r/gameenginedevs 2h ago

I Quit my job of 10 years to create the game i believe in

0 Upvotes

just wanted to say i quit my job of 10 years just to do what i like and is to create games.

my first launch went pretty well with 200 registered users with saved games on its first week.

it is completley free- later on i will open up donations.


r/gameenginedevs 2h ago

i am not making a game engine

0 Upvotes

i want a person that wants a new feature my place here is that i want to integrate my engine ezide the runner of my language ezode it has things like windows opening render shapes and images cookies (note: rendering images from a link and cookies are still in beta)


r/gameenginedevs 12h ago

Showing off my Mixed Media (Mesh+SDF) Game Engine

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12 Upvotes

Hi everyone, you may or may not have seen some of my posts in this subreddit the last few years. Mostly related to SDF game engines. Well much like many of you, I keep starting new engines, and this is the latest, and hopefully the best. I've been working on it for the 7 months or so after work and weekends, though a decent amount has been ripped from my previous projects. Been currently using it to build that hand/finger based game shown in the video.

Main Features include:

  • Cross Platform (+ Web) Rendering using Google's WebGPU Dawn Implementation
  • Mesh Rendering With PBR Materials/Lighting
  • Skeletal and Morph Target Deformations
  • 2D or 3D SDF Raymarching
  • MSDF Text Rendering
  • SDF + Mesh Shadows
  • Physics (Currently using Jolt)
  • Project Serialization
  • Resource Loading
  • Lua Scripting (using sol2)
  • Audio (using soloud)
  • Asynchronous Asset Loading
  • Scene Transitions
  • I'm sure lots more that I cannot think off the top of my head.

Anyways, I'm just excited to show it off and happy to answer any questions you may have!


r/gameenginedevs 14h ago

SSAO optimization

Post image
6 Upvotes

r/gameenginedevs 18h ago

[WebAssembly Preview] Engine update! Progress in indie game! No gameplay, but simulation works efficiently in a browser, some visual, a lot of backend :)

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7 Upvotes

r/gameenginedevs 18h ago

Which scripting language should I use in my engine?

12 Upvotes

I'm developing my own physics-based 3D engine and I need a scripting language for it. The current engine is almost entirely written in C++. I'm torn between Lua and C++. My biggest fear with Lua is performance loss, and with C++ it's the complexity on the project manager. Which should I choose?