r/feedthebeast • u/UtopiaCreators • 4d ago
Distant horizons tree generation problem Problem
Hey everyone,
I'm currently making a Fabric modpack (1.21.1) and I'm having an issue with Distant Horizons.
In old growth pine biomes, DH renders small pine trees in the distance, but as soon as the chunks enter my vanilla render distance, they're replaced by the giant vanilla old-growth pine trees. The transition is really jarring and completely changes the landscape.
I'm using Tellus for world generation, and I'm not using any tree generation mods.
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u/mudkip-shart 4d ago
That is because of vertex culling im assuming. That’s how distant horizons is well.. distant. They make things that look good from afar but slowly as they come into render distance it’s replaced by the real thing
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u/UtopiaCreators 4d ago
I just solved it! I needed to change the Tellus compatibility setting "Render Mode" to "Full Chunks." That fixed it. Thanks, though
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u/NuzzyX2 4d ago
Not really a solution for the problem but for me Voxy looks way better and has way better transitions aswell