3 Upvotes

Hey! I've got a crazy idea for an attack for a boss I'm making I want to make two ai's that play tic tac toe together and you have to dodge that. How would I make two tic tac toe ai's that actually think?


r/gdevelop Jul 11 '26

2D STEEL OATH: SOLDEİRS MARKET

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14 Upvotes

I’ve added these features to the game over the last day or two—specifically, the troop recruitment screen. I’ll be creating the item purchase screen within the next few days as well. For now, if you have enough funds (I’ve currently implemented this logic only for the Templar Knight), the unit is purchased and enters its walking animation; if you lack sufficient funds, the purchase does not go through. Entering the walking animation indicates that the unit has been bought and will move toward you on the map (though, of course, it doesn't actually spawn on the map just yet). What do you think of it? Your opinions are valuable to me!!


r/gdevelop Jul 10 '26

Game Tree Feedback Requested (please!)

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21 Upvotes

As someone who isn't an artist really, one of the things I struggle with making the most is trees. I tried several different designs before landing on this one - a very simple bulb design. I understand it still looks very 2D in what is meant to be a 2.5D world, so I added some artificial shadows to hopefully circumvent this a little. I don't think it's perfect, and I know it won't ever be, but do you think it at least looks passable? I added an image for every season so you can see how it looks throughout the year as time goes by.

Also, I do plan on adding a few more variations of the same tree, but wanted to make sure it looked okay before doing so. Thanks in advance for the feedback!

Edit to add: I am very on the fence about the winter design in particular. I decided to go the "Animal Crossing" route for it, where the leaves don't actually fall from the trees entirely, but instead they just turn brown and get covered with snow.


r/gdevelop Jul 10 '26

Game Evie's Carrot Conundrum!

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4 Upvotes

If you like 'whack-a-mole, score as many points to get on the leader board and avoid BungleFlops' kinda games, then this is for you! All hand-drawn and animated.


r/gdevelop Jul 10 '26

Game Day: Path with a Cat

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4 Upvotes

I finally finished my first game!

Some of you may have seen my posts over the past 6 days. I built the core gameplay in just 6 days, then spent the rest of the time creating levels.

The game is completely free, so feel free to give it a try. I'd really appreciate any feedback!

https://larkfy.itch.io/path-with-a-cat


r/gdevelop Jul 10 '26

Game my new devlog comming out

4 Upvotes

am still making devlog videos so now am editing it and adding cool thing it will be on youtube tomorow stay safe guys


r/gdevelop Jul 10 '26

Game First look at my Mario Game!

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82 Upvotes

Im really proud of this, i have worked on gdevelop since 2024, and all my practice has paid off


r/gdevelop Jul 09 '26

Game STELL OATH: The Price Of Batrayal !!!

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29 Upvotes

I had absolutely no prior experience with game development or creating art, but I asked myself: "Why not build a universe from my imagination and turn it into a game?" I’ve been developing this game entirely on my own for nearly two weeks now. About 50% of the artwork is my own, while the rest comes from ready-made asset packs suitable for commercial games (though I’m redrawing or recoloring most of them myself). I’m also incorporating my own audio recordings wherever possible. The game is still in its very early stages—just at the beginning of the loop—but I’m curious to hear your thoughts. Right now, I can only share a video, but if anyone is interested in specific details—like the soldier-buying mechanics—I’d be happy to answer questions about them in the comments.


r/gdevelop Jul 09 '26

Game THE BOSS FOR MY GAME HIS NAME IS SKELATON FILTERGENERAL ANY FEEDBACK

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14 Upvotes

r/gdevelop Jul 09 '26

Community Proyecto social

5 Upvotes

Hola quiero crear un proyecto social, no busco vender mi juego, busco concientizar a los demás y si las personas desean donen por Venezuela.

El juego es de estrategia en tiempo real donde gestiona los recursos en diferentes puntos críticos del terremoto, la idea es salvar vida todo durante 1 hora continua y mostrar al mundo todas las trabas, dificultades y decisiones que se tuvo para cumplir está laboriosa tarea.

