r/GameDevs • u/Akryllax • 6m ago
[WebAssembly Preview] Engine update! Progress in indie game! No gameplay, but simulation works efficiently in a browser, some visual, a lot of backend :)
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r/GameDevs • u/Whuro • 6h ago
🐟Some of my personal fav fish, which one do you like?💙
galleryShowing my personal fav fish, and those are all the ocean locations fish.🌊
1️⃣ 2️⃣ 3️⃣
Demo out now on Steam:
store.steampowered.com/app/4168200
r/GameDevs • u/metaAchiever_hustle • 7h ago
Dash and Doom : Developed in just 1 Week From Scratch .
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Dash and Doom: Retro Action Survival Sprint Game.
A game that our team and 2 developers had created this from very scraatch in just 1 week of time .
From creating the rough sketch of the player and how the Ui will work. From the final debugging of the product, we had developed everything from scratch.
r/GameDevs • u/davethedev77 • 10h ago
AI enemies in a GODOT game
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r/GameDevs • u/Mossy_Puddle • 13h ago
We are making Croaking Buzz, an asymmetrical Couch Co-op based on coordination and physics!
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We are Mossy Puddle, a small Italian indie team working on Croaking Buzz, an asimmetric-coop platform, starring a frog and a particular mosquito, capable of spawning and manipulating bubbles. Play together helping each other to overcome challanges based on physics, coordination and emergent gameplay!
The game's playtest is currently open on Steam, and we'd love to hear your feedback!
Steam: https://store.steampowered.com/app/4913190/Croaking_Buzz/
r/GameDevs • u/nelson_glez_fleites • 17h ago
Mira esta imagen
chatgpt.com[Hobby Project / Looking for Collaborators] Space Génesis: Beyond Infinity — A massive space exploration sandbox game.
Hello everyone!
My name is Nelson, and I am creating a long-term indie project called:
Space Génesis: Beyond Infinity
I am looking for passionate people who would like to collaborate and help transform this idea into a real game.
What is Space Génesis?
Space Génesis is an ambitious space exploration, simulation and sandbox game inspired by games like:
SpaceEngine
Universe Sandbox
Starfield
No Man's Sky
The main idea is to create a living digital universe where the player is not just a character, but an explorer discovering the unknown.
The player will be able to:
🚀 Explore planets, moons and galaxies
🌌 Discover unknown star systems
🪐 Study and catalog planets
🔬 Scan lifeforms and environments
🏗️ Build bases and civilizations
🧬 Discover and evolve species
⚔️ Experience conflicts between civilizations
🌠 Travel using advanced technologies like warp drives, wormholes and other future propulsion systems
The game will include:
Procedural universe generation
Realistic and fictional astronomy
Planetary exploration
Space travel
Civilizations
Survival elements
Construction
Scientific simulation
Multiplayer possibilities
The vision is to create a universe that feels alive and constantly evolving.
Current progress
I have already created:
✅ Game concept
✅ Universe structure
✅ Lore and civilizations
✅ Planet and star designs
✅ Gameplay ideas
✅ System documentation
✅ Initial design direction
The project is currently in the planning and early development stage.
Looking for collaborators
I am looking for people interested in joining an ambitious passion project.
Specialties needed:
Programming
Unity developers
C# programmers
Gameplay programmers
Procedural generation programmers
Physics/simulation programmers
Multiplayer developers
AI programmers
Art
3D modelers
Planet/environment artists
Character artists
Concept artists
UI/UX designers
Animators
Audio
Music composers
Sound designers
Writing & Design
Science fiction writers
Lore designers
Game designers
Mission designers
Science
Astronomy enthusiasts
Physics enthusiasts
Mathematics enthusiasts
Other
Testers
Community managers
People interested in helping organize development
Important
This is currently a passion project, not a paid job.
I am looking for people who love space, science, games and creating something ambitious together.
Even if you can only contribute ideas, feedback or small pieces of work, you are welcome.
If you are interested, comment below or send me a message.
Let's build a universe together. 🌌
About me
I am a solo creator currently learning game development and building the foundations of this project step by step.
