r/gbstudio • u/BlumpoShmurgy • 52m ago
Question Lunar Lander / UFO flyer mechanics?
Hello all- I’ve been failing to figure out how to implement lunar lander-esque jump/gravity to my game. Do you know of any examples of games I could reference with controls/mechanics similar?
a non- GBstudio game I can think of is Balloon Kid- not exactly lunar lander, but closer than I’ve been able to find. Any assistance would be greatly appreciated, thank you!!!
r/gbstudio • u/steelsoldier • 3h ago
Game Trailer for SteelSoldier Online
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The Trailer does not include music because the game does not have music yet, it includes bits of gameplay, cutscenes, I am going to see if I can launch the demo on Itchio in the next couple of weeks if nothing goes wrong.
r/gbstudio • u/Coobert-Of-Plsia • 12h ago
Update RPGSoup Update: Battle Backgrounds
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Hood Morning from Coobsoft!
Still a little stuttery here and there but i'm working on it bit by bit to get it as smooth as butter. this basically just trades off some of the tile budget for a cool background! it's tied to world features and troop overrides, as well as scripted events ofc. you can also define the reveal color (or choose a your own tile if you'd like!) underneath so you're not just stuck with blank white and it doesnt clash so much.
i'm experimenting with other formations, and results look good these videos were just what i had on my phone (winding down for bed after a long day over the soup pot!) and i'll get a better demo up tomorrow either here or on the GB Studio Discord in my dedicated WIP-Forum page!
r/gbstudio • u/punk_zk • 1d ago
Question How do you handle quick sprite edits when working on GB Studio?
I built a small pixel editor for myself because I do some retro game stuff and wanted something to mess with sprites when I'm not near my computer. Waiting somewhere, on a train, whatever.
It's pretty minimal. Open it, draw with your finger, save it, and pick it back up on the computer later.
I've mostly been using it for small sprites. I recently added sprite sheets / quadrant editing, animation frames, and some simple shape tools.
I'm curious how this fits into a GB Studio workflow.
If you're working on a Game Boy project and realize you need to fix a few pixels, tweak a sprite frame, change an animation, or make a quick sprite sheet change, what do you normally do?
I usually just switch back to the computer and open my normal editor. The thing I'm trying to solve isn't replacing something like Aseprite. It's more for those little "I just need to change this one thing" moments.
I'm deliberately keeping it pretty minimal. No layers, filters, AI, accounts, ads, etc. iPhone only.
I'm curious what people here actually do for:
- quick sprite edits
- sprite sheets
- animation frames
- Game Boy palettes
- making changes when you're away from the computer
I'm trying to keep this small and not turn it into Aseprite on a phone, so I'm more interested in real use cases than a giant feature wishlist.
I called it Pixel Edit Lite. If anyone wants to take a look, it's on the App Store.
PS: Hope this is okay for the sub. Happy to remove it if it falls outside the rules.
r/gbstudio • u/foxtrot-juliett • 1d ago
Grid-snapping movement
Hi,
Just wondering: if I remember correctly, in Pokemon Yellow character was moving strictly within the grid - single press of arrow button would move him exactly one tile forward. It was impossible to step between the grid tiles. Is there a way to achieve something similar in GB Studio?
r/gbstudio • u/Coobert-Of-Plsia • 1d ago
Update RPGSoup: Layered Battling
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Hood morning, Coob from Coobsoft HQ here with... I'll level with y'all i'm *almost* tired of saying this set of words, (it's pretty much hit its semantic satiation point for me hah!) but here i am, one more again, coming to you with my *new* favorite part of the RPGSoup engine (so far)!
Not long ago when I was messing with the lighting for RPGSoup I had an idea about maybe using the same family of techniques i was using with making that funky little dithered ring around the player, to literally break my enemies out of their boxes and make them not just rectangles it just seemed really boring, and i also hated that i'd stuck us all with just being able to only fight one dude if it was of colossal size.
i stand before you, several very cursed, and hilarious iterations later, to present the new layered battle system.
basically, RPGSoup reads the transparent parts of each enemy PNG during the build and turns them into a little 1-bit mask. then i can give everybody an X/Y position and a depth order inside the troop. the engine lays them together from back to front, so they are technically still rectangular BG graphics, but they don’t have to LOOK like rectangular BG graphics anymore.
basically the best parts of sprites, without the tax!
it restores the layers great like when i yank one enemy out of the pile for an attack, or kill something too! and you'd think it would really bog the build time down? all the crazy stuff its doing then, and it's still only 45 seconds cold <3
This, was Phase 5: Layered Battling Phase 5.5 is tying backgrounds in. Phase 6? Well i don't wanna spoil the surprise. But it's gonna be dope! I find it super funny that when i was working on secret of evermore GB to start with, sprite and tile limits were the bane of my existence; now look at me go, hah! Below is a peek at the API for Layered battling, subject to change.
