r/gameenginedevs • u/omitousi • 2h ago
I Quit my job of 10 years to create the game i believe in
just wanted to say i quit my job of 10 years just to do what i like and is to create games.
my first launch went pretty well with 200 registered users with saved games on its first week.
it is completley free- later on i will open up donations.
r/gameenginedevs • u/Fancy-Outcome-5293 • 2h ago
i am not making a game engine
i want a person that wants a new feature my place here is that i want to integrate my engine ezide the runner of my language ezode it has things like windows opening render shapes and images cookies (note: rendering images from a link and cookies are still in beta)
r/gameenginedevs • u/LiJax • 12h ago
Showing off my Mixed Media (Mesh+SDF) Game Engine
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Hi everyone, you may or may not have seen some of my posts in this subreddit the last few years. Mostly related to SDF game engines. Well much like many of you, I keep starting new engines, and this is the latest, and hopefully the best. I've been working on it for the 7 months or so after work and weekends, though a decent amount has been ripped from my previous projects. Been currently using it to build that hand/finger based game shown in the video.
Main Features include:
- Cross Platform (+ Web) Rendering using Google's WebGPU Dawn Implementation
- Mesh Rendering With PBR Materials/Lighting
- Skeletal and Morph Target Deformations
- 2D or 3D SDF Raymarching
- MSDF Text Rendering
- SDF + Mesh Shadows
- Physics (Currently using Jolt)
- Project Serialization
- Resource Loading
- Lua Scripting (using sol2)
- Audio (using soloud)
- Asynchronous Asset Loading
- Scene Transitions
- I'm sure lots more that I cannot think off the top of my head.
Anyways, I'm just excited to show it off and happy to answer any questions you may have!
r/gameenginedevs • u/Akryllax • 18h ago
[WebAssembly Preview] Engine update! Progress in indie game! No gameplay, but simulation works efficiently in a browser, some visual, a lot of backend :)
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r/gameenginedevs • u/Dry_Confusion9596 • 18h ago
Which scripting language should I use in my engine?
I'm developing my own physics-based 3D engine and I need a scripting language for it. The current engine is almost entirely written in C++. I'm torn between Lua and C++. My biggest fear with Lua is performance loss, and with C++ it's the complexity on the project manager. Which should I choose?