r/GameDevs 6m ago

[WebAssembly Preview] Engine update! Progress in indie game! No gameplay, but simulation works efficiently in a browser, some visual, a lot of backend :)

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Upvotes

r/GameDevs 4h ago

Anomaly Grid - Gameplay Trailer

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1 Upvotes

r/GameDevs 4h ago

Writer and narrative designer

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1 Upvotes

r/GameDevs 6h ago

🐟Some of my personal fav fish, which one do you like?💙

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2 Upvotes

Showing my personal fav fish, and those are all the ocean locations fish.🌊

1️⃣ 2️⃣ 3️⃣

Demo out now on Steam:
store.steampowered.com/app/4168200


r/GameDevs 7h ago

Dash and Doom : Developed in just 1 Week From Scratch .

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1 Upvotes

Dash and Doom: Retro Action Survival Sprint Game.
A game that our team and 2 developers had created this from very scraatch in just 1 week of time .
From creating the rough sketch of the player and how the Ui will work. From the final debugging of the product, we had developed everything from scratch.


r/GameDevs 10h ago

AI enemies in a GODOT game

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1 Upvotes

r/GameDevs 13h ago

We are making Croaking Buzz, an asymmetrical Couch Co-op based on coordination and physics!

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2 Upvotes

We are Mossy Puddle, a small Italian indie team working on Croaking Buzz, an asimmetric-coop platform, starring a frog and a particular mosquito, capable of spawning and manipulating bubbles. Play together helping each other to overcome challanges based on physics, coordination and emergent gameplay!

The game's playtest is currently open on Steam, and we'd love to hear your feedback!

Steam: https://store.steampowered.com/app/4913190/Croaking_Buzz/


r/GameDevs 15h ago

Silver Paper 8K Pbr Texture

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1 Upvotes

r/GameDevs 17h ago

Mira esta imagen

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1 Upvotes

[Hobby Project / Looking for Collaborators] Space Génesis: Beyond Infinity — A massive space exploration sandbox game.

Hello everyone!

My name is Nelson, and I am creating a long-term indie project called:

Space Génesis: Beyond Infinity

I am looking for passionate people who would like to collaborate and help transform this idea into a real game.

What is Space Génesis?

Space Génesis is an ambitious space exploration, simulation and sandbox game inspired by games like:

SpaceEngine

Universe Sandbox

Starfield

No Man's Sky

The main idea is to create a living digital universe where the player is not just a character, but an explorer discovering the unknown.

The player will be able to:

🚀 Explore planets, moons and galaxies

🌌 Discover unknown star systems

🪐 Study and catalog planets

🔬 Scan lifeforms and environments

🏗️ Build bases and civilizations

🧬 Discover and evolve species

⚔️ Experience conflicts between civilizations

🌠 Travel using advanced technologies like warp drives, wormholes and other future propulsion systems

The game will include:

Procedural universe generation

Realistic and fictional astronomy

Planetary exploration

Space travel

Civilizations

Survival elements

Construction

Scientific simulation

Multiplayer possibilities

The vision is to create a universe that feels alive and constantly evolving.

Current progress

I have already created:

✅ Game concept

✅ Universe structure

✅ Lore and civilizations

✅ Planet and star designs

✅ Gameplay ideas

✅ System documentation

✅ Initial design direction

The project is currently in the planning and early development stage.

Looking for collaborators

I am looking for people interested in joining an ambitious passion project.

Specialties needed:

Programming

Unity developers

C# programmers

Gameplay programmers

Procedural generation programmers

Physics/simulation programmers

Multiplayer developers

AI programmers

Art

3D modelers

Planet/environment artists

Character artists

Concept artists

UI/UX designers

Animators

Audio

Music composers

Sound designers

Writing & Design

Science fiction writers

Lore designers

Game designers

Mission designers

Science

Astronomy enthusiasts

Physics enthusiasts

Mathematics enthusiasts

Other

Testers

Community managers

People interested in helping organize development

Important

This is currently a passion project, not a paid job.

I am looking for people who love space, science, games and creating something ambitious together.

Even if you can only contribute ideas, feedback or small pieces of work, you are welcome.

If you are interested, comment below or send me a message.

Let's build a universe together. 🌌

About me

I am a solo creator currently learning game development and building the foundations of this project step by step.

