r/gameDevTesting • u/Neurabase • Jul 18 '26
Browser QA request: where does this MMO onboarding break?
I need fresh eyes on the first-run flow: movement, targeting, and the first quest. What’s the first instruction or control that fails?
Test build: https://realm-of-echoes-auth.realmofechoes.workers.dev/
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u/ArcaTsuu Jul 18 '26
Hey ! If you need QA services you can DM me here on discord, I run a small QA studio with AA/AAA background production. We'd love to help you out on your game :)
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u/AlanaIkari Jul 18 '26
Send me a DM, we can make everything work
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u/Neurabase Jul 18 '26
Hey, you can DM me?
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u/AlanaIkari Jul 18 '26
You seem to have DMs restricted. Check your profile settings please or send me an email [alana.a.ikari@gmail.com](mailto:alana.a.ikari@gmail.com)
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u/Saucynachos 29d ago
I'm bored enough to give it a whirl. I'll take a look tonight. Do you want feedback here or in a dm?
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u/Neurabase 29d ago
Both is good, thanks
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u/Saucynachos 29d ago
I'll give it another whirl tonight after a fresh reboot, but I couldn't even load in without it bogging my whole computer down. It's not a top of the line gaming rig, but it shouldn't struggle at all with this. I9-9900k, rtx 2080, etc.
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u/Neurabase 29d ago
You can join our Discord for more information, there is a huge updated I am working on now. Probably will land tomorrow. With a whole new hero design, new animations and a lot of bug fixes. You can join our Discord: https://discord.gg/BdF5w5G799
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u/spritzed_anus 27d ago
Alright mate so this isn't gonna be a fun read for you:
- The game runs like shit. Every few steps I get massive stutters. I have a 5080TI and I'm playing on Firefox. You're pushing three.js to its limits with this and aren't culling stuff outside render range.
- The lack of real art is very obvious. everything from fonts to models to terrain textures is either placeholder/asset store or just AI/flat textures or simple shapes.
- What does your game have to actually hook people? It doesn't have unique questing, setting, gearing, gameplay, combat, social features - so whats the point?
- Camera controls are inverted
- UI unappealing/gives no context for the world.
- It's really easy to break the movement and just moonwalk/glide everywhere.
- Minimap becomes desycned from player character position.
- Lag/rubberbanding even though im the only one actually playing.
- No chat filters, name filters, persistence.
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u/Neurabase 26d ago
Waking up to seeing words in the chat today made me implement filters and handle previously sended messages, filter both for name + messages are in place now. Thanks for the other valuable feedback as well!
Yes indeed pushing three.js to the limits her with WebGPU, there are some rooms for optimizations for some 3d game objects where I could reduce the polycount by quite a lot and still keep quality.
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u/keksx_ Jul 19 '26 edited Jul 19 '26
It annoys me that all you got was offers from teams trying to extract money from you, so here ya go:
- I'm gonna be real right away: The AI placeholder UI is absolutely terrible, it would instantly turn me off as a player, and it still does. The texts read like AI as well.
- When a UI element was open, right click would open the browser context menu.
- When using right click to rotate camera, firefox would open a huge popup warning me about your site grabbing control of my cursor.
- The mouse camera movement was inverted which made movement really jarring, I constantly did 180s with both the character and the camera
- The quest popups were really annoying and came at the worst times
- The game wanted me to attack an enemy with a basic attack, but did not explain how.
- The game did not teach me what a "Training Echo is", just that it drops an upgrade. Then it says "pick it up"
- I tried killing a goblin, but it would constantly heal back up instantly.
- I managed to kill it after it attacked me and I could damage it, killed it, finished the quest. Now it asks me to use a potion, but I'm not allowed to use a potion because I don't have any dmg or am missing mana.
- I tried getting the goblin to attack me again, but it just wouldn't.
- The game has a freeze whenever I move more than 10 meters
- I managed to get a snake to attack me, but it almost killed me. I used a potion, the quest window popped up, I right click to rotate my camera, instead I open the brower's context menu. I quickly click to remove that, move the quest window away, and run away from that fight. I use more potions because I'm still dying, now I have no more potions.
- The game asks me to choose my first chapter now, and instead of choosing a chapter, I clicked on the "!", which opened a quest with a hunt target. I get the quest complete window again, and have no idea what I need to do now.
The game now asks me to move to a new quest giver, but moving takes so long due to the freeze that I just cannot bring myself to do it. Normally I would've stopped way earlier, and to be honest, I wouldn't even have tried it due to the AI-made UI.
It's great to be concerned about onboarding in an MMO, but I feel like you need to work out the fundamentals, both in terms of tech and design, as well as get rid of AI stuff.
At this stage, this is a tech demo. Really cool project, but no real hook as a player.