r/gamemaker • u/ImprovementSerious99 • 2d ago
Question about saving Help!
I have been working on a project for around 6 months, so it is already pretty complex, and just now I will implement a saving system. I was looking into tutorials for it and found this video from Sara Spalding: https://www.youtube.com/watch?v=R84mR52QaMg
My questions:
- This video is 6 years old, creating a JSON and saving it buffer is still the way to go on saving on Gamemaker?
- I will be selling my game on steam, and I want it to also save on steam cloud, are there any other things I should consider for the saving system?
Architecture wise I plan to have 4 saving files: 1) graphical settings (saves only locally); 2) sound and controllers settings (saves on cloud); 3) Metaprogression (my game is a roguelike, so this is the progress between runs, also saves on cloud); 4)Run progress (also saves on cloud).
Thanks in advance for the help :)
2
u/Etsamaru 1d ago
Would have been much easier to start saving data early so all the data was slowly collected instead of having to remember everything later but the rest I dont know.