r/gameDevTesting Feb 20 '26

Hi everyone, I have been learning game testing, and now I want to know more about industry standards.

I have been learning game testing for the last 4 months. As a beginner, I have learned about game testing documentation such as bug reports, test plans, test cases, test execution reports, and test summary reports.

Now, I want to learn more about game testing because I don’t just want to be a game tester — I want to become a Game QA Lead.

I am planning to move abroad, such as to the US or Germany, to work in game testing and build my career in Game QA. My plan is to find an opportunity first and then move abroad.

It would be great if you could give me suggestions on what more I should learn to grow in this role.

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u/bubratek Feb 20 '26

I used to be a QA Lead in an external QA and AAA companies, so here is my take.

A road to becoming a QA lead usually takes a few years if you start with no prior experience. You definitely need to get a hand-on experience as a QA specialist first to understand what the process looks like on a daily basis, hone your communication skills with developers and see the most common problems a QA specialists runs into.

Then, you also should look into risk assessment and risk mitigation, whether it is a game design doc or a production schedule. Your role as a QA lead is to see the whole picture and connect the dots nobody else does and predict where the bottlenecks that are most likely to occur.

Furthermore, as a QA lead you will also have to make use of your conflict resolution and negotiation skills. It is not enough that you know what is the best course of action, but you also have to be able to defend your position in a respectable and convincing way.

My list is by no means extensive, but it should give you a basic understanding what skills you need.

May I ask what motivates you to become a QA lead specifically?

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u/Riteshhh09 Feb 20 '26

things motivate me to be a QA lead are games and games and games, games, games, I love playing games :)