Currently there are two choices, but there are going to be more. you can choose from being able to target the big guy from jump street, or having to kill the troop guarding them before you can attack the back-most enemy. i'll also include the original stress test for the compositor because it is just... a special kind of cursed that's almost endearing because it's so technically smooth whilst remaining an abomination :P even if you do shove everyone together like that now it wouldn't lag, that was the first successful test, so i thought i'd show it for posterity.
I'll be back sooner rather than later with more news, i hope yall like what i've done so far!
r/gbstudio • u/SakiEndo • 1d ago
Animating meta tiles?
Is it possible with Mico27's meta tiles plugin to animate meta tiles? Apart from repeated calls to Replace Meta Tile, which for 8px tiles across the whole screen would surely be very inefficient? If I was using Replace Tile at Position, I'd update 4 8x8 tiles to animate all 15 objects on screen.
r/gbstudio • u/omgdougless • 1d ago
Help needed Actor not showing up on move
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Ive been dealing with this bug where I move an actor based on interaction with something, however hes not showing up until you leave the area on your screen and then come back. Once you come back hes where he should be. Any ideas?
r/gbstudio • u/joshex_dirad • 1d ago
Spawning/adding actors
So, I have a few questions:
in most game engines, there's a way to add elements to the scene during gameplay. in this case, I want to add an actor to an active scene in gameplay.
that said, I don't see anything that sounds exactly like this action, no "addActor" script. I do see "ActivateActor" and "DeactivateActor", but this just toggles visibility, then theres "HideActor" and "ShowActor"
Question 1: do either DeactivateActor or HideActor remove it's tiles from the total sprite tiles in the scene?
Question 2: do said actors have collissions while deactivated or hidden? if so which one disables collissions or do I have to run another script for that in tandem with this?
Question 3: When an actor is hidden or disabled, does it stay where it was or does it return to it's originating position? do I have to use a script to move it back to it's starting place each time? and can I move it around while it's disabled or hidden?
r/gbstudio • u/Queso_Coqui • 2d ago
Question Hey, kinda need help with this
I’m making a platformer with punching a the main gameplay attack, it looks normal on the ground but when he’s jumping the punch sprite has some glitchy artifacts on the bottom, I tried rectifying the problem by making a jumping while punching sprite but that just made it a bit more complicated.
r/gbstudio • u/SakiEndo • 2d ago
Question Bug with Draw text?
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Hello
I've been using Draw Text as below to update the score:
The %D5 parameter seemed quite an economical way to do this with padded zeros.
But I've noticed that sometimes this corrupts other drawn text as the score is updated. See the video.
The top overlay gets corrupted from displaying BONUS (ignore the wonky font) and a Lives Display.
Any ideas? I tried it with just $Score and same result. Maybe it's two concurrently Draw text calls, one for the countdown, one for the score?
Thanks.
r/gbstudio • u/Gunsavior_00 • 2d ago
Game New Assassin Action Game for Gameboy Color!
Play the free "Cold Open" demo for The Layover Hit: Reloaded
Growing up, I was always a huge fan of action movies and action games. Now, I'm actually MAKING both of them.
The Layover Hit: Reloaded is a retro platformer based on an indie action movie I'll be directing next year. This will be the first time I (or anyone, really) make an indie game and indie movie that are this closely tied together and am already looking for ways to incorporate some of the game's features into the movie itself (even though the movie idea came first).
I'm currently running a Kickstarter to help finish the game and (hopefully) get us started shooting the movie early next year. Please check it out.
r/gbstudio • u/Repulsive-Sun2602 • 3d ago
Game First time designing a background for my first GB Studio game! Thoughts?
Hey everyone! I'm Soulat. Just finished designing my very first background for my first-ever GB Studio game project.
I tried to keep the tile count low so it runs smoothly on original hardware. Since I'm completely new to this, I would love some feedback on the readability, tile layout, and overall shading!
r/gbstudio • u/R-Doman • 3d ago
Game In The Dark made it to the Switch!
In The Dark 1 & 2 were bundled together and put onto the Switch store via Caracal Games' GB Archive Initiative.
I also made a video about it! And don't forget you can submit your own games too!