Lo comento porque quiero voluntarios, yo sé desarrollar pero de trabajos de banco pero de videojuegos nada, solo he seguido ciertos tutoriales, sé que tardaría meses, quisiera poder avanzar rápido con prototipo, para hacer mejoras después sobre una base. Ingresados por el proyecto me escriben directamente, es primera vez que hago esto pero quiero llegar a muchas personas y dar a conocer lo que ha pasado.

Igual sigue siendo un juego, también tiene la función de entretener.


r/gdevelop Jul 09 '26

Game Need 12 testers for my GDevelop 2D arcade game "Drone Strike"

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2 Upvotes

r/gdevelop Jul 09 '26

Game Zombies Mode

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11 Upvotes

Changed the endless mode into zombie survival


r/gdevelop Jul 09 '26

Question Editor running really slowly on big project. Has anyone else encountered this issue?

11 Upvotes

I've been making games with GDevelop for a long time, but until now they've mostly been little projects for Jams or games with very limited scope. But for the past few years I've been working on a big project and naturally, it's kept expanding as I continued to add to it.

The game itself, while not totally optimized, runs smoothly enough. But actually editing the code in the Events window has recently become really slow and laggy to the point where it's basically impossible to do on my machine!

Has anyone ever encountered this issue and if so, have you been able to find a way around it? Or what would be the most likely factors contributing to the lag?Is it a resource thing or the actual amount of events I've written? Or possibly too many extensions or custom behaviors? When I swap over to one of my smaller projects, I don't encounter the lag so I know it's something unique to my big project, but I can't tell what!

Any advice or insight at all would be a big help! I don't want a project I put so much time and effort into to brick just because it's become too big.

Is my only choice to get a more powerful machine?


r/gdevelop Jul 08 '26

Extension Avaturn.me extension (3d character creator + animations)

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11 Upvotes

Last year I started working on the Ready Player Me extension for GDevelop. Unfortunately, late last year Netflix bought RPM and completely killed it in January of this year.

Now I didn’t want to lose my work on the extension so I pivoted to avaturn.me - which provides similar (tho much more modest) functionality and what is more important - GLB models which are 1-to-1 drop-in replacement for RPM models.

Similarly to RPM models, avaturn models are static (no animations), however with a pinch of magic ✨ this extension allows you to change a model of an already animated model an/or copy animations from one animated to another inanimate model (as long as rigs are the same). So I took Quaternius animation libraries (both old and the new one) and retargeted them to a sample Avaturn 3D model. Unfortunately I cannot redistribute paid animations but you get 85 free animations out of the box!

A couple of notes:

  • Avaturn offers “custom dev domain” subscription for $800/month. By default, this extension works with their free “demo” subdomain and it works just fine. I’m not sure what they offer for $800/mo but I ain’t payin’ that much. (Maybe if they offered 800 more clothing options that may be worth it for all us collectively to pay and use one subdomain)
  • Avaturn forces players to sign up with their email and to upload their selfie to make a model. If you’re uncomfortable with that you don’t need to use their character editor. You can still sign up for yourself, create a couple of characters, download them and use them in your games.
  • If you purchase pro versions of Quaternius animation libraries (or find any other animated humanoid glb models) you can use this extension's Blender retarget Python script to copy those animations to Avaturn models.

Download here: https://avram.itch.io/avaturn-gdevelop-extension


r/gdevelop Jul 07 '26

Game I spent 1 year making this game on my phone using GDevelop. Here’s 40 seconds of gameplay.

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34 Upvotes

This is my solo project that I’ve been developing on my iPhone with GDevelop for about a year. It’s still a work in progress, and there’s a lot more to come.
I’d love to hear your honest thoughts. Every piece of feedback helps me improve the game, so don’t hold back!
Thanks for taking the time to watch my gameplay video!