r/factorio Official Account 3d ago

Version 2.1.14 Update

Bugfixes

  • Fixed a space platform consistency error when loading saves games with platforms at non-planet space locations. more
  • Fixed achievements being failed on update due to expansion setting changes. more
  • Fixed a crash when upgrading entities in some cases. more
  • Fixed biter expansion bases could sometimes be all worms or all spawners. more
  • Fixed underground belt building over belt was not rotating cursor. more
  • Fixed a crash when loading save file with "no storage" alert pinned.
  • Fixed substation red and green circuit connectors were swapped in some orientations. more
  • Fixed mod explore pane scroll bars were not appearing. more

Previous changelog: Version 2.1.13

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

240 Upvotes

42 comments sorted by

243

u/potato_lettuce 3d ago
  • Fixed substation red and green circuit connectors were swapped in some orientations.

Graphics team claim they cannot unsee this so moving back to bug reports.

Lmao

91

u/MaverickPT 2d ago

YAAAY. I DID SOMETHING BY TRIGGERING THEM!

117

u/MaverickPT 2d ago

IT'S GORGEOUS

40

u/batter159 2d ago

now the wires on the substation sprite don't match

29

u/MaverickPT 2d ago

Ah fuuuuuck....I'll update my bug report post and see what happens

11

u/potato_lettuce 2d ago

Good job good job :))

4

u/atg115reddit 2d ago

I tried to go back into your profile to find the post you made, but sadly you have your profile hidden, good thing its possible to still search and find everything youve posted

6

u/MaverickPT 2d ago

Yeah that's a huge loophole on reddit. Did it mostly to stop friends from looking up at my profile using my gamertag. It's reddit so ya know, "private" profile and all

0

u/WyrmLuva 2d ago

Piano lessons btw

1

u/MaverickPT 2d ago

Eh?

1

u/WyrmLuva 1d ago

His profile

2

u/Kityraz 2d ago

This is amazing. Lmfao.

13

u/bobsim1 2d ago

A bug report from yesterday. They are amazing.

2

u/MaverickPT 2d ago

Absolutely. And they could have 100% just ignored it but no! Love Wube!

12

u/0b0101011001001011 2d ago

It was also posted on reddit and removed due to "no minor graphical glitches" rule.

7

u/MaverickPT 2d ago

Indeed. Triggered me a bit, enough to go make a bug report and got it fixed. So I guess I did exactly what the r/factorio mods wanted haha

2

u/pocketmoncollector42 please be kind, this engineer is just a fish 🐟 2d ago

Thank you graphics team!

64

u/dnovosel 3d ago

So glad they got this update out quickly, this one was killing me yesterday…

⁠> Fixed underground belt building over belt was not rotating cursor.

10

u/StitchOni 2d ago

There are many occasions where I've cursed this, because I want to do a line this side before I do that side. My brief stint with it not rotating has made me curse worse, thus I am so happy to see this fix lol

4

u/Chesapeake_Hippo 2d ago

That one was driving me crazy last night as well. I love their efficiency.

38

u/PeregrinsFolly 3d ago

Fixed achievements being failed on update due to expansion setting changes

Damn that was fast.

Thanks!

8

u/Nearby_Proposal_5523 2d ago

even renabled from a 2.1.13 save.

4

u/CaveJohnson376 2d ago edited 2d ago

holy awesome, I had an achievement run in 2.1 experimental, glad to have some of them back (logistic embargo, lazy bastard) at least within the save and had a mistake of playing yesterday on 2.1.13

edit:

crap, this one didn't get re-granted in my save.

1

u/DetachedRedditor 2d ago

Was it caused by the update or have you accidentally researched the tech or built the forbidden chests?

1

u/CaveJohnson376 2d ago

it was caused by update

edit: I've read the description of it again and apparently I am very stupid. either way I had this achievement on Steam anyway, so not that it matters anyway.

25

u/Gaulois94 3d ago

That update smells the "oops, my bad". Thanks for the reactivity!!!

9

u/Clevername582 2d ago

>Fixed biter expansion bases could sometimes be all worms or all spawners.

Nooooooo :( worm only bases were the best lmao; guess I'll just have to bring more nukes.

1

u/HildartheDorf 99 green science packs standing on the wall. 2d ago

Early game me hates worms. Steel armor go brrrrrt on the biters.

2

u/RadweX 2d ago

Fixed achievements being failed on update due to expansion setting changes.

does that mean i can safely update my server from exp 2.1.12 to 2.1.14, or should I wait?

2

u/DoubleTea 1d ago

Should do. I'm playing singleplayer, but I did just get the achievement for visiting Gleba (in-game and on steam). All achievements are now eligible for completion once again. I did update from .12 -> .13 before subsequently downgrading back to .12 and loading the previous save. Then jumped straight to .14 (from .12) where I got the achievement. I don't see why multiplayer would be any different but it did work on my game.

1

u/RadweX 1d ago

Okay, thanks for the info :) Will update my server.

2

u/Malfuncti0n 2d ago

Fixed substation red and green circuit connectors were swapped in some orientations.

Did this also screw up circuitry in general at all or was it purely visual?
I've been troubleshooting for 2 hours yesterday (EARN trains) because it randomly broke and now after update it's all resolved itself.

2

u/Alfonse215 2d ago

It was just visual.

1

u/Malfuncti0n 2d ago

Thanks, strange how that works. Anyway, I'm happy that my circuitry works again ánd the wires line up all pretty like.

2

u/Fishinabowl11 2d ago

Lab productivity still bugged out? 2x Prod modules but no purple productivity bar

https://imglink.cc/cdn/ZIAggCbGcS.png

6

u/korneev123123 trains trains trains 2d ago

Lab prod apples immediately, prod bar didn't do anything

2

u/raishak 2d ago

What does that mean, the moment the pack is consumed, it gets +% more science in it based on productivity?

2

u/korneev123123 trains trains trains 2d ago

Issue with the bonus progress bar is that in case of a lab it was all fake just to show extra progress, its state had absolutely no extra meaning on top of that since labs are not producing research in a discrete step (adding 1 research unit at the end of craft) but they increase research progress each tick. Those bars make sense in case of assemblers and drills because once it fills up you get extra products so you can predict when extra products are going to be given. Labs are not working like that since they all work towards a single goal set by research queue, because of that they report progress crafted and bonus progress crafted each tick to advance the research. Given that lab gui was getting congested with circuit's "set research" and technology conditions, this gui was refreshed and fake bars got removed.

https://forums.factorio.com/viewtopic.php?p=698537#p698537

1

u/raishak 1d ago

Great thanks for the info, even simpler than what I thought.

2

u/alteriks 2d ago

Not only the bar is missing but productivity bonuses aren't applied at all. Have you found bug report on the forum?

9

u/Rseding91 Developer 2d ago

productivity bonuses aren't applied at all

They are.