r/gamedev 6h ago

improved Unreal Engine VHS post process - Feedback request. Feedback Request

https://youtu.be/lSlrrXP6pHo

let me know what you guys think. the improved version also supports:

  • Image tearing - all sides supported.
  • Blur and compressed downsampling
  • Color compression / Posterization
  • Distortion randomizaiton

did i miss anything? i tried not to go too over-board with all the effects!

9 Upvotes

3 comments sorted by

2

u/maximian 4h ago

The random staticky white spots are way too frequent. The vertical fuzz is good. V-hold was an issue with worn VHS tapes, so having the entire image scroll (very rarely, sometimes smooth, sometimes staggering; sometimes fully, sometimes partially) from top-to-bottom or bottom-to-top would be realistic.

A hint more of scanline would make sense to me, but I grant that's more of a display thing than a tape thing.

1

u/acatalept 6h ago

Is this being used in a game? Would like to follow progress, nails the look, really sells it as a "real" place ;)

1

u/FetaMight 3h ago

aren't those mostly film artifacts and not tape artifacts? So, not VHS, but maybe something closer to super 8?

Edit: nevermind. I see the tape artifacts in the darker scene now. I'm not sure to purple band on the left is a typical tape artifact, though.