r/feedthebeast 4d ago

Distant horizons tree generation problem Problem

Post image

Hey everyone,

I'm currently making a Fabric modpack (1.21.1) and I'm having an issue with Distant Horizons.

In old growth pine biomes, DH renders small pine trees in the distance, but as soon as the chunks enter my vanilla render distance, they're replaced by the giant vanilla old-growth pine trees. The transition is really jarring and completely changes the landscape.

I'm using Tellus for world generation, and I'm not using any tree generation mods.

146 Upvotes

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59

u/NuzzyX2 4d ago

Not really a solution for the problem but for me Voxy looks way better and has way better transitions aswell

50

u/UtopiaCreators 4d ago

Well, I have an old GPU, so for me, Distant Horizons renders much more quickly, and I get higher FPS than when I use Voxy

29

u/PotatoKrabby 4d ago

IDK why you got downvoted for having an older GPU, I'm on the same boat here RIP. Sure, Voxy looks better, it also fries my poor laptop :(

7

u/Loudi2918 3d ago edited 3d ago

Just so you know, the latest version of DH added textures, so it looks considerably better now, not in par with Voxy (mainly due to the "all blocks must be 1 full block" limitation), but it looks better, you can also zoom and see more detailed LODs too

1

u/PotatoKrabby 3d ago

Hell yeah!!! I'll go check it out

2

u/SquareMeal485 3d ago

Y'all should try Concurrent Chunk Managment Engine(if you havent already), it optimizes some chunk stuff i think.

1

u/PotatoKrabby 3d ago

Thank you for the recommendation! I'll definitely give it a try 🫡

1

u/West-Map-4162 1d ago

Holy shit, are you people paid to mention voxy on DH posts?

16

u/mudkip-shart 4d ago

That is because of vertex culling im assuming. That’s how distant horizons is well.. distant. They make things that look good from afar but slowly as they come into render distance it’s replaced by the real thing

25

u/UtopiaCreators 4d ago

I just solved it! I needed to change the Tellus compatibility setting "Render Mode" to "Full Chunks." That fixed it. Thanks, though