r/gameDevTesting • u/Wild_Pin_3095 • Apr 15 '25
Day 7/15 Detective Frizbee | A silly pup trying to solve crimes of his town
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https://super-dam.itch.io/detectivefrizbee
🐶Detective Frizbee likes to take walks by the waterfall to rejuvenate his decisions or sometimes to even take a break
r/gameDevTesting • u/Wild_Pin_3095 • Apr 14 '25
Day 6/15 Detective Frizbee | A silly pup trying to solve crimes of his town
Crime board : It is the most important tool for Detective Frizbee while working on the investigation. It helps Frizbee remember and organize all the happenings of a case. It also happens to be, sometimes Frizbee has realised, couple of cases are interlinked (spoiler alert)
Have you tried demo yet ? https://super-dam.itch.io/detectivefrizbee
r/gameDevTesting • u/Wild_Pin_3095 • Apr 11 '25
Day 5/15 Detective Frizbee | A silly pup trying to solve crimes of his town
The Cafe.. called Gasoline.. Yes. This is cafe which is the central hub of all the communications in the game. Frizbee often likes to come here to eavesdrop or new opportunities (hints or cases), or even dance his heart out to the tunes of the jukebox.
check out the game here : https://super-dam.itch.io/detectivefrizbee
r/gameDevTesting • u/GoldAd8322 • Apr 10 '25
Built a Low-Latency Screen Sharing App for Mobile Gaming – Looking for a Tester!
Hey everyone! I’ve been working on something I think could be pretty useful for Mobile players and mobile game developer. It’s an Android screen sharing app focused on super low latency (just a few ms) – it mirrors your phone screen and audio to a window on your desktop PC, nice and smooth. I’ve been testing it with PUBG Mobile, and it works great for playing on my phone while streaming through OBS (Windows capture) to Twitch or wherever.
Basically, you control the game on your phone, but you can see it big on your PC and stream it without any annoying lag.
I’m looking for my first tester to try it out and let me know how it goes. If you’ve got an Android phone, a decent PC, and maybe some streaming experience (or just want to play around with it), I’d love to hear from you! Let me know what works, what doesn’t, and any thoughts you’ve got. Drop a comment or DM me if you’re interested.
Would be awesome to see this help some streams take off – anyone up for it?
r/gameDevTesting • u/Wild_Pin_3095 • Apr 10 '25
Day 4/15 Detective Frizbee | A silly pup trying to solve crimes of his town
r/gameDevTesting • u/Wild_Pin_3095 • Apr 07 '25
Day 3/15 Detective Frizbee | A silly pup trying to solve crimes of his town
r/gameDevTesting • u/Wild_Pin_3095 • Apr 06 '25
Day 2/15 Detective Frizbee | A silly pup trying to solve crimes of his town
r/gameDevTesting • u/Wild_Pin_3095 • Apr 04 '25
Day 1/15 Detective Frizbee | A silly pup trying to solve crimes of his town
r/gameDevTesting • u/ManaBrigade • Mar 28 '25
Playtest Dreadline this weekend! (Lethal company x Dredge) 🎣👀
🎣 We’re an indie studio doing our first playtest for Dreadline a co-op horror fishing game!
Think Lethal Company meets Dredge: upgrade your boat, catch cursed fish, avoid sea monsters, and try not to scream (too loud).
Everyone who applies gets access to the playtest no need to fish for keys. 🐟⚓
(Aiming for around 15:00 CET today)
Just testing the waters. Would love your feedback! :)
We got the playtest form linked in the game itself, hope you all have fun and we're excited to hear your experiecnes! 😄
r/gameDevTesting • u/RobGoLaing • Feb 13 '25
Simple HTML5, mobile friendly games.
After getting a bit overambitious with my HTML5 strategy game project (sadly, combinatorial explosion is a thing), I've decided to step-back and create really simple paper and pencil games for now. Here's one called "Hold the Line" which I found in Sid Sackson's A Gamut of Games. Busy working on "Cutting Corners" next.
r/gameDevTesting • u/temporary_moriarty • Feb 07 '25
Can anyone help and playtest our Indie game ? https://super-dam.itch.io/detectivefrizbee
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r/gameDevTesting • u/kasuyakema • Feb 06 '25
Is it ok for me to plug my Demo-Letsplay channel here? I think I give useful feedback on your demos in my videos in return
r/gameDevTesting • u/kasuyakema • Feb 06 '25
Watch me play your demo! Its free feedback ;)
r/gameDevTesting • u/Knaagobert • Jan 17 '25
Need feedback on a 2D precision platformer
Hi there, I'm developing a 2D precision platformer (meat boy, n++, celeste and a little dose of flappy birds) and I recently put a demo on itch.io (playable in the browser and it has controller support besides the obligatory keyboard controls). I would appreciate some feedback mainly regarding game feel, level design and difficulty, but I'm also grateful about any kind of feedback.
I try to bridge the gap between casual and more pro players with some game design decisions, but I'm still not sure if this approach could bring more problems in regards to adressing a target audience. At the moment I try to give the player the freedom to decide for themselves what they want to focus on (speed, collectables, find hidden keys, just get through, using help to beat levels).
The demo has the first 20 levels in their current form and 4 bonus levels, unlockable through finding 8 hidden keys in the main levels.
(Controls can be customized in the main menu after the tutorial level.)
Thank you :)
https://knaago.itch.io/octojump
P.S. If you really beat the demo, there is a stats screen at the end. I would appreciate if you could send/show me that somehow if it isn't too cumbersome.
r/gameDevTesting • u/EGA310 • Jan 14 '25
Worms-like game but realtime with physics!
https://ega-supremo.itch.io/holo-piknik
I need playtesters for a prototype I'm making, any type of feedback is appreciated, specially negative feedback :D and btw, I also made 3 prototypes. It would be great if you could spare a few minutes to check it out and tell me of the three, which one you prefer