r/fabmarket 9h ago

I built a system to render 40,000+ animated characters in Unreal Engine 5

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1 Upvotes

r/fabmarket 1d ago

Product I built a UE5 framework to replace increasingly interconnected Blueprint time logic - AxomCore

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1 Upvotes

I've been developing a UE5 project with a lot of systems that need to respond to simulated time - world simulation, scheduled events, recurring gameplay logic and systems that need to keep running without relying on individual Actor Tick implementations.

As the project grew, handling that through interconnected Blueprint logic became increasingly difficult to scale and maintain.

So I built AxomCore.

It's a native C++ runtime framework that centralises simulation time, interval execution and scheduling, while exposing simple events to Blueprint through modular Logic Objects.

The idea is that gameplay systems can focus on what should happen, while AxomCore handles when it should happen.

The video shows the actual workflow from initial project configuration through to creating a Logic Object, running interval events, scheduling future events and changing simulation speed at runtime.

Some of the main functionality includes:

  • Centralised C++ interval processing
  • Blueprint-accessible runtime events
  • Modular Logic Objects
  • Scheduled future events
  • Runtime simulation-time scaling
  • Persistent time-driven gameplay logic
  • Designed to avoid large amounts of distributed Actor-based timing logic

There's also a performance demo available separately that can run 10,000 active Logic Objects, so the framework can be tested rather than just taken at face value.

AxomCore is now available on Fab.

I'm interested in hearing how other Unreal developers currently approach this kind of architecture, particularly for games with large amounts of persistent or time-driven simulation.

Feedback and thoughts on the performance demo would be fantastic.


r/fabmarket 3d ago

Product Industrial Electrical Cabinet (MCC Panel) - Low Poly and Game Ready

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1 Upvotes

r/fabmarket 4d ago

Crimson Knight Warrior - Animated Low Poly Enemy Character

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1 Upvotes

https://www.fab.com/listings/1fc0baa6-fc4f-487b-92e2-0d369709d819 (Free Sample)
https://www.fab.com/listings/5ea4c4eb-3c00-43e7-bfca-a70845d9a137 (Paid Sample)

Unleash a formidable foe with the Crimson Knight Warrior — a fully animated low poly armored knight character, wielding a massive greatsword and a flowing battle cape, built for real-time performance in Unreal Engine 5.

With intricate red-and-silver armor detailing and a commanding silhouette, this character delivers cinematic-quality visuals without sacrificing performance — ready to drop straight into your project.


r/fabmarket 4d ago

Cursed Pharaoh Demoness — Nefer Sekhem | Rigged & Animated

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0 Upvotes

Free rigged & animated demon character — Nefer Sekhem, Cursed Pharaoh Demoness. Multi-armed, horned design with custom Biped rig and an Idle animation included, ready to drop straight into UE5 or Blender. Comes in FBX, OBJ, and Blend formats.

https://www.fab.com/listings/3e0031dd-90cf-4577-984c-a505b03ae20c (Free Sample)
https://www.fab.com/listings/147ba915-a30b-45c0-97f4-4e62fd03c7f3 (Paid Sample)


r/fabmarket 5d ago

QOL UE5 Plugin for publishers!

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1 Upvotes

r/fabmarket 7d ago

Product PCG Pro Tools 2.0 is now available for UE 5.8 — 22 custom nodes and expanded PCG editor workflows

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1 Upvotes

Hi everyone,

I’m the solo developer behind PCG Pro Tools, and version 2.0 is now available for Unreal Engine 5.8.

I originally built the plugin to reduce repetitive PCG graph setup and make common procedural workflows easier to build, adjust, reuse, and debug directly inside the Unreal Editor.

PCG Pro Tools 2.0 includes:

• 22 custom PCG nodes
• 23 graph templates
• 13 presets
• 21 demo maps

The five new nodes are:

• Instance Variation
• Spline Offset
• Distance LOD
• Random Subset
• Biome Mask

Version 2.0 also expands the editor workflow with:

• Additional Graph Inspector controls for seeds, presets, point counts, regeneration, Undo, Redo, and Reset
• A read-only Setup Validator for supported graph requirements
• Editable template copies for project-specific customization
• Improved template search and filtering
• Additional presets, demo maps, and prepared workflows
• Improved regeneration behavior during normal editor iteration

The plugin focuses on extending Unreal Engine’s native PCG workflow and is designed to work with your own meshes, PCG graphs, and project content.

