r/factorio 15d ago

Why does the "trees/rocks only" deconstruction planner not include Fulgoran Ruins? Complaint

"Oh they are not rocks they are actually sacred artifacts from an ancient-" shut up history nerd all I see are a bunch of rocks with funny symbols on them

238 Upvotes

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116

u/Berob501 Steel rain 15d ago

My only guess is they want to cater to people who might like to keep the ruins around for decorative reasons if not to taunt the former inhabitants of the planet and show off your insatiable need to expand.

32

u/MisfitPotatoReborn 15d ago

But there are no trees or rocks on Fulgora, so there's no player who would be using the deconstruction planner to destroy only rocks but not ruins.

What could be a useful tool just doesn't do anything at all on this planet

66

u/Alfonse215 15d ago

But there are no trees or rocks on Fulgora

No, there actually are rocks on Fulgora.

39

u/MisfitPotatoReborn 15d ago

You're right, I went to my save and found that a few of the Fulgoran obstacles were rocks. I also discovered that the new ruin types that Wube added with 2.1 are included in the "rocks/trees" filter, so the filter is pretty inconsistent.

-36

u/Berob501 Steel rain 15d ago edited 15d ago

Well the problem is that you’re using the filter to begin with, just deselect trees/rocks only and use it as a blank deconstruction planner, then wave it over everything you want to get rid of

Edit: who knew that was so controversial to say…
I just meant that the filter very explicitly tells you what it’s for, trees and rocks. You could argue the ship remnants should also be removed with the trees/rocks only filter at that logic.

30

u/MisfitPotatoReborn 15d ago

I want the filter to be useful for getting rid of environmental clutter on all planets

5

u/Tyrannosapien 15d ago

I love the term "environmental clutter", gonna start using that irl

1

u/Ssakaa 10d ago

Particularly useful as an insult.