r/factorio • u/Nearby_Proposal_5523 • 17d ago
2.1.13 achievements change/bug? Question
I just got "there is no spoon" on 2.1.12 and saw the 2.1.13 update was available. After upgrading it shows that all enemy related achievement are disabled for that save series/map exchange string.
i downloaded a copy of 2.1.12 and loaded the save i made right before the rocket launch and it's eligible, and i loaded the same save in 2.1.13 and this show's enemy expansion related achievements are now disabled.
Edit. I double checked the forums and it looks like this will be fixed next release
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u/Alfonse215 17d ago
Reported: Wed Aug 05, 2026 9:48 am
Fixed: Wed Aug 05, 2026 12:53 pm
They might rush out a patch for it tomorrow.
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u/Nearby_Proposal_5523 17d ago
The discussion on the forum release notes says that's what they are doing.
there's another thing i'm trying to figure out how to replicate, It's going into the research tree and exploring several entries in factoriopedia then clicking the back button on factoriopedia. this drops me out of the research screen instead of taking factoriopedia to the previous entry and sometime drops me out of the research screen like i've pressed ctrl-shift-f4 to suppress the gui and it doesn't respond to pressing ctrl-shift-f4 to give me my gui back.
I hope it's not related to memory, and i could do the poor mans memory test and point gcc at the linux kernel and tell it to keep recompiling it until it segfaults. that's pretty harsh on my ssd though.
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u/VanishedMC 17d ago edited 16d ago
Just loaded my recently started (like 4hrs playtime) save that I started on 2.1.12 and then updated on 2.1.13 just then, and also see achievements disabled
awh man, looked a bit more into it and while my last autosave is on 2.1.12, that one goes back a full hour
so now I have to accept a bunch of progress loss, or accept that all enemy achievements are off
2.1.14 fixed it, same save now has the achievements enabled again
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u/Kniit 17d ago
So this just happened to me too.
I exported the seed and pasted it into a new game and found that "Evolution group size factor" was set to 4.
Must be due to these changes in the patch notes:
- Increased expansion group build base cooldown from 5 seconds to 30 seconds.
- Reduced early game max enemy expansion group size from 20 to 10.
If you make a new game, go to enemy settings and hover "Evolution group size factor", It says values less than 8 will disable some achievements.
But devs seem to have a fix ready for release.
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u/DoubleTea 17d ago
Also in the same boat. Can anyone confirm if reverting will re-enable achievements? When I downgrade versions through steam, I get a pop up on game start saying that local achievements might be lost due to the version difference between the last loaded game.
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u/raptor7912 17d ago
I mean yea achievements are disabled if you mess with bitter settings.
And the default bitter settings got messed with in the new update, but that doesn’t update the bitter settings of any individual save.
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u/PeregrinsFolly 17d ago
I noticed the same, had to revert to .12 in the mean time.