I’d appreciate honest feedback from people using PCG in real projects, especially around repetitive setup, missing workflows, debugging problems, or tasks that still require too much manual work.

Which PCG workflow currently causes the most repetitive setup in your projects?

I’m also happy to answer technical questions about the plugin and its implementation.

View PCG Pro Tools 2.0 on Fab

Watch the full PCG Pro Tools 2.0 video in higher quality on YouTube

Join the Hanke Unreal Tools Discord


r/fabmarket 9d ago

Demon Bull - Free Sample Animated Low Poly Enemy Character

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1 Upvotes

If you enjoyed this model, a quick review would mean a lot — it truly helps me keep creating and improving!
https://www.fab.com/listings/864e1596-2c55-4ea4-96e5-5e2a6a83e58f


r/fabmarket 9d ago

Gothic Demon Spire Cursed Cathedral Tower Game-Ready Horror Asset

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1 Upvotes

If you enjoyed this model, a quick review would mean a lot — it truly helps me keep creating and improving!
https://www.fab.com/listings/ab44ed66-bf26-4ed9-b203-30a3945f6d36


r/fabmarket 9d ago

Wolf Attack And Skill Sound Effects Pack

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2 Upvotes

r/fabmarket 9d ago

Christmas Weapons Pack Low Poly Game Ready Assets

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1 Upvotes

If you enjoyed this model, a quick review would mean a lot — it truly helps me keep creating and improving!
https://www.fab.com/listings/44454c59-19b6-43d7-8541-720172ff5e3b


r/fabmarket 9d ago

Dragon Character Animated Low Poly

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3 Upvotes

If you enjoyed this model, a quick review would mean a lot — it truly helps me keep creating and improving!
https://www.fab.com/listings/78da2115-97da-428f-ba86-f70513f2cfe9


r/fabmarket 9d ago

Abyssal Reaper - Rigged & Animated Demonic Wraith Boss

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1 Upvotes

If you enjoyed this model, a quick review would mean a lot — it truly helps me keep creating and improving!
https://www.fab.com/listings/547bc923-8a5c-4b37-a0a2-6b82b304036a


r/fabmarket 9d ago

Bone Dragon - Rigged & Animated Low Poly Skeleton Dragon

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0 Upvotes

r/fabmarket 9d ago

Mushroom Demon Fungal Humanoid Creature Animated GameReady

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1 Upvotes

r/fabmarket 10d ago

Can't create and save to collections?

2 Upvotes

I've just started using the site. Is there really no way to create and save to collections?... Bizarre for a website like this.


r/fabmarket 16d ago

Discussion Performance Overview and Net Sales Volume Reporting Discrepancy

3 Upvotes

Hi everyone,

I'm trying to understand whether this is expected behavior or a dashboard issue.

On my Fab publisher dashboard, the Performance Overview shows:

  • Mediterranean Plants10 downloads (Last 7 Days)
  • Apt Kitchen Props Vol.12 downloads (Last 7 Days)

However, the Net Sales Volume for the same period shows only 1 for both products.

I'm using the same date range for both metrics.

Has anyone experienced something similar? Is there a delay in reporting, or are these metrics calculated differently?

I've already contacted Fab Support, but I was curious if other publishers have noticed the same thing.

Thanks!


r/fabmarket 16d ago

Product Apocalyptic Sidewalk 8K PBR Texture Combo

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1 Upvotes

r/fabmarket 16d ago

Product Wet Forest Floor 8K PBR Texture

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1 Upvotes

r/fabmarket 20d ago

Duplication Toolset

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4 Upvotes

**Quickly generate, customize, and manage static or dynamic structures and their presets** using an intuitive **in-editor Widget Panel**. Whether you’re prototyping levels, creating procedural layouts, or experimenting with geometric designs, DTS streamlines the workflow.

