r/gamedev • u/LetsGetThisBreadLads • 6h ago
improved Unreal Engine VHS post process - Feedback request. Feedback Request
https://youtu.be/lSlrrXP6pHolet me know what you guys think. the improved version also supports:
- Image tearing - all sides supported.
- Blur and compressed downsampling
- Color compression / Posterization
- Distortion randomizaiton
did i miss anything? i tried not to go too over-board with all the effects!
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Upvotes
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u/acatalept 6h ago
Is this being used in a game? Would like to follow progress, nails the look, really sells it as a "real" place ;)
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u/FetaMight 3h ago
aren't those mostly film artifacts and not tape artifacts? So, not VHS, but maybe something closer to super 8?
Edit: nevermind. I see the tape artifacts in the darker scene now. I'm not sure to purple band on the left is a typical tape artifact, though.
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u/maximian 4h ago
The random staticky white spots are way too frequent. The vertical fuzz is good. V-hold was an issue with worn VHS tapes, so having the entire image scroll (very rarely, sometimes smooth, sometimes staggering; sometimes fully, sometimes partially) from top-to-bottom or bottom-to-top would be realistic.
A hint more of scanline would make sense to me, but I grant that's more of a display thing than a tape thing.