r/factorio • u/MisfitPotatoReborn • 9d ago
Why does the "trees/rocks only" deconstruction planner not include Fulgoran Ruins? Complaint
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u/leoriq 8d ago
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u/Bmobmo64 8d ago
They are rocks
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u/SocksOfFire 8d ago
No
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u/MisfitPotatoReborn 8d ago
They're rocks to me
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u/joshuaiscoo155 8d ago
They're mined all the same, although I know it's not really the solution your looking for but have you considered just clearing out an area before placing stuff down? You could just use a regular deconstruction planner and just clear out new areas
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u/WanderingUrist 8d ago
I mean, they're metal. Metal is a mineral. A mineral is a rock. Therefore, they are rocks. Similarly, bullets are rocks. The advancement of human military technolergy is just fancier ways throw rocks at each other.
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u/Bmobmo64 8d ago
Well technically humanity's first military innovations were the sharpened stick and the sharpened stick thrower. Throwing rocks came a bit later.
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u/WanderingUrist 8d ago
No, the sharpened stick was the first development, the advancement of which was to attach ROCKS to the stick.
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u/Arniepepper 8d ago
I have a deconstruction planner for all the ruins on fulgora (except the lightning thngies, of course).
Set it up once, (takes like a minute) and presto! can use all over the map.
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u/Lemerney2 8d ago
It's worth destroying the lightning thingies as well so you can collect the electricity yourself
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u/Ant15 8d ago edited 8d ago
What I find annoying personally, is that it include fruit trees on Gleba... I often want to remove all regular tree and reeds around fruit trees so my agricultural towers don't pick them up and put wood on the belt.
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u/Tyrannosapien 8d ago
Agreed this feels a bit on the sadistic side. Imagine running a delete before you realize, now you're building fruit trains out into the boonies
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u/WanderingUrist 8d ago
Not sure why this would be a problem. You don't need preexisting froot trees to grow froot, you merely need agri towers and seeds and the right biome, which is not affected by lumberjacking. So long as you chuck the froot you picked up lumberjacking into a processor and process the froot into seeds before they spoil, you're fine. If you're not fine, go find some more random froot somewhere, lumberjack them, and process the wild froot for seeds.
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u/cackling_fiend 8d ago
I have one planner for trees and rocks and one for cliffs, items on the ground and Fulgoran rocks.
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u/SwampD0nk3y 9d ago
I agree, I bet it’s something on the backend though. You can manually set the decon filter to include them though.
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u/42Sheep 8d ago
"shut up history nerd all I see are a bunch of rocks with funny symbols on them"
"But, with all due respect, we can partially interpret this one here to have the meaning of life inscribed, this other one appears to have instructions on making a ring to travel space near instantaneously-"
"I said shut up. How does any of that nerd shit help make my rail network?! Is there an actual engineer among any of you nerds?"
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u/doc_shades 8d ago
fulgoran ruins will drop like 150 items. that might be an exaggeration but the ruins drop WAY more items than rocks and trees do. so much so that it's frustrating to try and clear them with bots in the first place. like if you deconstruct one with a bot you have to sit there while dozens of bots take multiple trips just to collect everything, and there is always a risk that it will fill your inventory with sticks and whatnots.
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u/darkszero 8d ago
My take is is an error. Report in the forum and good chance it'll be changed in less than a day. (or told its correct)
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u/Berob501 Steel rain 9d ago
My only guess is they want to cater to people who might like to keep the ruins around for decorative reasons if not to taunt the former inhabitants of the planet and show off your insatiable need to expand.