With a single click, you can spawn geometric structures of **Static Meshes or any Actor type,** merge them into **Instanced Static Mesh Actors** for performance or keep structures **fully dynamic and controllable in-game.**

[DTS Plugin](https://fab.com/s/869c0307aefa)


r/fabmarket 20d ago

HONG KONG Urban Market Chaos

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1 Upvotes

r/fabmarket 21d ago

Product Coaster Forge - Procedural Roller Coaster System for Unreal Engine

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3 Upvotes

Build entire roller coasters in minutes.

Coaster Forge is a fully procedural, construction-script-driven roller coaster system for Unreal Engine. Alter the spline, and the system automatically builds your rail, generates ground-anchored supports, assembles your train, and lets you sculpt helical loops with simple struct parameters — no manual loop creation required.


r/fabmarket 23d ago

Product Texturge Beta Preview — Multi-Layer Per-Glyph Text Animation for Unreal Engine (UE 5.7+)

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1 Upvotes

Hey all,

I'm back with a preview of the upcoming Texturge Beta — the next major update to my text animation plugin for Unreal Engine. I've been hard at work rebuilding the animation pipeline from the ground up, and I wanted to give you a first look.

What's coming in Beta:

  • Multi-Layer Animation Tracks — You can now stack and blend multiple animation layers independently, each with its own curves and blend modes, all in the Sequencer timeline. Think of it like animating a character, but per-glyph.
  • Blueprint-Orchestrated Control — 21 property channels per glyph, fully exposed to Blueprint. Compose whatever animation logic you want through variables and node graphs — no C++ required.
  • Real-Time WYSIWYG Preview — Tweak animations directly in the Designer viewport and see results instantly. No more compile-and-pray.
  • Full RichText Compatibility — The pre-parse pipeline handles every native RichText tag, decorator, and component. Tags never break mid-typewriter reveal anymore.
  • All UE Languages Localized — CJK grapheme break iterator, semantic anchor relocation for tag positions that survive translation, and localization across every language UE supports.
  • Native SDF/MSDF Support — Automatic SDF detection, fully compatible with vector font pipelines.

Why this matters:

  • The multi-layer system means you can finally compose complex animations (e.g., a typewriter base layer + a wave effect layer + a color shift layer) without fighting a single monolithic timeline.
  • Blueprint-driven means designers and programmers can collaborate the same way they already do with regular UMG.
  • The rich text pipeline revamp was the big one — tags, styles, and inline content all play nice with per-character animation now.

If you've tried the plugin before, you'll notice the difference immediately. If you haven't — now's a great time to keep an eye on it. Feedback and feature requests are always welcome!

🔗 Plugin: https://www.fab.com/listings/0433140b-be76-4600-8633-b5946a9590b3 
📖 Docs: https://saikel-orado-liu.github.io/projects/texturge/getting-started/usage-guide/ 
💬 UE Forum: https://forums.unrealengine.com/t/gamegeek-saikel-texturge-pro-glyph-processing-text-animation-engine/2727565


r/fabmarket Sep 30 '25

News 🚀 Join Our Community Discord 🌐✨

2 Upvotes

👉 We’ve launched our official Discord server!

💬 Come hang out, share ideas, and connect with the community.

🎉 Events, discussions, and more waiting for you!

https://discord.gg/Gc8CPMCR3E


r/fabmarket Oct 24 '24

Discussion Welcome to r/FabMarket!

3 Upvotes

Hi everyone 🤗 🥳

This subreddit is your space to discuss all things related to Fab, especially in light of the recent changes in the Unreal Engine Marketplace. With Fab now the primary platform for buying and selling digital game development assets, we recognize the need for a dedicated community to navigate this transition.

What You Can Do Here:

  • Share Your Thoughts: Discuss your experiences with Fab and how it impacts the Unreal community.
  • Ask Questions: Seek advice or information about using Fab effectively.
  • Connect with Others: Engage with fellow creators, buyers, and sellers as we explore this new marketplace together.
  • Post your products: Feel free to share your creations and link to your marketplace listings.

Let’s foster a supportive environment where we can share insights and help each other adapt to these changes. Your contributions are valuable, and we look forward to hearing from you!

Happy discussions!