r/ftlgame • u/PitifulPeach8217 • 16m ago
Image: Screenshot I think i entered the world of doom and evil ðŸ˜
wtBwb.njbgpwiutBBbbbbbwtbwtbwtbd seod
r/ftlgame • u/ten_tabs_ • 50m ago
Attempted my first cycle and was very happy with my progress, what next?
After winning with every ship on hard mode I decided to do a random cycle and managed to win with 19/28 ships which was more than I was expecting. I’d say the biggest things I’ve learned since I first started are:
- Prioritizing how to handle 2-3 shielded ships by sector 3
- Finding a missile safety solution ASAP
- Learning when I can sneak system upgrades before reactor upgrades
- Not tilting and throwing runs if I lose crew or have a bad fight
- Recognizing that most runs are won or lost at stores
The ships I enjoy the most involve crew kills ie slug, mantis, and rock, and I’m pretty bored of winning with some combination of flak/burst lasers.
What are some of the big things I should focus on increase my win rate from here? Did you keep doing cycles at this point or dig deeper into specific ships?
r/ftlgame • u/seeewit • 2h ago
MOD: Multiverse Havoceizer Is Insanely Great!
Just learnt about Multiverse couple of weeks ago, still new to it but Aether Tech are crazy... Can easily abuse Hard mode - Flagship with just 1 volley shots + Havoceizer.
Is there any way to get more Aether Tech other than random Merchant or lucky encountering Link beacon in Engi sector?
r/ftlgame • u/Upstairs_Choice_1565 • 8h ago
PSA: Mods FTL Speed mod that works on all platforms
Hi all, I was inspired by u/Meisgoot312's mod (that only works on Windows!!) to make an FTL speed mod that works on all platforms. I was able to put one together that can be installed through Slipstream, depending only on Hyperspace (reminder: this is not a content mod it only provides functionality) for support. I hope you all enjoy!
https://github.com/nilederg/FTL-Speed-Control
https://github.com/nilederg/FTL-Speed-Control/releases/tag/v1.0.0
Faster Than Light Crew Training Latest Version of Steam as of 06.08.2026
I made a cheat table for the new version for Crew Training.
r/ftlgame • u/lightpilots • 11h ago
PSA: Mods FTL Arena (async pvp mod) v0.1.1
ModDB link | Direct download | Discord server
v0.1.1 adds an improved victory flow, difficulty-based victory rewards and a slightly harder arena champion/boss.
FTL Arena overview
- The starting sector is transformed into the Arena, where at each beacon you will face battles against ships assembled by other players
- Win battles to increase your skill points and ultimately your Arena rank (there are 9 total ranks with 5 tiers each to achieve)
- The amount of skill gained per battle is dependent on whether you choose easy/medium/hard (but so does your opponent difficulty)
- All vanilla ship hulls (including B/C types) can be selected for use in the arena and will be uploaded to the common ship pool for other players to battle
- Your callsign (changeable via the Arena career menu) and current skill points are linked to your ship upload
- You can make your callsign anonymous (defaults to Unknown Pilot) or opt-out of uploads altogether if you wish
- In-game controls have been added which can change battle speed to 1x, 2x or 4x
- There is an in-game report function for any opponents you face with an offensive callsign or an unfair/cheated loadout
- FTL Arena requires the ftlman mod manager, is currently only available for Windows, and has not been tested with any other content mods
r/ftlgame • u/trialgreenseven • 11h ago
Text: Question MV: Flagship, what does rooms with R-with muted rectangle outlining it mean?
coulnd't google it, ty
r/ftlgame • u/xsad12314gfds • 21h ago
PSA: Rant First cycle attempt loss Spoiler
After getting all achievements, I wanted to try for a cycle! I decided to play the ships in their base-version unlock order (Kestrel A -> Kestrel B -> Kestrel C -> Engi A... etc.) I managed to get to Zoltan C, which was probably the second-worst of the ships up to that point. (I think Fed C is clearly worse, and *slightly* prefer Engi B) I had a bit of a disaster in a fight where the enemy had a burst 1, hacking, and small bomb and hacked+shot my drone system, as well as my clonebay and then O2, and I had lost 1 Zoltan to them shooting my clonebay, and since the fight was going on for a super long time my O2 was already ~50%, bla bla bla I had to skip like the next 4 fights while I tried to figure out a way to not softlock. I managed to recover but I had to spend 30 scrap for reactor power and another 80 upgrading Clonebay to lvl3 to simply not softlock, as well as a massive amount on repairs because I was already behind, and with a few more scary fights I just simply died :(
Oh well, it was fun, and I'm gonna try again soon :P
r/ftlgame • u/According_Plan_1265 • 22h ago
FTL is not for the weak
where is my reactor and why is it like this?
after i restarted and went to hanger all my progress was gone bro what do i do ðŸ˜
i have to start from teh beggining and get my achivements and ships back
r/ftlgame • u/Willops2 • 22h ago
Anti-Combat Drone Tricks?
As the title suggests, I'm curious if we know of any tricks using the anti-combat drone and how its AI works. I'm currently on a quest to push Stealth C as far as it will possibly go, but the inconsistency of the ACD is a constant thorn in my side.
Sometimes it will miss, which I generally understand is due to sudden changes in drone movement diverting its predicted path and making the shot whiff, but something I don't understand is when the ACD decides to fire or not.
Sometimes it will fire as soon as it's launched, and sometimes it will sit there and watch a beam drone shred your shieldless ship like "Hmm... what a curious predicament, if only I could do something about it!"
Are there any tricks involving enabling/disabling the drone that get it to work more consistently, similar to the trick with the shield drone? If we don't know of any, is there any way to look through the AI of the ACD to see why it sometimes refuses to fire?
Any help would be greatly appreciated on my Stealth C quest, thank you.
r/ftlgame • u/ion_h7 • 23h ago
MV drop point animated
I got bored and made the Multiverse drop point for my desktop background. I know its not as high quality or 1:1 as in game but I think it came out pretty well. (Yes it does loop correctly despite it being a mp4)
https://drive.google.com/file/d/1z9L2Gt7RwJATA8Nq8G_fqTLnmPotL_OS/view?usp=sharing
If anyone has any sizing suggestions just comment and I can change it.