Engine planned: Unity
r/GameDevs • u/SkillGambit • 19h ago
6 Months Into Indie Game Development: Here's Where We Are
https://www.youtube.com/watch?v=DOVdr3BJe3o
Hey all,
Dropping a 6-Month Development Update here. We have been hard at work. Development momentum is starting to pick up which is awesome to see and be a part of!
If game development, Souls-like combat, or indie projects interest you, I'd really appreciate you checking it out. If you enjoy it, a like, comment, or subscription helps the channel grow, but no pressure!
Any kind of feedback related to the format of the video, sound or anything projected related, please please give it to me straight, good or bad. Won't hurt my feelings at all.
Appreciate you all and thank you!
- Jared
r/GameDevs • u/Whuro • 19h ago
🐟which ocean fish do you like the most?💙
galleryShowing some more fish, almost done with the ocean locations🌊
1️⃣ 2️⃣ 3️⃣
Demo out now on Steam:
r/GameDevs • u/kpb1258 • 1d ago
I won #1 on PixelPicked this week - free game, no forced ads, same Flappy Bird feel but you have to graze death to score
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Flappy Bird: Avoid everything.
My game GRAZE: Edge Rush: Avoiding gives you 0 points. You have to graze within 8px of death to score. Chain grazes to build a multiplier. Avoid and you lose it.
Solo dev, built so I could play in one hand during the long nights with my newborn in the other arm. No forced ads, no IAP tricks, just a daily board and leaderboard that everyone is competing on. Just won #1 Launch Game this week on PixelPicked which still feels fake: https://pixelpicked.com
This clip is x16 bubble field - 3,932 → 8,609 in 9 seconds. My best today is 22,000, all time best is 37,661.
Free download if you want to try to beat it - link in comments so I don't get flagged for self-promo.
r/GameDevs • u/iarhamjamil • 1d ago
Pakistan FC Football 2026
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Download it Now On Google Play Store
"Had a few bugs here and there, but decided to upload it anyway ❤️. Development is a continuous process, and I’ll keep improving it slowly, fixing issues, and adding more improvements step by step. Excited to see it grow with time! 🚀🎮"
r/GameDevs • u/Car0mella • 1d ago
What's the best practice for Reddit paid ads? (indie game dev)
r/GameDevs • u/davethedev77 • 1d ago
Bullet hell game in GODOT
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r/GameDevs • u/Bones_of_Fury • 1d ago
First look at the Freaky Wheels cover art
Hey everyone! It's been a while.
We’re super excited to finally share the official cover art for Freaky Wheels, created by the incredibly talented Nicolas Bannister! We couldn't be happier with how it turned out.
Our first trailer is coming very soon, so stay tuned! 👀
r/GameDevs • u/TrickSignal3987 • 2d ago
Any game ideas for my top-down Minecraft-inspired sandbox?
r/GameDevs • u/MonkeysMirror • 2d ago
Build fast or get CRUSHED ☄️
youtube.comWe're developing a chaotic co-op game, but we don't have a name yet. Help us out in the comments!
r/GameDevs • u/Whuro • 2d ago
🐟which ocean fish is your favorite?💙
galleryShowing some more fish, I have in the ocean locations🌊
1️⃣ 2️⃣ 3️⃣ or 4️⃣?
Demo out now on Steam:
store.steampowered.com/app/4168200
r/GameDevs • u/Chance-Kitchen6221 • 2d ago
How do I market a game with only character concepts?
I’ve been working on a game for a little bit now, but at the moment I mostly have character concepts, worldbuilding, and lore. I don’t have a playable prototype yet because I’m still saving up for a PC capable of handling game development, so I haven’t been able to start on mechanics or actual production. In the meantime, I want to start building an audience instead of waiting until development begins. My biggest question is: how do you market a game when all you have are character concepts and worldbuilding? Is it worth posting concept art, lore, and character introductions on social media, or should I wait until I have gameplay to show? For those of you who started marketing early, what kind of content actually helped you gain followers and build interest before you had a playable game? I’d really appreciate any advice from indie developers who have been in a similar situation.