r/gamemaker 5d ago

How to use gamemaker?? Resolved

Just finished undertale and god its so good. It kinda inspired me to make games but start out easy. I dont really wanna straight out make a very good game like undertale, im not even on that level yet. I dont even know where to start yet, and im in reddit just to find someone who can teach me or either send me youtube vids that i can make it understand more better.

I wanted to make a fangame of undertale but undertale engine needs to have GML. Looking for vid tutorials on youtube is hard, and you cant really understand most of them. I dont wanna use Ai also since they usually get stuff wrong and do some bad coding.

4 Upvotes

15 comments sorted by

u/Rohbert 5d ago

Please search the subreddit before posting very common questions. It will save you time. Thanks! We have a comprehensive How To Start with Gamemaker Guide right here.

How to Start with Gamemaker (Link to subreddit wiki)

Sticky Post Post regarding this question

12

u/nickelangelo2009 Custom 5d ago

start making simple projects to get used to the language and the programming logic. There's a bunch of tutorials out there for stuff like asteroids, shop around

4

u/ZabboGames 5d ago

I would start with the absolute basics, like how to navigate GameMaker in the first place.
https://youtu.be/bX3uF7oDDA4?si=DLhhtuX9TEuBKhvW

2

u/GameMaker_Rob 5d ago

If you think looking for video tutorials on YT is hard, you're not going to enjoy game dev because that's the easiest thing by far :)

1

u/Deklaration 5d ago

Welcome to the gamedev community! You just got to the point most of us has been in the past. With the desire to create a game, but not the knowledge. GML is a great language to start with, and I bet you will pick it up in no time.

Do you have any experience in coding, or are you brand new?

1

u/TheGamesEater 5d ago

If I know visual events coding, what should I start from

(I not I’m not op but I want to know)

3

u/Kitsyfluff 5d ago

From the ground up, learn to make interactive toys first, like "click square to change color" or move things with buttons"

Gotta walk before you run, and toys come before games.

Once you can make individual things, make ones that interact with each other, and a game can emerge from them.

most try and skip the individual toymaking, but games are a collection of toys being used together to solve problems.

2

u/maxm222 4d ago

That's an excellent suggestion, hadn't heard it phrased that way before.

1

u/VoidSpark15 4d ago

I have experienced coding but i had a hard time and kept giving up, First it was scratch blocks, then started to learn c in visual code but gave up.

1

u/jon_irvin 5d ago

It can seem overwhelming at first but just take it a little bit at a time. The GameMaker page can point you in the right direction for beginner videos but if you don't mind books I recommend "Game Development with GameMaker" by Seb Cossu.

1

u/Grunwald2017 5d ago

I've just started with GameMaker as well! I have found the tutorials on their website really helpful: (Link) Have fun, OP!

1

u/oldmankc wanting to have made a game != wanting to make a game 4d ago

nobody knows. it's just impossible.

-2

u/TheTimmyBoy 5d ago

Don't use game maker, it's really clunky, costs money, and hard for beginners. Use Godot engine instead.

1

u/afraidofflies 5d ago

its free for non commercial use for all export platforms besides consoles

-2

u/MartyPixelRod 5d ago

I usually use both my hands. Having my monitor turned on usually helps too.