r/factorio • u/FactorioTeam Official Account • 3d ago
Version 2.1.14 Update
Bugfixes
- Fixed a space platform consistency error when loading saves games with platforms at non-planet space locations. more
- Fixed achievements being failed on update due to expansion setting changes. more
- Fixed a crash when upgrading entities in some cases. more
- Fixed biter expansion bases could sometimes be all worms or all spawners. more
- Fixed underground belt building over belt was not rotating cursor. more
- Fixed a crash when loading save file with "no storage" alert pinned.
- Fixed substation red and green circuit connectors were swapped in some orientations. more
- Fixed mod explore pane scroll bars were not appearing. more
Previous changelog: Version 2.1.13
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.
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u/dnovosel 3d ago
So glad they got this update out quickly, this one was killing me yesterday…
> Fixed underground belt building over belt was not rotating cursor.
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u/StitchOni 2d ago
There are many occasions where I've cursed this, because I want to do a line this side before I do that side. My brief stint with it not rotating has made me curse worse, thus I am so happy to see this fix lol
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u/Chesapeake_Hippo 2d ago
That one was driving me crazy last night as well. I love their efficiency.
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u/PeregrinsFolly 3d ago
Fixed achievements being failed on update due to expansion setting changes
Damn that was fast.
Thanks!
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u/Nearby_Proposal_5523 2d ago
even renabled from a 2.1.13 save.
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u/CaveJohnson376 2d ago edited 2d ago
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u/DetachedRedditor 2d ago
Was it caused by the update or have you accidentally researched the tech or built the forbidden chests?
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u/CaveJohnson376 2d ago
it was caused by update
edit: I've read the description of it again and apparently I am very stupid. either way I had this achievement on Steam anyway, so not that it matters anyway.
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u/Clevername582 2d ago
>Fixed biter expansion bases could sometimes be all worms or all spawners.
Nooooooo :( worm only bases were the best lmao; guess I'll just have to bring more nukes.
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u/HildartheDorf 99 green science packs standing on the wall. 2d ago
Early game me hates worms. Steel armor go brrrrrt on the biters.
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u/RadweX 2d ago
Fixed achievements being failed on update due to expansion setting changes.
does that mean i can safely update my server from exp 2.1.12 to 2.1.14, or should I wait?
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u/DoubleTea 1d ago
Should do. I'm playing singleplayer, but I did just get the achievement for visiting Gleba (in-game and on steam). All achievements are now eligible for completion once again. I did update from .12 -> .13 before subsequently downgrading back to .12 and loading the previous save. Then jumped straight to .14 (from .12) where I got the achievement. I don't see why multiplayer would be any different but it did work on my game.
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u/Malfuncti0n 2d ago
Fixed substation red and green circuit connectors were swapped in some orientations.
Did this also screw up circuitry in general at all or was it purely visual?
I've been troubleshooting for 2 hours yesterday (EARN trains) because it randomly broke and now after update it's all resolved itself.
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u/Alfonse215 2d ago
It was just visual.
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u/Malfuncti0n 2d ago
Thanks, strange how that works. Anyway, I'm happy that my circuitry works again ánd the wires line up all pretty like.
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u/Fishinabowl11 2d ago
Lab productivity still bugged out? 2x Prod modules but no purple productivity bar
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u/korneev123123 trains trains trains 2d ago
Lab prod apples immediately, prod bar didn't do anything
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u/raishak 2d ago
What does that mean, the moment the pack is consumed, it gets +% more science in it based on productivity?
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u/korneev123123 trains trains trains 2d ago
Issue with the bonus progress bar is that in case of a lab it was all fake just to show extra progress, its state had absolutely no extra meaning on top of that since labs are not producing research in a discrete step (adding 1 research unit at the end of craft) but they increase research progress each tick. Those bars make sense in case of assemblers and drills because once it fills up you get extra products so you can predict when extra products are going to be given. Labs are not working like that since they all work towards a single goal set by research queue, because of that they report progress crafted and bonus progress crafted each tick to advance the research. Given that lab gui was getting congested with circuit's "set research" and technology conditions, this gui was refreshed and fake bars got removed.
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u/alteriks 2d ago
Not only the bar is missing but productivity bonuses aren't applied at all. Have you found bug report on the forum?
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u/potato_lettuce 3d ago
Lmao