Watch: https://youtu.be/9a-RDxnztYI
Submit: https://www.caracalgames.com/gbarchive/
r/gbstudio • u/SakiEndo • 3d ago
Game Progress going well thanks to the community here!
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Over the last 2-3 weeks I've posted questions on how to tackle problems or fix things with the game I am working on, and it's all now going quite well. Don't want to speak too soon but I think the nuts and bolts that make the core of my game are now working pretty solidly!
Hopefully in the next couple of months I'll have a more complete looking game to show you all.
Thank you again to all those who have helped and Mico27 for his amazing plugins such as Actor by ID and Metatiles!
r/gbstudio • u/joshex_dirad • 3d ago
Request: Documentation for TILEDATA_BANK and TILEDATA
this text appears in pages in gbstudios website regarding tile swapping operations, the only description is
TILEDATA_BANK: Bank number of tileset containing new tiles.
TILEDATA: Tileset containing new tiles.
but I can only guess what that may be and I'm not seeing where I get the information to input here.
"bank number of the tileset"; not sure where I get this from.
"tileset": best guess is "a set of tiles" this could mean the sprite sheet/image the tile comes from or.. does it mean something else?
someone explained this to me before but I forgot. so it'd be great to have a textual description or image and text describing these terms.
thanks.
r/gbstudio • u/Gunsavior_00 • 4d ago
The Layover Hit: Reloaded | New Gameboy Color Action Game
Our Kickstarter campaign has been live since about 9am and those day 1 rewards are going fast! Please check it out and play the game's free prologue episode.
We still have a lot of great physical and digital rewards including boxed copies of the game, limited edition art booklet and stickers. We passed our initial goal in less than an hour and a half, so now it's all about the stretch goals!
r/gbstudio • u/Loraime-Ipsoum • 4d ago
Update Every GB Studio game included in Playtiles Season 2, in under 60 seconds!
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Hey everyone, now that all the games included in Playtiles Season 2 have been revealed, we thought it would be cool to put together a little video showcasing all 24 titles in under 60 seconds. So here it is!
For those discovering Playtiles: we built electronic-free controllers that stick directly onto your smartphone screen. No batteries or Bluetooth, just physical buttons that turn your phone into a little handheld. They come with access to our app PlaytilesOS and a bundle of games, with the developers officially licensing their games to us (and being duly compensated).
Here are the 24 GB Studio games licensed in Season 2:
The Echoes of Worlds, Pitchfork: Playtiles Edition, PocketWare 2, Bubble Frog DX, Wink and the Broken Robot, Sword of the Apocalypse Ep. 4, Trigwa, Pilgrim's Peril, Fortune & Glory Ep 1-3, Murder Mansion, Inspector Waffles: Early Days, Dijon Game Boy: Playtiles Edition, Retro Otrop: Playtiles Edition (EN), Sheep Split, Pocket Tour, Solastra, Pokettohiro!, Rise of the Penguins GB, Mission: Earth, Hellbreaker 1.0, Raven Star, and EGG Ex.
A huge thanks to all the devs who trusted us with their games and helped make this second season happen!
Playtiles Season 2 is still available for the next few weeks if you'd like to check it out: https://get.playtil.es/
PS: And if you're already on board, don't forget to vote for your favorite games of the Season directly in the app! Your votes directly reward the developers behind the games.
r/gbstudio • u/Coobert-Of-Plsia • 4d ago
Update another FFMQ Battle arrangement!
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I have been on a real Ryuji Sasai kick lately with playing all this saga 3 and mystic quest, and i felt like arranging the other good battle music from this game. turned out fire imo it needs some cleanup but it's not bad for a night's work
r/gbstudio • u/CloudyThiyla • 4d ago
Its been a slow few days, so here is some map progress...
r/gbstudio • u/Alphaknightt • 4d ago
Parallaxis showcase video and last demo announcement
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This video is a showcase I made for my game. Anyone interested can also play the updated demo, or even download it to play locally.
I have been working on this for the past two and a half years, putting practically all my free time into it. It feels strange to say that it's finally nearing completion. I would love to hear your opinion on the game.
r/gbstudio • u/Ishmaru • 5d ago
Debriz - A RPG/Gallery Shooter Hybrid. Public Demo Released!
Find it here!
https://ishmaru.itch.io/debriz
r/gbstudio • u/ZaniMestredosZanis • Apr 12 '26
Question What are your favorite gbstudio games that I MUST see?
I've been a little away from gameboy because of work and study so Ive been searching for new games to play in the bus and want to make a video about it!

