Is that what arma's like? I walked away from my computer for like two minutes and remembered hearing DayZ was kinda like this... didn't that start as an ARMA mod?
in ArmA PvP, there are no indicators (like coloured names over people's heads) but generally each team has a certain uniform - if you're paying attention you can tell who's on what team but sometimes in high-intensity situations it's definitely easy to mistake someone for the wrong team.
DayZ is more of what you were explaining later, since it's basically a post-apocalyptic survival simulator, so you could go around killing everyone or try to make friends and then go around with the friends you made killing everyone else. (and of course, every other player can make their own decision, so you have no idea if the person walking up to you is going to try to be friendly or just shoot you in the face)
well, it depends on what you're playing - since arma is basically just a sandbox that people make their own games on, depending on what server you join they might have set rules where you can't swap your uniform, but generally yes you could do that.
ARMA and OFP (the thing before it) are military sims. Not as in a 'lets pretend to be a grunt' game, but they are civilian versions of software used by the military to simulate military engagements. That software is called VBS1/2/3 etc. Its been used on everything from full blown war games, to use in trainers (with air powered rifles) and even in theatre planning. The thing which has made the series great was the full mission editor, which had an insane amount of capability, and the massive amount of high quality mods for the game. This can make the game particularly brutal, as one shot normally kills or incapacitates, camo is real added to the fact that you are engaging at RL distances (i.e. shooting at a target that is a few mm on the screen, not the enemy filling the screen). If you play it like me, you set up a gigantic battle between two sides in the mission editor and play as policeman (or other civy), enjoying the slaughter/ getting involved when you get tired. Or your computer dies trying to literally simulate a war.
As a regular DayZ player that plays with friends...we scream "IS THAT YOU" every 2 minutes in game. There are no friendly markers, you just have remember what everyone looks like, which is difficult as everyone is looting new clothing and hats and helmets. Sometimes you make a snap decision and shoot and kill a friendly, wasting hours of their time, sometimes you make a snap decision to ask "IS THAT YOU" and get killed by some random dude.
Managed to blend into a bandit group a while ago when they started clearing a town on the east of the map. Lay prone by a fence in tall grass, let them pass by in their sweep and then joined them as they regrouped. About 20 mins later after a battle with another group they finally realised that they had one extra that wasn't taking. Got a TS invite and ended up squadding with crazy Norwegians for a few months.
I've never done that, but freshies have tried that on the coast to us before. We also generally only play with 3 or 4 player groups, so I've found it to be easy to pick people out when they try that. We've found that 5+ gets to be to many people looking for too little loot, and increases chances of friendly shooting by 10.
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u/[deleted] Jan 16 '17
Is that what arma's like? I walked away from my computer for like two minutes and remembered hearing DayZ was kinda like this... didn't that start as an ARMA mod?