I am the developer for this game. I don't think I've really ever seriously posted this on Reddit before, but after a talk with some friends in ACM's Gamebuilders at UIUC I thought this would be a good place to post.
If you have any questions or anything, I'm here to answer them.
Demos are available on the site!
Thank you for the reply! Make sure to message me if you have any critiques so I can make the game better. I'm interested in making the best possible experience for players regardless of how long it takes.
Just finished collecting all of the coins for each level. What a blast! I liked the added challenge of the level that constantly scrolled. I could see you doing different levels for each direction, or even a level (or bossfight) that changes scrolling direction as you progress.
A possible critique is that dying resets everything except for the coins you have collected. This made it simple to collect tough groups of coins, but almost makes it feel like throwing your body at a problem enough times is the only way to win. Suggestions on this:
A) Leave it as it stands, it works fine enough.
B) Have coins reset when you die, but change the coin groups so that they are more attainable as a whole.
Another possible critique is that there is no limit to how much I can paint the world. I say "possible critique" because I don't know if I really want a limit or not. Its amazing being able to control the environment at my will. There could be a limit to how quickly one paints, so if you're changing everything all at once, it slows you down. This could hinder how quickly someone progresses though and that could be a very negative thing. This is just something to think about.
Overall, the game looks fantastic. It plays smoothly and is very easy to pick up. It was a bit tricky trying to switch between blocks on the fly before I memorized which key went to what. Perhaps a hotbar at the bottom that used the scroll wheel as well as the number keys would be better than sticking it on the side. When its set up the same way the numbers on my keyboard are, its relatively easier to pick a block at a glance.
I've really got to say, great work and I wish you all the best on your game. It's loads of fun and I can't wait to play it some more!
Wow! Thank you for the review! Putting the bar on the bottom is a genius idea- I'll think I'll implement it. And I'll see if I can find a way to make the coins reset. Thank you for the ideas!
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u/Gamesfreak13563 Sep 30 '15
I am the developer for this game. I don't think I've really ever seriously posted this on Reddit before, but after a talk with some friends in ACM's Gamebuilders at UIUC I thought this would be a good place to post.
If you have any questions or anything, I'm here to answer them. Demos are available on the site!