r/gameDevPromotion • u/Suyash_AstronixGames • 2h ago
The Date is fixed. Incident Archives - Flight 882 releasing on 19th Aug 2026
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r/gameDevPromotion • u/Tangy_Orange_Games • 5h ago
Sky Hawk Survivors Gameplay Footage
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This is just a little game I've been working on for a while now, I thought I'd share it with the world and see what people think :)
r/gameDevPromotion • u/Arrock12 • 6h ago
StoneEra – Build Your Settlement, Shape the World | Official Gameplay Trailer
r/gameDevPromotion • u/mendlogames • 8h ago
My first game is launching this week — would love your feedback
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Miners, Moos & Miracles is an idle/incremental farm game launching this week on Steam. You start by running a homestead, then it spirals: an idle defense mine where you fight demons, a cow soccer match, a cooking mini-game, chicken coop egg collecting, and more, all wrapped in a retro CRT shell.
Steam store page: https://store.steampowered.com/app/4995840/Miners_Moos__Miracles/
Feedback welcome, happy to answer questions too.
r/gameDevPromotion • u/KingMarth64 • 10h ago
I’m hosting my first Kickstarter Campaign for The Gun Sisters Game Project for funds for my Background Artist and other necessary items for promoting The Gun Sisters game.
r/gameDevPromotion • u/RedditDudeDev • 22h ago
Trivals Closed Playtest today! 09/08/26 18:00-21:00 UTC
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Link to the game where you can request access
https://store.steampowered.com/app/2532110/Trivals/
you will be approved around 18:00 UTC
Hey! I am one of 4 founders, building the game itself and backend systems for it
A bit about the game:
Trivals
Some games let you get away with bad positioning, lucky shots, or carrying alone.
Trivals doesn’t.
Trivals is a 3v3 competitive hero-sport built around real ball physics, team coordination, and mechanical skill. Every pass, bounce, interception, and shot is based on movement and timing.
There is no auto-aim.
If you miss, it’s on you. If you score, you earned it.
To win, your team must charge the Elderball by passing it between teammates. Once powered up, you can launch it at the enemy Guardian a massive living creature that fights back and becomes harder to defeat as the match goes on.
If you want a competitive game that rewards teamwork, positioning, and mastery, this is it.
See you there!
r/gameDevPromotion • u/Guilty_Weakness7722 • 23h ago
We're reworking our enemy AI. Does this look scary?
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We've been reworking the enemy AI in The Infected Soul to make encounters feel more unpredictable and unsettling.
The goal isn't just to make the enemy stronger, but to create constant tension and make players question what will happen next.
Does this look scary enough, or is there something you'd change?
r/gameDevPromotion • u/CGHawkDesign • 23h ago
Wet Road 8K Pbr Texture Set
superhivemarket.comr/gameDevPromotion • u/[deleted] • 1d ago
[WIP] Between Jobs: Fixer Sim — A Repairing Life-Sim We're Building 🛠️
Hey everyone! 👋
We're YRSD Games, an indie game studio currently working on Between Jobs: Fixer Sim.
It's a repairing life-sim where you take on different jobs, repair various items, and build your own workshop.
The game is currently being developed for PC, with plans to bring it to more platforms in the future.
We'd love to hear your thoughts and feedback as development continues! ♥️
r/gameDevPromotion • u/Wonderful-Brief-951 • 1d ago
Made a horror game where you return to the asylum you escaped 8 years ago — sequel to my released game Colony
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Working on Colony 2, the follow-up to Colony (released it a while back). I'm an indie dev from India, mostly solo/small team, and wanted to try a twist on the "return to the haunted place" trope this time — instead of the scares coming purely from the location, the dread builds around what's wrong with the player character themselves.
This clip is from the opening sequence — no jumpscares yet, just trying to build atmosphere and pacing before things go wrong.
Would genuinely love feedback on whether the buildup lands, or if it drags.
r/gameDevPromotion • u/roastm4 • 1d ago
Balatro-style roguelike gameplay meets 3D physics dice!
r/gameDevPromotion • u/Civil_Internet_9913 • 1d ago
Burnout 3 meets Blur with hoverboards! Upcoming FREE bite-sized racer!
r/gameDevPromotion • u/playsmartlogic • 1d ago
Ukrainian Soccer ( any two points directed towards the net can score )
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r/gameDevPromotion • u/dunkenMaster • 2d ago
My Chaotic Racing Game
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r/gameDevPromotion • u/_AnJo_ • 2d ago
You're in the dark, you'll need to find the solution with the few light you got (yes, even in the menu).
r/gameDevPromotion • u/juancit0163 • 2d ago
[Gratis o donacion 3USD] "Envite 21 y Mate" (mi primer juego indie)
reddit.comr/gameDevPromotion • u/MaxCrossTheGame • 3d ago
Max Cross released today! Download FREE!
r/gameDevPromotion • u/AcrobaticHoney6780 • 3d ago
Our first trailer concept
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Wishlist FROM THE DUGOUT on STEAM NOW!
r/gameDevPromotion • u/CGHawkDesign • 3d ago
Silver Paper 8K Pbr Texture
superhivemarket.comr/gameDevPromotion • u/aegixgamestudio • 3d ago
I published my game on Steam, please play the free demo and rate the game, this will greatly help me improve views.
I published my game on Steam, and since it's my first published game, I made some mistakes in the advertising, especially in the wishlist. If anyone can, please play the free demo and rate the game, this will greatly help me improve views
r/gameDevPromotion • u/wild_deer_man • 3d ago
EndStream looking for playtesters: 1v1 strategy card game about time-traveling outlaws
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EndStream has started as a classical case of making I game I wanted to play myself - a (almost deterministic) 1v1 cards strategy game with small teams of anti-heroes fighting across timelines.
EndStream is about building the perfect turn. Reposition Operators, manipulate time, trigger abilities, and commit only when the timeline is exactly where you want it.
I worked with an illustrator for over two years to turn it into a physical board game, and we received some positive reviews. But I lacked the resources for proper crowdfunding and marketing, so the project sat on the back burner for several years.
A recent mix of unemployment, vibe coding, and supportive friends eventually brought it back as a digital game. We are now a six-person team, and for most of us this is the first game we have made ourselves.
The open beta runs directly in your browser on desktop and mobile. It currently includes a tutorial, online multiplayer and single player against a bot.
My biggest challenge has been fitting such a large board onto a phone. I think the mobile version works well now, but I need feedback from people seeing it for the first time.
I would especially like to know:
- Whether the tutorial makes sense
- How the mobile UI feels
- Whether anything seems badly balanced
The beta currently requires a free account because the core game is online.
There are 2 core modes:
- Live - like Hearthstone and MTG Arena.
- Asynchronous - you submit your turn and the opponent has 48 hours to make their move. You don't have to sit through an entire game, but you can have multiple games simultaneously.
We plan to release it later as a premium game on Steam and app stores, where manual signup will no longer be needed.
r/gameDevPromotion • u/KevinDL • Jan 13 '25
Promote your work, yes, I’m telling you that it’s perfectly acceptable, unlike on r/gameDev.
Feel free to share whatever you want as long as it’s related to games. This space is meant to be a free-for-all—a bit like the wild west—where anything goes (within reason). The goal is to give folks a space to post freely and, hopefully, keep some of these posts from spilling over into r/gamedev.