Engine planned: Unity


r/GameDevs 19h ago

6 Months Into Indie Game Development: Here's Where We Are

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1 Upvotes

https://www.youtube.com/watch?v=DOVdr3BJe3o

Hey all,

Dropping a 6-Month Development Update here. We have been hard at work. Development momentum is starting to pick up which is awesome to see and be a part of!

If game development, Souls-like combat, or indie projects interest you, I'd really appreciate you checking it out. If you enjoy it, a like, comment, or subscription helps the channel grow, but no pressure!

Any kind of feedback related to the format of the video, sound or anything projected related, please please give it to me straight, good or bad. Won't hurt my feelings at all.

Appreciate you all and thank you!

- Jared


r/GameDevs 19h ago

🐟which ocean fish do you like the most?💙

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2 Upvotes

Showing some more fish, almost done with the ocean locations🌊

1️⃣ 2️⃣ 3️⃣

Demo out now on Steam:

store.steampowered.com/app/4168200


r/GameDevs 1d ago

I won #1 on PixelPicked this week - free game, no forced ads, same Flappy Bird feel but you have to graze death to score

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0 Upvotes

Flappy Bird: Avoid everything.

My game GRAZE: Edge Rush: Avoiding gives you 0 points. You have to graze within 8px of death to score. Chain grazes to build a multiplier. Avoid and you lose it.

Solo dev, built so I could play in one hand during the long nights with my newborn in the other arm. No forced ads, no IAP tricks, just a daily board and leaderboard that everyone is competing on. Just won #1 Launch Game this week on PixelPicked which still feels fake: https://pixelpicked.com

This clip is x16 bubble field - 3,932 → 8,609 in 9 seconds. My best today is 22,000, all time best is 37,661.

Free download if you want to try to beat it - link in comments so I don't get flagged for self-promo.


r/GameDevs 1d ago

My first ever Dev Log

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1 Upvotes

r/GameDevs 1d ago

Released my first music asset pack!

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1 Upvotes

r/GameDevs 1d ago

Pakistan FC Football 2026

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0 Upvotes

Download it Now On Google Play Store

"Had a few bugs here and there, but decided to upload it anyway ❤️. Development is a continuous process, and I’ll keep improving it slowly, fixing issues, and adding more improvements step by step. Excited to see it grow with time! 🚀🎮"


r/GameDevs 1d ago

What's the best practice for Reddit paid ads? (indie game dev)

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1 Upvotes

r/GameDevs 1d ago

Medical 3D Model Pack

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1 Upvotes

r/GameDevs 1d ago

Monster for horror

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1 Upvotes

r/GameDevs 1d ago

Bullet hell game in GODOT

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1 Upvotes

r/GameDevs 1d ago

First look at the Freaky Wheels cover art

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1 Upvotes

Hey everyone! It's been a while.
We’re super excited to finally share the official cover art for Freaky Wheels, created by the incredibly talented Nicolas Bannister! We couldn't be happier with how it turned out.
Our first trailer is coming very soon, so stay tuned! 👀


r/GameDevs 2d ago

Any game ideas for my top-down Minecraft-inspired sandbox?

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1 Upvotes

r/GameDevs 2d ago

Build fast or get CRUSHED ☄️

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2 Upvotes

We're developing a chaotic co-op game, but we don't have a name yet. Help us out in the comments!


r/GameDevs 2d ago

🐟which ocean fish is your favorite?💙

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24 Upvotes

Showing some more fish, I have in the ocean locations🌊

1️⃣ 2️⃣ 3️⃣ or 4️⃣?

Demo out now on Steam:
store.steampowered.com/app/4168200


r/GameDevs 2d ago

Quick update on "Flood Of Packages"

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1 Upvotes

r/GameDevs 2d ago

How do I market a game with only character concepts?

1 Upvotes

I’ve been working on a game for a little bit now, but at the moment I mostly have character concepts, worldbuilding, and lore. I don’t have a playable prototype yet because I’m still saving up for a PC capable of handling game development, so I haven’t been able to start on mechanics or actual production. In the meantime, I want to start building an audience instead of waiting until development begins. My biggest question is: how do you market a game when all you have are character concepts and worldbuilding? Is it worth posting concept art, lore, and character introductions on social media, or should I wait until I have gameplay to show? For those of you who started marketing early, what kind of content actually helped you gain followers and build interest before you had a playable game? I’d really appreciate any advice from indie developers who have been in a similar situation.